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post #1 of 17 (permalink) Old 08-10-12, 04:47 AM Thread Starter
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2000pt Tourny Ultramarines

Hey all, just found out there is a tourny this weekend at my new FLGS. I've been itching to play, I just moved here and all i can find at the moments thats ready are my boys in blue (painted that is) Listed are the models I have. Also i have a few more basic marines, missile launchers, unit of regular termies, libby, 2 dreads and some more heavy vehicles that i can toy with. The list should be pretty competitive, Let me know what you think!

HQ:
Cato Sicarius
- goes with sternguard

Elites:
x6 Stern w/ PF, x2 combi-melta, flamer, melta, Rhino - 230pts
- not really sure what role these guys will play yet
x5 Assault Termies w/ x2 TH&SS, x3 LCs, Landraider - 450pts
- my assault or counter-assault unit

Troops:
x10 Tac Marines w/ PF, Flamer, ML, Rhino - 230pts
x10 Tac Marines w/ PF, Flamer, ML, - 195pts
- gets infiltrate from Sicarius, will camp a objective
x8 Tac Marines w/ PW&MBs, Rhino - 193pts
x5 Scouts w/ x4 SRs, ML, Cloaks - 100pts
- camps home objective

Fast Attack:
Attack Bike w/ MM - 50pts
Attack Bike w/ MM - 50pts
Attack Bike w/ MM - 50pts
- armour hunters

Heavies:
x5 Devestators w/ x3 Plasma Cannons - 165pts
- i figure with the less emphasis on parking lots this edition, PCs would serve me better for peeling open heavier armoured footies.
Predator w/ HB sponsons - 85pts

1998 points

I'd like to think I have most bases covered here. Aside from maybe fliers but i'm hoping my list is balanced and sturdy enough to overcome that. Again, this is a new group of people so i have no idea what i will be facing, guy i did talk to just said the main thing people there hated about the new rules was the vehicle nerf. That could go either way, either they will still field them, or not have any. I dunno, this is their first 6th ed. tourny, so we will see. Any and all advice welcome!!

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post #2 of 17 (permalink) Old 08-10-12, 10:40 AM
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Kind of wondering how you plan to give your Tactical Squad Infiltrate and yet have Sicarius join the Sternguard, his rule stats that a Tactical Squad that includes Sicarius may have one of the following special rules, these means to me he must be deployed with that Tactical Squad for it to get an additional special rule. Have used Sicarius myself way I got around this was to have him deploy with a tactical squad that I combat squad, the half with the Lascannon I placed Sicarius giving it tank hunter, then deployed my rhino with sternguard near it that way Sicarius could leave the combat squad and join sternguard first turn. However you want to use infiltrate can see this as a problem, since where your Tactical Squad ends up and where you decide to deploy your Sternguard could be on opposite side of the field.

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post #3 of 17 (permalink) Old 08-10-12, 11:33 AM Thread Starter
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Originally Posted by warlock5184 View Post
Kind of wondering how you plan to give your Tactical Squad Infiltrate and yet have Sicarius join the Sternguard, his rule stats that a Tactical Squad that includes Sicarius may have one of the following special rules, these means to me he must be deployed with that Tactical Squad for it to get an additional special rule. Have used Sicarius myself way I got around this was to have him deploy with a tactical squad that I combat squad, the half with the Lascannon I placed Sicarius giving it tank hunter, then deployed my rhino with sternguard near it that way Sicarius could leave the combat squad and join sternguard first turn. However you want to use infiltrate can see this as a problem, since where your Tactical Squad ends up and where you decide to deploy your Sternguard could be on opposite side of the field.
Just looked up the rule, and checked the FAQ just in case, and it states 1 tac sqd in an army that includes sicarius can have one of the special rules. There is nothing saying he has to be attached to that unit. Unless i'm missing a FAQ somewhere or a new 6th edition rule that makes it so.

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post #4 of 17 (permalink) Old 08-10-12, 11:38 AM
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Quote:
Originally Posted by Blood_Knight View Post
Hey all, just found out there is a tourny this weekend at my new FLGS. I've been itching to play, I just moved here and all i can find at the moments thats ready are my boys in blue (painted that is) Listed are the models I have. Also i have a few more basic marines, missile launchers, unit of regular termies, libby, 2 dreads and some more heavy vehicles that i can toy with. The list should be pretty competitive, Let me know what you think!

HQ:
Cato Sicarius
- goes with sternguard
Personnaly, I don't think he's worth the points - but that's your decision.

