Crimson Fists 1500 points. Is it good? - Wargaming Forum and Wargamer Forums
 
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post #1 of 9 (permalink) Old 04-13-09, 07:27 PM Thread Starter
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Default Crimson Fists 1500 points. Is it good?

My 1505 point Crimson army. I was wondering if anyone thinks that this would be good to take to a local tournament?
Army list:
Pedro Kantor 175 points
5 Terminators with assualt cannon 235 points
5 Sternguards with power fist and combi plasma 155 points
5 Scouts armed with snipers 75 points
10 Tactical marines, power fist and plasma gun and missle launcher 205 points
Rhino storm bolter 45 points
10 Tactical marines, power fist and plasma gun and missle launcher 205 points
Rhino storm bolter 45 points
Land Raider Crusader 250 points
Vindicator 115 points
1505 points
Please comment!!

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post #2 of 9 (permalink) Old 04-13-09, 07:42 PM
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Looks alright... using power fists with pedro in the list is a good use of his attack bonus.
Not sure what your LRC is doing in the list though... your termies should be on foot and shooting for the game- I suggest u scrap it and find another use of the 250 pts, personally I would take a couple of dreadnaughts.. mebbe put 1 in a drop pod

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post #3 of 9 (permalink) Old 04-13-09, 07:51 PM Thread Starter
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Yeah cheers i was thinking that. I have two dreadnoughts that i could put in one lascannon and one assualt cannon. Should i put them both in or just one? I normally use the land raider crusader against horde armies. When i have used the LRC against my friends tyranids ive never lost. But thats what happens really.


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post #4 of 9 (permalink) Old 04-13-09, 09:30 PM
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I would switch the Crusader for a venerable in a drop pod or maybe a normal dread

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post #5 of 9 (permalink) Old 04-13-09, 10:27 PM
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LRC has about the same firepower as a tactical squad but is a mobile firebase that nids will struggle to kill... if you go with dreadnaughts you've got a vehicle that only the MCs are really gonna kill and which can lock in combat, and then destroy almost every Nid out there. Stay away from the Fexs and any combat tyrants and they'll own.

If the only arms you have are a lascannon and an assault cannon then take them. You want both with DCCW (never use the missiles, it removes the Dreads best option- combat). Multi-meltas are still the best (and are free) especially when used in pods- they only have a 24" range but since you should be moving the dread forward that should almost never be a problem.
making one venerable is great if you have the points spare... or even using an ironclad in a pod (though you gotta convert the ironclad, the pod too if your like me).


- against Nids throw dreads forward and shoot past them. The enemy will have to wait for his heavies to move up before he can move past them- warriors/gaunts are fast moving but cant really deal with an armour12 walker... stealers can but its risky (shoot them first with your anti-infantry stuff), then kill his fexs ASAP- if they die early he'll have to have some luck to be anywhere near winning


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post #6 of 9 (permalink) Old 04-13-09, 11:39 PM
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I know this is kinda going in a different direction, vs 'nids I would scrap the terminators and the crusader and use the pts to buy a pair of heavy bolter devi squads in heavy bolter razorbacks or maybe plasma cannons if you can afford em. I also personally would take the plasma cannon as the dreadnaught's weapon cause its powerful enough to take on anything and can be used to nail some of the more annoying 'nid units or CC terminators.


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post #7 of 9 (permalink) Old 04-14-09, 07:47 AM Thread Starter
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Cheers guys for the feedback i'm playing a game today against him in the afternoon so i'll make the changes to my force.

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post #8 of 9 (permalink) Old 04-14-09, 07:54 AM
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Yeah, I always take a plasma cannon on my dread... but that means you have to get it from FW.

Devi squads with heavy bolters and assault squads with 2 flamers are both specialists vs nids... but they wont work if your trying to make a more rounded army

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post #9 of 9 (permalink) Old 04-14-09, 02:59 PM Thread Starter
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Thanks guys this was the list i took against him:
Pedro Kantor 175 points
5 Terminators with assualt cannon 235 points
5 Sternguards with power fist and combi plasma 155 points
5 Scouts armed with snipers 75 points
10 Tactical marines, power fist and plasma gun and missle launcher 205 points
Rhino 35 points
10 Tactical marines, power fist and plasma gun and missle launcher 205 points
Rhino 35 points
7xAssualt Marines with power fist, flamer and plasma pistol 175 points
Vindicator 115 points
Scout Bike squad with Locator 95pts
1505 points
I just beat him we were playing objectives and i held mine and contested his with 1 tactical squad in the last turn! Thanks alot guys.

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