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750 Points Eldar Vs. Chaos Marines

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#1 ·
750 Points Eldar Vs. Chaos Marines​

Chaos List:
Kharn the Betrayer (Warlord)
Chaos Spawn (x4)
Khorne berserkers (x 9), Power Weapon
Chaos Khorne Lord, Axe of Blind Fury, wings, Mark of Khorne
Rhino, Dozer Blades
Chaos Marines (x6), Plasma, C-Plasma

Eldar List:
Farseer, Fortune, (Warlord)
Dire Avengers (x5)
Dire Avengers (x5)
Striking Scorpions (x6) Exarch, Scorpions Claw, Shadow Strike,
Striking Scorpions (x6) Exarch, Scorpions Claw, Shadow Strike,
Fire Dragons (x5)
Wave Serpent, Twin linked Shuriken Cannon
War Walker (x2), Shuriken Cannons

The Battlefield (4x4’ – Realm of Battle):
Runes of two old towers stand tall atop hills on both side of the battlefield creating a valley of dangerous terrain filled with take traps in the center. On both ends of the valley lay more runes that are flaked by forest.




The Game:
Mission 3 – Big Guns Never Tire (Heavy Support are scoring as well)
Hammer and Anvil - left to right on top of hills (short table edges)
Warlord Trait Eldar (BRB) – Legendary Fighter – Your army gets 1VP for each emery Character slain by your warlord in a challenge.
Warlord Trait Chaos (Codex) – Kharn has Hatred Incarnate – Gives him and his unit Hatred Special Rule
First Turn went to Chaos

3 Mysterious Objectives were places onto the Battlefield:

One in the Center


One in the Gray Building


One in the Bright Forest


Deployment:

The forces of Chaos took to the battlefield first, setting up on the left side, with a Rhino full of Khorne Berserkers and Kharn the Betrayer taking a position in front of the old Black Church. On the left side of the Rhino, a 6 man squad of Chaos Marines stood strong with bolters and plasmas in hand. Rippling with warp energy prowled Chaos Spawn on the tank’s right side.


Sensing the evil presence of Chaos, a Farsser of Alaitoc sent a small force of Aspect Warriors to deal with the threat, who took to the battlefield second. One 5 man squad of Dire Avengers took shelter in the Red Hall, a tall building in the center of the left side of the battlefield and another 5 Man squad of Dire Avengers took refuge in the Bright Forest to the Red Hall’s far left. One unit of Striking Scorpions Infiltrated onto the rear of the battlefield, just outside a large Gray Building, while the other Infiltrated in an Old Factory at the top of the battlefield.

 
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#2 ·
TURN 1 Chaos:

Movement:
• The rhino zooms forward toward the center of the battlefield at full speed (12”) toward the tank traps.
• Then the Chaos Marines stalk forward down the hill into the valley behind the rhino
• Finally, the demonic Chaos Spawn and the Chaos Khorne Lord move left toward the top of the battlefield to close in on the striking Scorpions that had infiltrated inside the Old Factory.


Shooting:
• Moving flat out the tank speeding further toward the center of the battlefield.



Assaulting:
• Trying desperately to get into the fight with the striking scorpions, the Spawn can only muster a short (6”) move when the need a much better effort (8”) to get into the fight.


TURN 1 – Eldar

Movement:
• Without Fear, the Striking Scorpions in the Old Factory see the threat coming their way and move out of the building to head off their foe.
• The second squad of Striking Scorpions moves through an old door of the Gray Building at the bottom of the battlefield, and position themselves inside. The stumble upon the Mysterious Objective which is reveled to be a Grave Wave Generator (Any unit attempting to charge a unit in control of this objective halves its charge range.)



Shooting:
• The Striking Scorpions fire a volley of shots into the Chaos Spawn with their Shuriken Pistols, but only cause two wounds.


Assaulting:
• Following up their shooting attack the Scorpions charge into the Chaos Spawn with chainswords buzzing.


• With an automatic challenge the Chaos Khorne Lord draws out the Exarch who has to accept to keep the multitude of wounds off his squad.


