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post #1 of 13 (permalink) Old 12-12-12, 03:27 AM Thread Starter
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Default TOG's Zbrush

Hey peeps, been working on some zbrush stuff. It's for a game that I am trying to develop. Right now this buddy is a rough draft, much more work needs to be done. Worked on him for about an a hour. Used zspheres for the base then went straight to dyamesh.




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post #2 of 13 (permalink) Old 12-12-12, 12:54 PM
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Cool start,
not sure about the calfs on the inside if his/its legs i think they should be a touch lower. Also maybe increase the head size a little it looks thin. One last thing is the head and neck area from the side looks too up right. It may look like them in the sketches/designs but to me I think it would look better with the head lower down and almost hunched at the neck

Keep it up!



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post #3 of 13 (permalink) Old 12-14-12, 01:25 AM Thread Starter
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Quote:
Originally Posted by Dragblud da scrunka View Post
It may look like them in the sketches/designs but to me I think it would look better with the head lower down and almost hunched at the neck

Keep it up!
My alien thought process does not compute with the idea of sketching before sculpting.

Anyways, zbrush crashed on my last model thus costing me two hours of work! Thus I pulled out a remake from my ass. This one is at a poly level of 850k. Not planning to add super detail yet since I want to work on another one and take a rest from this guy.



Forgive the half assed three view, zbrush doesn't have a nifty and useful plug in for that kind of stuff.

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post #4 of 13 (permalink) Old 06-18-13, 04:36 PM Thread Starter
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Oh sweet jesus on a pogo stick, it has been a while since I've dumped some shit on here. Well here's some stuff that I have been working on either recently or from the past year.

Character I had to work on in class (Incomplete and don't give a fuck about finishing):







This guy is a remake of the first guy I posted in this thread. He's for a side project but in the end I feel I should redo him over again.







Another dude that I am currently working on. Like him so far. Belongs in the same setting as the wolf-horse-man-dude.





And now for some brigandine vests!




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post #5 of 13 (permalink) Old 06-18-13, 06:43 PM
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Love the vests, the others are some interesting ideas.
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post #6 of 13 (permalink) Old 07-18-13, 04:55 AM Thread Starter
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Here's a guy in progress for a medieval 2 mod.


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post #7 of 13 (permalink) Old 08-06-13, 10:11 PM Thread Starter
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More crap. These are from last week.

Note: shadows are from the rendering process in Zbrush. As of now, I have no idea how to change the lighting without screwing it up.



















First time Polypainting my textures instead of using photos






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post #8 of 13 (permalink) Old 10-18-13, 05:28 AM Thread Starter
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Here's a game character I've been working on recently. I've entered the stage of retopologizing him for texturing and baking off other maps.






Here was a head I started on earlier, but was distracted by a block of cheese before I was finished. He kinda looks like a caveman to me.


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post #9 of 13 (permalink) Old 06-25-14, 04:34 PM Thread Starter
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Oh boy, haven't updated this in while...





Here's the Verold Link: http://studio.verold.com/projects/52...074c020000004a

Gladiator:









Here's a beta render in color!



Oh look, some heads I did a long time ago...



Here's the Verold link: http://studio.verold.com/projects/53...73fc02000006c6

And here are some custom levels I did in UDK!














And that's all folks!

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post #10 of 13 (permalink) Old 06-25-14, 04:41 PM
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This is pretty fucking amazing tbh.



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