So I've finnaly got a list together
after a dozen apithanies and 7th and I've got one... For now... Some things I'm not set on but their there! Namely I would like 70pts spare for a pair of drop pods... But hey I only had 30 which went into a pair of plasma pistols
or should they be infer us pistols? I'm not 100% happy with my characters having gets hot weapons... Esspeacially with the pivotal role played by the preist and my libbies reputation for getting severe head aches, often fatal...
He's mastery 2 and one turn he literally killed himself... Didn't get a spell off, 2 double 6s in a row... First blood, slay the warlord to my opponent and no phyic support for me D:
Many sheep died that day... I mean sacrificed
Any way, vulture flys over head (I would like 2 but my wallet isn't best pleased), scions drop down hopefully into a building and shoot
Marines hop forwards with the dreds in tow, who'll smash shit up hopefully
I face grey knight 50% of the time ish and the rest tau and orks, tau are mostly 3 3man broadside squads...
Lvl1 librarian- jump pack, plasma pistol
Sanguinary preist- jump pack, power sword, plasma pistol
Furioso dreadnought- x2 blood talons, heavy flamer
furioso dreadnought- frag cannon, blood fist, magna grapple, heavy flamer
x2 10man assault squads- x2 melta guns, x2 lighting claws(a test of mine), melta bombs
Vulture gunship- twin-linked punisher Gatling cannons
10man tempestus scions (tempestus codex)- x2 plasma guns, plasma pistol
Any good? I don't want to mop the floor with every one I see, but nor do I want to be said mop
My thoughts on combating the tau player is hide behind a building and force him to come to me...
If he wants to camp at the furthest possible corner with everyone effectively in base-base contact because I have no blasts and everyone gets over watch... I'll show him dick campy!