• Due to his clumsy power claw lowering his Initiative (to I1) the Striking Scorpions Exarch is no match for the Chaos Lord who cuts him down with ease before he can even strike.


• The ensuing combat ends in a draw with both side taking (3) wounds. (1 Spawn is lost and 2w go on another, The Exarch dies along with 2 Scorpions)


Eldar – 0 Chaos - 0​
 
#3 ·
TURN 2 Chaos:

Movement:
• Turning left, the rhino to rolls toward the second unit of Scorpions, which are taking refuge in the Gray Building. It plows through the tank traps as it moves, for a moment the mighty tank gets held up (on a roll of 1) but its dozer blades help it through (on a re-roll of 2). The unit of Khorne Berserkers disembark out of the Rhino, with Kharn the Betrayer leading the way, to face off with the Scorpions.


• The small group of Chaos Marines move in tight behind the rhino to back up the Berserkers.


Shooting:
• A hail of bolter fire is unleashed on the unit of Sticking Scorpions from the Berserkers, Chaos Marines and even the Rhino, mowing 4 of them down with ease.


Assaulting:
• The melee rages on between the unit of Chaos Spawn and the remaining Scorpions. The Chaos Lord swings his daemon blade widely, but misses and wounds himself lowering his own weapon skill (to 1). The Scorpions attack back, killing a Spawn and wounding another (3 wounds total). The Chaos Spawn retaliates, but cannot pierce the Scorpion’s armor, but they remain in locked in combat.



TURN 2 – Eldar

Movement:
• Reserves arrive for the Eldar and a Wave Serpent speeds onto the battlefield carrying a load of Fire Dragons and a Farsser, who all pile out of the grav-tank and take position to fire at the Berserkers


• A unit of two War Walkers Outflank and move (5”) onto the board in the cover of the Pine Forest.



Shooting:
• The powerful fusion-guns from the Fire Dragons unleash their might into the unit of Berserkers and pick off 4 of them. Only 2 Dire Avengers sitting in the Red Hall are in range and take pop shots as well, but do no damage.


• The Wave Serpent takes aim at the rhino and damages its hall (1hp removed)
• Scorpions in the Gray Building Fire at the Berserkers, but do no damage.
• The Farseer casts a blessing of Fortune upon the Wave Serpent.
• The War Walkers then take advantage of the Rhino’s rear armor and through a storm of Shuriken Cannon shots destroy the vehicle for the first causality of the battle. (2 Victory points awarded: First Blood & Vehicle Destroyed).

Assaulting:
• The lonely remain Striking Scorpion and Exarch rush out of the Gray Building and assault the unit of Khorne Berserkers and Kharn. Again the auto challenge forces the Exarch to face off, this time with Kharn, and again the power claw leads to his easy defeat, before the Berserkers lay waste to the other scorpion. (1 VP Chaos for killing a Unit)



• Moving quickly, the Berserkers and Kharn consolidate (6”) out of the melee and space out as far as possible, with the Berserkers on one end moving toward the Fire Dragons and Kharn on the other moving toward the War Walkers.


• Finally the bloody battle between the first unit of Scorpions and the Spawn with Chaos Lord comes to an end. The Chaos Khorne Lord recuperates and this time wields the mighty Daemon Axe for an impressive strike (10 Attacks) and finishes off the reaming scorpions, but not before they take out another Spawn. (1 VP Chaos for killing a Unit)


Eldar – 2 Chaos - 2​
 
#4 ·
TURN 3 Chaos:

Movement:
• Kharn the Betrayer, breaks off from his squad and closes in on the War Walkers
• The Berserkers move swiftly toward the Fire Dragons

• The one remaining Spawn with the Chaos Khorne Lord move straight toward the Dire Avenges in the Bright Forest.
• With excellent agility the Chaos Marines move (6”) right over the top of the wrecked rhino toward the Fire Dragons


Shooting:
• The Chaos Marines take aim and shoot into the Fire Dragons, but unfortunately both Plasma Guns get hot and one explodes killing the wielder. Still the unit manages to take out 3 Dragons
• The Berserkers follow up with their own fire, but do no additional damage.


