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post #1 of 3 (permalink) Old 09-15-13, 10:08 AM Thread Starter
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Default white scars successor 1500pts

making a new chapter based on having a very in your face army i really wanted to have more bikers but they make it less competative i really like my chaptermaster he was able to kill alot so here is the list i came up with what do you guys think?

hq
chapter master-265
teeth of terra, eternal shield, bike, artifcer armour, digital weapon

chaplain-110
bike

troops
tactical squad-170
5 additional marines, missile launcher, grav-gun
sergeant with chainsword

bike squad-145 (master and chaplain go here)
2 additional marines, grav gun, vet sergeant with power sword

bike squad-170 (tank hunters)
2 additional marines, 2 melta guns
attack bike with multi melta


fast
land speeder squadron-150
2 typhoon missile launchers, 2 heavy bolters

stormtalon-125
twinlinked assault cannons, skyhammer missile

stormtalon-125
twinlinked assault cannons, skyhammer missile

heavy

devastator squad-145
4 heavy flamers
drop pod

hunter-XX

that leaves me with 20 points left not sure where to put them
what do you guys think??
at 1750 ill add in a unit of gravcannon centurions and 2000 possibly a command squad??

any feed back would be great
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post #2 of 3 (permalink) Old 09-16-13, 09:56 AM
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only Sternguard and Legion of the Damned can take Heavy Flamers. read the * next to it.

also there is debate over whether or not you can take more than one relic per character.

If your tactical squad has no transport i assume they are objective holding? at which point the plasma gun is better as it has a longer range.

Bikes are good now, dont know where u got not competitive from!

IMO u dont need a chaplain. I would drop him and take more bikers for ur squads.

War does not determine who is right, only who is left.

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post #3 of 3 (permalink) Old 09-16-13, 01:09 PM
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Yeah bikes are amazing, especially with white scars doctrine. Cause you get +1 jink and ignore dangerous terrain, so first turn you drive, then turbo into cover and you have a 2+ save, then next turn assault which they then benefit from the +1 str for Hammer of Wrath. Also I would suggest maybe instead of the chaplin take a Count-as Khan, cause he is only 150 points, 40 more than your chaplin, but he is stronger, and gives all your bikes and dedicated transports scout, so now its even easier to get into combat. Also since bikes are relentless it means taking two grav guns on them gives you the full salvo shots, and then still allowing you to assault, which is devastating against monstrous creatures and other heavily armoured units. I mean Against termies thats 8 shots, 6 hit, 5 wound, and only 1 saves so you kill 4 termies before you even charge (this is of course on average I can not be held responsible for your marines being crosseyed or the terminators being protected by storm shields and a divination psyker.


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