Thanks Vonklaude, I have a few peices i'd like to bounce off you with your reply!
I agree you need to drop the Chaplain and the Assault Marines. TH/SS termies are of course incredible. But they aren't necessarily what you need against bikes or MEQ, or armour that can stand off. If you want to delve into allies I would suggest exploring IG for plasma vets in chimeras. Forgeworld has some wonderful IG figures.
I must admit i'd like to stick within the Codex for now. I am planning on building a Vet Guard list at some point, but i'd like to keep it inside the codex
If not, one thing about MEQ is that it dislikes plasma. I think I would go with 2x rhinos and drop the half-squad altogether: and have 0x razorbacks - which aren't working for you. But then you might upgrade both squads to MM and plasma, and put combi-flamer on sgts. Or possibly downgrade them to ML and plasma with still combi-flamer on sgts. I would remove the power fists altogether and go with power swords.
I agree about streamlining the sergeants and giving them Combi Flamers, that will be very helpful! As for weapons i'm thinking the addition of plasma cannons in the tacticals will help add more plasma around the army so that should help open up more and more areas which will make the enemy think twice about moving around me.
For dealing with Bikes I suggest - as I did above - 2-3x Riflemen. They give a good weight of fire that troubles most targets. Together with your preds I shouldn't then expect too much trouble from bikes.
I'm loving the idea of Riflemen dreads. For the sheer firepower they put out i think it's worth having one regardless. I can squeeze one of them in definitely!
Sternguard are good. Although I would advise against Pedro. I might say 1x squad with a rhino, all with combi-plas or with perhaps 1x combi-flamer on the sgt. The rhino of course lets them shoot out the hatch: I'm not sure there is a strong argument for trading up to a Razorback. Your SG are going to be decent against MEQ. 5 or 10 SG or any number in between would be fine.
I'll be building more sternguard so I think they will definitely have combi plas / combi grav weapons to help add some serious punch to these guys. They will help with all comers so this may form the lynchpin of my revised list.
A pred Excecutioner might be justified, but it would have something of a big 'Shoot me' sign on it. I think I would far rather see 3x Vendettas if using allies, or even 2x suicide-MM-speeders. Those should keep your opponent honest. You might add 1x AC/HB pred if points permit.
Here is some food for thought on this. I like the idea of the Executioner predator, and I do agree it may well paint large targets on it. However, considering i'm going all out on a lot of plasma throughout the entire army, this, in my opinion anyway, will cause a awful lot of headaches as pretty much every squad will have something that can cause a large amoutn of pain. This should create the 'no 1 obvious target to hit' scenario you discussed later in the reply
Certainly it would make no sense to add MotF. He's a target and the CB can sometimes underwhelm.
This looking at it I do agree with however. I can see how it can be mercurial.. I'm thinking a chapter master for his orbital bombardment would even help tbh, and also give him front line combat ability too incase his unit get into a scrape!
What are your replied thoughts?
Btw: This is exactly the type of feedback I was after, so please have some reputation for your post!