Elites:
x6 Stern w/ PF, x2 combi-melta, flamer, melta, Rhino - 230pts
- not really sure what role these guys will play yet
Drop the flamer and melta for combis - you want to keep special ammo.
x5 Assault Termies w/ x2 TH&SS, x3 LCs, Landraider - 450pts
- my assault or counter-assault unit
Go 3 TH/SS to 2 DLC, as it's more damage effective. As for the LRaider, get a Redeemer.

Troops:
x10 Tac Marines w/ PF, Flamer, ML, Rhino - 230pts
x10 Tac Marines w/ PF, Flamer, ML, - 195pts
Drop the Fists and grab another Rhino - Taccies aren't great campers.
- gets infiltrate from Sicarius, will camp a objective
x8 Tac Marines w/ PW&MBs, Rhino - 193pts
Go 5 models or 10, not in between - it's counter-productive.
x5 Scouts w/ x4 SRs, ML, Cloaks - 100pts Tellion?
- camps home objective

Fast Attack:
Attack Bike w/ MM - 50pts
Attack Bike w/ MM - 50pts
Attack Bike w/ MM - 50pts
- armour hunters
Not sure you need 3.

Heavies:
x5 Devestators w/ x3 Plasma Cannons - 165pts
- i figure with the less emphasis on parking lots this edition, PCs would serve me better for peeling open heavier armoured footies.
Bleh. I'd get a Thunderfire Cannon or Vindicator instead.
Predator w/ HB sponsons - 85pts

1998 points

I'd like to think I have most bases covered here. Aside from maybe fliers but i'm hoping my list is balanced and sturdy enough to overcome that. Again, this is a new group of people so i have no idea what i will be facing, guy i did talk to just said the main thing people there hated about the new rules was the vehicle nerf. That could go either way, either they will still field them, or not have any. I dunno, this is their first 6th ed. tourny, so we will see. Any and all advice welcome!!
You have no flier defence - invest in some Allies, a Fortification, or a Stormtalon if you want to succeed against Storm Ravens/Razorwings/Night Scythes/Vendettae.

Otherwise it's a good strong core list that just needs some refining.

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post #5 of 17 (permalink) Old 08-10-12, 11:42 AM
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Quote:
Originally Posted by warlock5184 View Post
his rule stats that a Tactical Squad that includes Sicarius may have one of the following special rules, these means to me he must be deployed with that Tactical Squad for it to get an additional special rule.
Actually it does not mean that; the rule says that he may confer one of those additional rules to one tactical squad in an army that includes Sicarius. Blood_Knight has it right in his list.


Quote:
Originally Posted by Blood_Knight
Cato Sicarius
I like Sicarius, been able to one shot a fair number of things in the times I have gotten to use him.

Quote:
Originally Posted by Blood_Knight
x6 Stern w/ PF, x2 combi-melta, flamer, melta, Rhino - 230pts

I would strongly advise against the melta and flamer on these guys. Your swapping out their bolters, which means your losing out on some special ammo. I would say go for a pair of combi flamers and a third combi melta instead.

Quote:
Originally Posted by Blood_Knight
x5 Assault Termies w/ x2 TH&SS, x3 LCs, Landraider - 450pts
Consider swapping the numbers for these guys.

Quote:
Originally Posted by Blood_Knight
x10 Tac Marines w/ PF, Flamer, ML, Rhino - 230pts
x10 Tac Marines w/ PF, Flamer, ML, - 195pts
Meltaguns compliment powerfists, and I would wholeheartedly advise taking them if your going to be including fists (or power axes) on the sergeants.

Quote:
Originally Posted by Blood_Knight
x8 Tac Marines w/ PW&MBs, Rhino - 193pts
This squad feels rather awkward since it is larger than a stock five man squad, but not large enough to take additional weapons.

I would say, consider dropping down to a five man squad and upgrade the rhino to a razorback, maybe with one of the weapon upgrades.

Quote:
Originally Posted by Blood_Knight
x5 Scouts w/ x4 SRs, ML, Cloaks - 100pts

Attack Bike w/ MM - 50pts
Attack Bike w/ MM - 50pts
Attack Bike w/ MM - 50pts

Love these guys, nothing more to say about them.

Quote:
Originally Posted by Blood_Knight
x5 Devestators w/ x3 Plasma Cannons - 165pts

I like the fact that you have not gone with all four heavy weapons. I see people do it all the time and think, but now you only have one meat-shield model before you risk the heavy weapons.

What you have here is a refreshing sight, and I rather like your idea.
Quote:
Originally Posted by Blood_Knight
Predator w/ HB sponsons - 85pts
Not entirely sold on this one; if you can find thirty five points from somewhere (maybe from that third tactical squad in lieu of an upgraded heavy weapon) I would give this thing sponson lascannons. Make it a threat to infantry, monsters, and armour rather than just light infantry and baddies.

