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post #1 of 3 (permalink) Old 10-08-08, 03:38 PM Thread Starter
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Default Original chapter 2000

Working on a solid 2000 list for my marines, the sons of iron. Heres what I have so far, any advice is more than welcome.

HQ
Captain 140
boltgun, power weapon, hellfire rounds, meltabombs, digital weapons, frag and krak, iron halo

Master of the forge 140
artificer armor, servo harness, thunder hammer, frag and krak, combi melta, digital weapons

Troops
Tactical squad 190
10 man, flamer, multi melta, sargent with meltabombs, power weapon, bolt pistol

Tactical squad 190
10 man, flamer, multi melta, sargent with meltabombs, power weapon, bolt pistol

Tactical squad 200
10 man, flamer, lascannon, sargent with meltabombs, power weapon, bolt pistol

Tactical squad 195
10 man, flamer, plasma cannon, sargent with meltabombs, power weapon, bolt pistol

Elite
Dreadnought 115
multi melta, heavy flamer

Dreadnought 115
multi melta, heavy flamer

Terminators 200
no additions

Heavy
Devastators 210
4 heavy bolters sarge bolt pistol, signum, meltabombs, power weapon
razorback

Whirlwind 100
extra armor

whirlwind 100
extra armor

total so far 1895
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post #2 of 3 (permalink) Old 10-08-08, 06:24 PM
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Seems that with all your meltas and flamers that youre gonna want to be up close to your target to take advantage of spending your points for heavy flamers and the meltas, but aside from your razorback, you dont have any drop pods or transports to get your units close to use their stuff. Might want to invest in some transports, and perhaps beef up your dev squad, any casualties they take as your squad stands is gonna reduce their effectiveness by quite a bit. IMO ditch the whirlwinds if points become an issue.
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post #3 of 3 (permalink) Old 10-08-08, 09:16 PM
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It's nice to see someone using a master of the forge, an enough troop choices to win objective matches, however I agree with Tyrendian, you probably need transports, rihnos are cheap at 35 points or drop pods if you favor them. The first two tac squads would probably work better with missil launchers rather than meltas for long range killing. Same with the dreadnaughts, they need either a drop pod or a long range weapon of some sort (las cannon, assault cannon, ect). The devastator squad would work better with a rihno instead and more men (I recomend at least 7 more like 8). If you need points drop a whirwind or two, I would suggest you pick up a predator with autocanon and heavy bolter if you are worried about mobs (only 85 points) or a preadtor anihaltor(sp?) with lascannon sposons (165 pts)
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