I was able to try out the first list on Friday against two opponents, Chaos and then a doubles game against two Tau players with another space marine ally.
The chaos player plumped for a very interesting list. Can't remember the full details of his list (still nursing a headache from yesterdays festivities during the 6 Nations) but when something along the lines of:
Chaos Lord with Mark of nurgle
5 Nurgle Terminators
10 Chaos space marines
6-8 plague marines
Don't think there was much else. Wasn't exactly what I expected if I'm honest. Played the scouring, and I ended up tabling him by the end of Turn 5.
Sternguard unit provided a fantastic distraction,split firing between the both the CSM and Plague marines, but could not withstand the assault cannons of the oblits (rending with almost every shot). But that was it, without more units up the board to support them they dropped like flies. If running this tactic I need more units up with them.
Librarian and his unit were absolute beasts, rolling invisibility and Shriek. Once they got toe to toe with the Marines, they just slaughtered them. The libby was able to take down the Lord (somehow!) but fell to a smack in the face from the apostle.
Devastors were wasted points, they got a couple of turns of shooting and missed with everything. Quite clearly they had been on the sauce too!
Against the Tau however, that was a different story! Lost 7 - 12 in another scouring match. They got both the 4 point and the two 3 point objectives in their deployment zone, so all they had to do was sit there and let us come to them. As you can see however, we were still able to hold our ground a bit! Relying on our first blood, line breaker and slay the warlord. Sternguard were able to cause their main gun line to break, but they regrouped and blasted them away. Assault marines happy slicing up pathfinders but quickly died after the appearance of the riptides. Devastators were finally starting to find their mark, but a deepstriking commander and his fusion blaster buddies put a stop to that.
Overall I am quite happy with the outcome of the list. I really like the sternguard unit, but feel that splitting them into two is causing them more problems than it solves. The devastators have been disappointing, the dice gods seemed to frown upon them. The assault marines did far better than I expected, taking a fair amount of punishment. The Hammer of Wrath with re-rolls was damn awesome, guaranteeing at least 4 dead models both games during every charge. The libby has its uses, but still unclear if he is better than a chappy. He is greater flexibility, but lacks reliability. He perilled in both games, had shriek miss or denied (by tau!!!) and did not provide much when in assault. He got the unit in assault in the first game however with invisibility, so perhaps thats more his role, the helping hand.
Tactical squads did as I expected, held the ground well. Outflanking was useful in the second game, putting pressure on the Tau from an unexpected angle and giving us line breaker (the meltagun guy tanked everything that was thrown at him, even surviving a fusion blaster shot by going to ground, he has been promoted
I'll keep tinkering, see what I can come up with. The games have given me an interesting idea for a 1.5k list which I might post up later.
You can swap the bolt pistol of the chappy for a powerfist. It then says he can take items from the wargear list, saying he can "swap his bolt pistol or melee weapon for one of the following". I read that as he can get rid of it entirely, but I could be wrong. If he can't, with both powerfist and the crozius he should be able to deal with the majority of enemies, going AP4 for GeQ and then powerfist for everything else.
I think I'm going to go a bit of both, rhino and razor back, get the best of both worlds depending on the units role.
And thank you very much for all your help and advice!
Nice to see another RG player around the place (or the shadows). Didn't think you were hi-jacking at all. Been looking at what you have been posting up too, very interested to see how you get on! We Raven guard need to stick together