As it stands, the following will be the HS options in the Legions Codex:
Havocs
Chaos Predator
Chaos Vindicator
Obliterator Cult
Daemon Engine
Note the absence of the Defiler, and (less notable) the Chaos Dreadnought. At the moment, I am planning for those to be Fast Attack and Elite, respectively. :victory:
Without much further ado then, the Rules for Chaos Marks!
Mark of Nurgle: Models with the Mark of Nurgle benefit from the following USRs: Feel No Pain, Slow and Purposeful. They also gain one to their T value - generally making them T4(5)
Mark of Chaos Glory: Models with the Mark of Chaos Glory increase their Ld to 10, and benefit from the Stubborn USR.
Mark of Tzeentch: Models with the Mark of Tzeentch gain a 3++ Invulnerable Save.
Mark of Slaanesh: Models with the Mark of Slaanesh gain one to their base I value, and gain the Fearless USR.
Mark of Khorne: Models with the Mark of Khorne gain one Attack, and benefit from the following USRs: Fearless, Furious Charge.
Legion Mark: Models with a Legion Mark benefit from the First Founding special rule.
[DESIGNERS NOTES - Cult Troops (ie, Zerks) don't actually 'bear' their respective Marks, and often get slightly different net results - this is intentional.
Also, the Legion Mark interacts with characters such as a Disciple of Ecstasy, Warsmith, or Herald of Nurgle to replace 'First Founding' with whatever bonus I give that Legion (see here) in that Character's Special Rules.]
Now, on to Heavy Support. I have a double-dose for tonight, you lucky lucky people are getting first Havocs and then Oblits!
Havocs I took a strange direction with, so a little blurb:
I want the army to be mostly about killing Marines. Heresy broke out, most Legions dumped their Hand Flamers, cos the Xenos killing part was done - and they grabbed Plasma. So the army is slightly centred around Plasma alternatives to genuine anti-tank.
Also, I was thinking partly of the old Tarantula, Rapier Laser Destroyer and Mole Mortar...and I didn't want Chaos to be left out on the retro-style fun of the Thunderfire, without mimicking the unit. Feedback even more appreciated than usual.
Havocs: 100 points.
Havoc: WS4 BS4 S4 T4 W1 I4 A1 Ld7 Sv3+
Havoc Team: WS4 BS4 S4 T4 W2 I4 A3 Ld7 Sv3+
Havoc Champion: WS4 BS5 S4 T4 W1 I4 A2 Ld9 Sv3+
Unit: 5 Havocs
Type: Infantry
Wargear: Boltgun, Bolt pistol, CCW, Power Armour, Frag and Krak Grenades.
Dedicated Transport: Rhino@35pts.
Options: Add up to 7 additional Havocs@16pts/model
Up to 4 models may replace their Boltgun with one of the following:
Meltagun@15pts ; Plasmagun at 10pts ; Flamer@7pts ; Autocannon@15pts ; Missile Launcher@10pts ; Heavy Bolter@5pts ; Lascannon@20pts ; Plasma Cannon@15pts ; Reaper Autocannon@15pts
One model may be upgraded to a Havoc Champion@10pts
A Champion may replace any of his weapons with: Power Weapon@10pts ; Power Fist@15pts ; Plasma Pistol@5pts ; Lightning Claw@10pts ; Plasma Gun@10pts
Two models may be replaced with a Havoc Team@10pts. A Havoc Team is armed with a Havoc Missile Launcher, Bolt Pistol, CCW, F&K Grenades and wears Power Armour. In addition, it is Relentless, and Bulky.
One model may carry an Icon of the Gods@15pts.
Every model in the unit may purchase a Mark of the Gods at the points cost below:
MoK@3/model ; MoT@3/model ; MoN@4/model ; MoS@2/model ; MoCG@3/model ; Legion Mark@4/model. - All models must bear the same Mark.
Obliterator Cult: 60 points.
Obliterator: WS4 BS4 S5 T6 W2 I2 A3 Ld10 Sv3+/5+
Unit: 1 Obliterator
Type: Infantry
Special Rules: Fearless, Slow and Purposeful, Deep Strike.
Wargear: Power Fist, Obliterator Weapons.
Options: Add up to 4 Obliterators@80pts/model.
Obliterator Weapons:
Each turn (decided in the Shooting Phase) the weapons configure themselves into one of the following (this effect applies until the end of the owning player's next Movement Phase) :
Plasma Cannon ; Twin-Linked Plasma Gun ; Lascannon ; Multi-Melta ; Twin-Linked Meltagun ; Twin-Linked Flamer ; Power Fist.
