Hello Everyone- 7 Pod Drop Build - Wargaming Forum and Wargamer Forums
LinkBack Thread Tools Display Modes
post #1 of 4 (permalink) Old 10-30-13, 09:24 PM Thread Starter
Junior Member
Join Date: Oct 2013
Posts: 1
Reputation: 1
Default Hello Everyone- 7 Pod Drop Build

Hello everyone, I am glad to be part of Heresy. I am excited about table top gaming and I decided to go with the Space Marine Chapter- Salamanders. I would like to try my build on a more competitive level. I do however, need to finish painting my models. So, I was sitting around house and I came up with this build. Please let me know how to improve the idea.

Librarian (Level 1)
Librarian (Level 1, Attached to an Assault Squad)

Ironclads (HF, CF, D.P.)
Ironclads (HF, CF, D.P.)

Heavy Support:
Thunderfire Cannon
Thunderfire Cannon

Tactical (10 w/MM, combi-melta, meltagun, PF, D.P.)
Tactical (10 w/MM, combi-melta, meltagun, PF, D.P.)
Scouts (5 w/Sniper Rifles, Camo Cloaks)
Scouts (5 w/Sniper Rifles, Camo Cloaks)
Scouts (5 w/Bolters)
Scouts (5 w/Bolters)

Fast Attack: Assault:
Assault (8 w/2 flamers, D.P.)
Assault (8 w/2 flamers, Melta Bombs, D.P.)
Assault (8 w/2 flamers, Melta Bombs, D.P.)

Q: How to utilize the Scouts to optimize their abilities?

Insane idea, but it sounds interesting to me. So, 2 Ironclads, 1 Tac Squad, and Assault w/ Librarian come in on turn one and attack a weak side. Depending on the army and opponents set up would determine how I would drop the other three pods on turn 2 (Rather support in back field, hold points, or resupply fresh troops in the mayhem). Again all advice and experience with drop pod armies is greatly appreciated.

Last edited by Dave T Hobbit; 10-31-13 at 05:16 PM.
Flashfire is offline  
Sponsored Links
post #2 of 4 (permalink) Old 11-01-13, 10:30 AM
Senior Member
Partybear's Avatar
Partybear's Flag is: United Kingdom
Join Date: Dec 2010
Posts: 143
Reputation: 1

I have used tac squads in drop pods alot and I find if they are going to be going in close to the opponent, (assuming they are as they have melta) then heavy weapons in these squads are nearly useless, you cant shoot the them when they land unless you snapshot and if you survive the drop you want to be moving not remaining stationary.

Suggestions for improvement:
  • Drop Multi Meltas from D.P units
  • Change a Librarian to Vulkan
  • Find additional points required by dropping a scout squad

Vulkan will make ur melta more efficient and he is very good assault HQ. So although ur losing ur Heavy melta the remaining ones will be TL.
Hope you got some ideas from this.

Play the Game Fool!!
Partybear is offline  
post #3 of 4 (permalink) Old 11-01-13, 10:46 AM
Herald of The Warp
Nordicus's Avatar
Nordicus's Flag is: Denmark
Join Date: May 2013
Location: Odense, Denmark
Posts: 2,752
Reputation: 143

While I know nothing about the tactics for Space Marines (filthy loyalist - They must be purged!) I just wanted to drop by and welcome you to the forums!
Nordicus is offline  
post #4 of 4 (permalink) Old 11-01-13, 03:21 PM
Senior Member
Lord Pestilice's Avatar
Lord Pestilice's Flag is: USA
Join Date: Jan 2008
Location: FT Benning, GA
Posts: 185
Reputation: 1

Ok, for your scouts, I recommend dropping one of the bolter squads. With that, I suggest giving one or more of your Assault Squads a power weapon or fist just to add some versatility. Use the other left over points to give your other scouts with bolters a land speeder storm to give them mobility and to help contest objectives. Perhaps also give that SGT melta bombs or a power weapon, combi bolter or something.
I like the idea of trying to work in Vulcan to make your signature weapons more reliable.
Lord Pestilice is offline  

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Army Lists > Space Marine Army Lists

Quick Reply

Register Now

In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Please enter a password for your user account. Note that passwords are case-sensitive.


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:


Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

For the best viewing experience please update your browser to Google Chrome