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post #6 of 17 (permalink) Old 08-10-12, 01:53 PM Thread Starter
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Actually it does not mean that; the rule says that he may confer one of those additional rules to one tactical squad in an army that includes Sicarius. Blood_Knight has it right in his list.
Thats what i thought.

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I like the fact that you have not gone with all four heavy weapons. I see people do it all the time and think, but now you only have one meat-shield model before you risk the heavy weapons.

What you have here is a refreshing sight, and I rather like your idea.
Well thanks. This is based on two things. 1, i couldn't find the extra points, lol. 2, In turn that led me to remember a convo with a friend of mine who got me into the game that's an absolute genious at the game, making the same point as you. Plus i want to thank you for not giving me the usual answer i get with this squad "they are going to kill themselves!!!, they are no good!!!" ...ya know, your right.. the occasional gets hot kill (odds low enoug as is, im not going into the math) pales in comparison to how many termies, broad suites, meganobz, etc etc they have cleared off the table, plus the occasional transport or other light armour.

As for yours and spanners suggestions, i'll be back with some tweaks.

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post #7 of 17 (permalink) Old 08-10-12, 04:28 PM
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they are going to kill themselves!!!, they are no good!!!" ...ya know, your right.. the occasional gets hot kill (odds low enoug as is, im not going into the math) pales in comparison to how many termies, broad suites, meganobz, etc etc they have cleared off the table, plus the occasional transport or other light armour.
Personally, I always hated when people claimed plasma cannons would just end up killing the user. Do the math and the odds are rather low, for a space marine the odds are one in eighteen (roughly 5.6%.)

And the trade-off for this minor risk? A decent strength, ap2 small blast long range weapon. Its a threat to light infantry, heavy infantry, monstrous creatures, and armour all the way up to medium. (Say what you might want, a chance to damage armour 12 and 13 is better than no chance at all. And its a similar argument used in favour of missile launchers vs armour 13 and 14.))

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post #8 of 17 (permalink) Old 08-10-12, 05:05 PM Thread Starter
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exactly, i'll take my chances. I'll admit when i first used them i was weary of their use, but when they cleaned out a 300+ pt Termie WG unit in one round of shooting, i was sold.

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post #9 of 17 (permalink) Old 08-10-12, 05:32 PM Thread Starter
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Ok, so a revised list.

HQ:
Cato Sicarius
- Sicarius is happening, i love the model, fluff, abilities, he's second maybe only to Kantor IMO. goes with termies. My only concern is, with so many points invested into that one tank, it will be shot at alot... then again, it is a land raider... is he better off with the sternguard? thoughts?

Elites:
x6 Stern w/ PF, x2 Combi-melta, x2 Combi-flamer, Rhino - 230pts
x5 Assault Termies w/ x3 TH&SS, x2 LCs, LRR - 440pts
- I'm still not sure.. Assault termies or the regular termies w/ AC? Anywho, right now they still play assault/counter-assault unit.

Troops:
x10 Tac Marines w/ PF, Melta, ML, Rhino - 235pts
x10 Tac Marines w/ PW, Melta bombs, Flamer, ML, Rhino - 225pts

x5 Tac Marines w/ PW&MBs, Razorback w/ Las/Plas - 185pts
- gets infiltrate from Sicarius, will camp a objective, razorback is just for the weapons platform
x5 Scouts w/ x4 SRs, ML, Cloaks - 100pts
- camps home objective

I hear you darkreever on the PF/Melta combo, but between points and model availability, i gotta stick with PF/Flamer.

Fast Attack:
Attack Bike w/ MM - 50pts
Attack Bike w/ MM - 50pts

- had to drop a bike for points, poop.... still armour hunters

Heavies:
x5 Devestators w/ x3 Plasma Cannons - 165pts
- still my can opener squad.
Predator w/ Las sponsons - 120pts

Thanks again darkreever on the pred tip, i keep forgetting the move and shoot rules have changed so this is a viable combo again.

2000pts

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post #10 of 17 (permalink) Old 08-12-12, 01:36 PM Thread Starter
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Ok, so i made a few changes last minute, was able to finagle the models a bit. (changes highlighted on above list)

Faired well at the tourny. Placed second to a Necron list. Anyone else find the ridiculousness in that freakin codex? holy crap, lol. there was 3 marine players (including me) a tau player, 2 orks, a necron and a eldar player. I stomped on one of the ork players, raped the eldar player, came close against another marine (BA) player, and the necron player made me his biotch. so overall i guess i'm pretty happy. Not really sure i would of changed the list much, it held its own with decent dice rolls, but i just couldn't seem to do anything against that necron player. any advice list or play wise?

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