You might want to swap out the twin-linked heavy flamer for an assault cannon or something. Despite being able to drop in, he might find himself a bit useless after the turn he lands if you come up against an army that's highly mobile like Eldar or Tau. At least with an assault cannon you can take pot shots at enemy units as they try to put distance between themselves and your Dreadnought.
This was a hard choice that I still have to playtest. The role I was primarily looking to achieve with the dread was adding pressure and distraction to my enemy's line as my assault termies infiltrate and charge the line.
Your are spot on about the Assault Cannon. It is what I am keeping the 10 pt option open for now. I want to see if the psychological impact the "Death-Blossom" Pattern will make up for its less flexible role. It is kind of the "fun" unit of the army, meaning that Donkey Gun might get slapped back on once the novelty wears off [for both me and my opponent!]
I was sorely tempted to take an Ironclad, but I was trying to keep points down as the pod will be dropping turn 1 and thus will probably die as soon as it finishes firing.
The double flamer loadout will cause the most potential casualties in a single turn. The threat of infiltrating or outflanking terminators will cause many gunline opponents to clump their units together. By picking a small space in the midst of the enemy troops, I should be able to mitigate the scatter to fry some troops as well as threaten tanks with the DCCW if they dont deal with it. This should cause some excitement in the opposing gun-line's clumped units. Enough to take some heat off the terminators anyway.
Against hordes, I go with a Spartan Hoplite "Shield and Spear Wall" [rhinos are the shield, embarked marines the spear]
In this case advance in a wall en mass with fleeting dread and terminators keeping up as a mobile counter charge reserve.
Against mech eldar...god I hate them. I find successful games against mech eldar with a marine army force you to castle and play a very boring, conservative style. The moment you start to get bored, lose discipline and spread yourself out with manuever, your done.
In this case, I would just keep my army clumped together, infiltrate shrike and termies back behind rhinos, and force any mobile eldar unit that tries to snipe me to face all 7 of my lascannons...
The really nice thing about 5th edition is it removes the "bottom of the sixth" skimmer star engine boost to hover and contest your objectives...
After playing hide and seek all game, they are now forced to come to you as early as turn 4/5 as the game might end then. This gives you a chance to finally stick it to them!
Devil's Advocate, if it was your 10 pts to spend on the dread, what would you arm it with?
In this list, I was curious how a more rounded dread would do with a either a plasma cannon or even a TL Autocannon for plinking at lower priority targets that would not warrant a Lascannon....
Yeah, it's a tough choice. Vehicles in squadrons drop very easily but at the same time you're giving up half of the Kill Points once they're both down. My advice would be to suck it up, stick them in a unit and make them Typhoon pattern Speeders so you can stay way out of the range of most of your enemy's weapons. They might knock these Speeders down, but they're going to need to devote lascannon (or whatever) firepower to do it.
I am curious to see how this loadout will do. Being extremely thrifty for the points, I will see how effective they can be by trying to keep them at edge of their weapon range at isolated units that can't hit back. The typhoon speeder is rather expensive, although a playtest may warrrant swapping the two out for a single Typhoon...
These units are grand, but you might be better served by giving a couple of them plasma cannons instead of lascannons, especially if you do decide to go with Typhoon Speeders.
I have a bit if a lascannon fetish. It comes from my concern over encountering mech eldar lists. I have found concentrations of lascannons to be rather effective as they try to whiz around shrugging off hits.
I like the AP2 of the Plasma Cannon, however I fear its lost a bit of its edge due to the plethora of 4+ covers saves now available
This guy's pretty lonely... hopefully your Rhinos will take all the heat.
Indeed he is....I really like predators myself, but I've found you really have to babysit them with the abundance of Outflanking units that can make a mess of their poor side/rear armour...He's there as a compliment to all the lascannons firing out of the rhino top-hatches when facing non-gunline armies...