I am slowly working my way through the 52 shok Chaos units I identified as being the ones I wanted to see available. In the process, I would split them, were I the one in charge, into two Codexes, Renegades, and Traitors.
I think it's pretty clear where that delineation lies, with Alpha legion and potentially Word Bearers being represented in the Renegades book, along with more recent converts to the Dark Powers. The Rebel Guard go here too, while the Legions book would be for the Traitors from the Heresy and such.
I should note that I included Transports (Rhino, Razorback, Drop Pod, Land Raider and Dreadclaw Assault Pod) within those 52 (though as I type I realise Chimeras were forgotten...) so it's not going to be all-slog for those dedicated individuals who choose to take this journey with me.
Anyway, this is the first of the 'Legions' rulesets...Khorne Berzerkers. We all know who they are and what they're about, so I'm just going straight onto stats.
Berzerker Cult - 100 points.
Berzerker: WS5 BS4 S4 T4 W1 I4 A2 Ld10 Sv3+
Skull Champion: WS5 BS4 S5 T4 W1 I5 A4 Ld10 Sv3+
Unit Composition: 5 Khorne Berzerkers.
Unit Type: Infantry
Wargear: Bolt Pistol, CCW, Frag and Krak, Power Armour
Special Rules: Fearless, Furious Charge, Mark of Khorne (included in profile), Cult Troops, Favour of Khorne, For We Are Many*
Dedicated Transport: Rhino, Dreadclaw Assault Pod, Chaos Land Raider [At the moment, these are provisionally 35, 50, and 215 points, with capacities of 10, 12 and 20 respectively. The Rhino is the only one NOT an Assault Vehicle.]
Options: Add up to 19 Berzerkers @ 20 points per model.
Any Models in the unit may replace their CCW with a Chainaxe @ 2pts per model.
Two models in every 4 may have one of the following to replace BP/CCW:
Power Weapon@10pts ; Plasma Pistol@5pts ; Hand Flamer@5pts
One model may be upgraded to a Skull Champion @ 16 points.
A Skull Champion may replace his BP/CCW with any of the following:
Power Fist@10pts ; Power Weapon@5pts ; Plasma Pistol@5pts ; Hand Flamer@FREE ; Lightning Claw (pair)@5(10)pts ; Infernus Pistol@10pts ; Chainglaive@15pts.
He may be equipped with Melta Bombs@5pts.
---------------------------------------------------------
Important stuff:
Chainaxe - Close Combat Weapon that gives the model Rending Attacks.
Hand Flamer/Infernus Pistol - see Codex: Blood Angels
Chainglaive - Two-handed Close Combat Weapon that doubles the user's S, ignores Armour Saves, and grants an extra dice of Penetration vs Vehicles.**
Favour of Khorne - Any Psychic Power directly targeting the unit (regardless of source or effect) is negated upon the d6 roll of 4+.
Cult Troops - If the unit size is exactly equal to the Sacred Number, a Champion may be upgraded for free instead of the usual points cost.
----------------------------------------------------
* - For now, suffice it to say this is a Special Rule that 'unlocks' with another one...it has no effect on the unit per se.
** - Is this too much? I am LOOKING for a real CC beefcake here, and it needs to compete with LC(pair) as an option, but Rending over ignores saves is possible, but I don't like it, or dropping either Double Dice or Double S is very possible. Double S makes them an answer to TWC at least, and also bones Dreadnoughts.
Oh, and the odd unit size is because I will have all Cult Troops bar TSons go to 3xSacred Number.
I think it's pretty clear where that delineation lies, with Alpha legion and potentially Word Bearers being represented in the Renegades book, along with more recent converts to the Dark Powers. The Rebel Guard go here too, while the Legions book would be for the Traitors from the Heresy and such.
I should note that I included Transports (Rhino, Razorback, Drop Pod, Land Raider and Dreadclaw Assault Pod) within those 52 (though as I type I realise Chimeras were forgotten...) so it's not going to be all-slog for those dedicated individuals who choose to take this journey with me.
Anyway, this is the first of the 'Legions' rulesets...Khorne Berzerkers. We all know who they are and what they're about, so I'm just going straight onto stats.
Berzerker Cult - 100 points.
Berzerker: WS5 BS4 S4 T4 W1 I4 A2 Ld10 Sv3+
Skull Champion: WS5 BS4 S5 T4 W1 I5 A4 Ld10 Sv3+
Unit Composition: 5 Khorne Berzerkers.
Unit Type: Infantry
Wargear: Bolt Pistol, CCW, Frag and Krak, Power Armour
Special Rules: Fearless, Furious Charge, Mark of Khorne (included in profile), Cult Troops, Favour of Khorne, For We Are Many*
Dedicated Transport: Rhino, Dreadclaw Assault Pod, Chaos Land Raider [At the moment, these are provisionally 35, 50, and 215 points, with capacities of 10, 12 and 20 respectively. The Rhino is the only one NOT an Assault Vehicle.]
Options: Add up to 19 Berzerkers @ 20 points per model.
Any Models in the unit may replace their CCW with a Chainaxe @ 2pts per model.
Two models in every 4 may have one of the following to replace BP/CCW:
Power Weapon@10pts ; Plasma Pistol@5pts ; Hand Flamer@5pts
One model may be upgraded to a Skull Champion @ 16 points.
A Skull Champion may replace his BP/CCW with any of the following:
Power Fist@10pts ; Power Weapon@5pts ; Plasma Pistol@5pts ; Hand Flamer@FREE ; Lightning Claw (pair)@5(10)pts ; Infernus Pistol@10pts ; Chainglaive@15pts.
He may be equipped with Melta Bombs@5pts.
---------------------------------------------------------
Important stuff:
Chainaxe - Close Combat Weapon that gives the model Rending Attacks.
Hand Flamer/Infernus Pistol - see Codex: Blood Angels
Chainglaive - Two-handed Close Combat Weapon that doubles the user's S, ignores Armour Saves, and grants an extra dice of Penetration vs Vehicles.**
Favour of Khorne - Any Psychic Power directly targeting the unit (regardless of source or effect) is negated upon the d6 roll of 4+.
Cult Troops - If the unit size is exactly equal to the Sacred Number, a Champion may be upgraded for free instead of the usual points cost.
----------------------------------------------------
* - For now, suffice it to say this is a Special Rule that 'unlocks' with another one...it has no effect on the unit per se.
** - Is this too much? I am LOOKING for a real CC beefcake here, and it needs to compete with LC(pair) as an option, but Rending over ignores saves is possible, but I don't like it, or dropping either Double Dice or Double S is very possible. Double S makes them an answer to TWC at least, and also bones Dreadnoughts.
Oh, and the odd unit size is because I will have all Cult Troops bar TSons go to 3xSacred Number.