Thoughts, then?
Havocs
Chaos Predator
Chaos Vindicator
Obliterator Cult
Daemon Engine
Note the absence of the Defiler, and (less notable) the Chaos Dreadnought. At the moment, I am planning for those to be Fast Attack and Elite, respectively. :victory:
Without much further ado then, the Rules for Chaos Marks!
Mark of Nurgle: Models with the Mark of Nurgle benefit from the following USRs: Feel No Pain, Slow and Purposeful. They also gain one to their T value - generally making them T4(5)
Mark of Chaos Glory: Models with the Mark of Chaos Glory increase their Ld to 10, and benefit from the Stubborn USR.
Mark of Tzeentch: Models with the Mark of Tzeentch gain a 3++ Invulnerable Save.
Mark of Slaanesh: Models with the Mark of Slaanesh gain one to their base I value, and gain the Fearless USR.
Mark of Khorne: Models with the Mark of Khorne gain one Attack, and benefit from the following USRs: Fearless, Furious Charge.
Legion Mark: Models with a Legion Mark benefit from the First Founding special rule.
[DESIGNERS NOTES - Cult Troops (ie, Zerks) don't actually 'bear' their respective Marks, and often get slightly different net results - this is intentional.
Also, the Legion Mark interacts with characters such as a Disciple of Ecstasy, Warsmith, or Herald of Nurgle to replace 'First Founding' with whatever bonus I give that Legion (see here) in that Character's Special Rules.]
Now, on to Heavy Support. I have a double-dose for tonight, you lucky lucky people are getting first Havocs and then Oblits!
Havocs I took a strange direction with, so a little blurb:
I want the army to be mostly about killing Marines. Heresy broke out, most Legions dumped their Hand Flamers, cos the Xenos killing part was done - and they grabbed Plasma. So the army is slightly centred around Plasma alternatives to genuine anti-tank.
Also, I was thinking partly of the old Tarantula, Rapier Laser Destroyer and Mole Mortar...and I didn't want Chaos to be left out on the retro-style fun of the Thunderfire, without mimicking the unit. Feedback even more appreciated than usual.
Havocs: 100 points.
Havoc: WS4 BS4 S4 T4 W1 I4 A1 Ld7 Sv3+
Havoc Team: WS4 BS4 S4 T4 W2 I4 A3 Ld7 Sv3+
Havoc Champion: WS4 BS5 S4 T4 W1 I4 A2 Ld9 Sv3+
Unit: 5 Havocs
Type: Infantry
Wargear: Boltgun, Bolt pistol, CCW, Power Armour, Frag and Krak Grenades.
Dedicated Transport: Rhino@35pts.
Options: Add up to 7 additional Havocs@16pts/model
Up to 4 models may replace their Boltgun with one of the following:
Meltagun@15pts ; Plasmagun at 10pts ; Flamer@7pts ; Autocannon@15pts ; Missile Launcher@10pts ; Heavy Bolter@5pts ; Lascannon@20pts ; Plasma Cannon@15pts ; Reaper Autocannon@15pts
One model may be upgraded to a Havoc Champion@10pts
A Champion may replace any of his weapons with: Power Weapon@10pts ; Power Fist@15pts ; Plasma Pistol@5pts ; Lightning Claw@10pts ; Plasma Gun@10pts
Two models may be replaced with a Havoc Team@10pts. A Havoc Team is armed with a Havoc Missile Launcher, Bolt Pistol, CCW, F&K Grenades and wears Power Armour. In addition, it is Relentless, and Bulky.
One model may carry an Icon of the Gods@15pts.
Every model in the unit may purchase a Mark of the Gods at the points cost below:
MoK@3/model ; MoT@3/model ; MoN@4/model ; MoS@2/model ; MoCG@3/model ; Legion Mark@4/model. - All models must bear the same Mark.
Obliterator Cult: 60 points.
Obliterator: WS4 BS4 S5 T6 W2 I2 A3 Ld10 Sv3+/5+
Unit: 1 Obliterator
Type: Infantry
Special Rules: Fearless, Slow and Purposeful, Deep Strike.
Wargear: Power Fist, Obliterator Weapons.
Options: Add up to 4 Obliterators@80pts/model.
Obliterator Weapons:
Each turn (decided in the Shooting Phase) the weapons configure themselves into one of the following (this effect applies until the end of the owning player's next Movement Phase) :
Plasma Cannon ; Twin-Linked Plasma Gun ; Lascannon ; Multi-Melta ; Twin-Linked Meltagun ; Twin-Linked Flamer ; Power Fist.
Thoughts, then?