Assaulting:
• In a bold move the Berserkers attempt to launch a Multi-Assault against the Wave Serpent and Fire Dragons, but fail miserably (roll double ones)
• Kharn charges in and assaults the War Walkers, who manages to wound him once with overwatch fire, before both explode. However, the ensuing fireballs do not hurt Kharn who wins the fight unscathed to consolidate (1”). (1 VP Chaos for killing a Unit)


TURN 3 – Eldar

Movement:
• The Farseer leads the Dragons in a side step around the Khorne Berserkers to get a better view of the Chaos Marines.
• The Dire Avenger unit in the Bright Forest steps forward a little (4”) through the rough terrain to confront the advancing Chaos Lord and Spawn. They discover another Mysterious Objective which is also reviled to be a Grave Wave Generator (Any unit attempting to charge a unit in control of this objective halves its charge range.)


• The Wave Serpent hops straight over the Red Hall to take aim at the Chaos Lord, but not before the Farseer fortunes it again.


Shooting:
• The Dire Avengers in the Bright Forest takes aim and fire poorly (1 wound) into the Spawn, but it is enough to kill it, leaving only the Lord remaining. (1 VP Eldar for killing a Unit)
• The other Dire Avenger Unit in the Red Hall shoots into the Berserkers who have finally moved into range, but also their poor shooting leads to no damage.

• The 2 standing Fire Dragons fire into the Chaos Marine and take another one down.

Assaulting:
• The Dire avengers in the Bright Forest try to charge the advancing Chaos Lord, but can’t cover the distance moving (3”) too slowly.
• The Dragons and the Farseer rush into combat against the Chaos Marines and an auto challenge is issued against the Farseer from a Chaos Marine Champion within the Squad. This time the Farseer cuts down his enemy and wins the fight. (1VP Eldar because of the Warlord Trait)


• The Dragons fight as well and kill another Marine, but die in the process. (1 VP Chaos for killing a Unit)

Eldar – 4 Chaos – 4​
 
#5 ·
TURN 4 Chaos:

Movement:
• Kharn moves immediately out of the forest after laying waste to the War Walkers and heads back toward his squad of Berserkers
• The Chaos Khorne Lord rushes in on the Dire Avengers in the Bright Forest, looking for revenge for his fallen Chaos Spawn.
• Annoyed by the Farseer’s side step, the Berserkers close in around him.


Shooting:
• Kharn lowers his weapons and runs an additional (6”) distance.
• Before rushing into close combat the Khorne Lord picks off and kills one Dire Avenger in the Bright Forest.

Assaulting:
• The Chaos Khorne Lord Raises his Demon Axe and charges into the Dire Avengers, and in a last ditch effort the Dire Avenges fire an Overwatch attack and place a wound (1W) on the Lord, but he proceeds to chop the remaining Dire Avengers to bits. (1 VP Chaos for killing a Unit)


• Moving in to support the Chaos Marines the Khorne Berserkers circle around the Farseer and another Auto Challenge is issued from a Berserker Champion, who this time brings the Farseer down. Both units consolidate (5”) toward the Red Hull and the only remaining Eldar unit. (2 VP Chaos 1 for killing a Unit and 1 because it was the Warlord)


TURN 4 Eldar:

Movement:
• Knowing that the end was near the unit of 5 Dire Avengers, out of desperation, jump over the side of the Red Hall and land behind the Wave Serpent. Unfortunately, 2 of them (Fail Impact Test) die from the fall. Still, the 3 Dire Avenger left embark into the transport.


• Moving Flat-out the Wave Serpent fires engines on full and zooms across the battlefield and takes refuge behind the Old Factory, ensuring to stay out of Plasma range.


Shooting:
• Wave Serpent Moved flat-out

No Assaulting

Eldar – 4 Chaos – 7​
 
#6 ·
TURN 5 Chaos:

Movement:
• Kharn moves toward the center objectives and rejoins his unit to claim it. (This mysterious objective was forgotten about and not rolled for)
• The Chaos Khorne Lord runs down along the edge of the battlefield behind the Red Hall.
• The remaining Chaos Marines move toward the Gray Hall and its objective.

Shooting:
• Chaos Marines run

No Assaulting

TURN 5 Eldar

Movement:
• The Wave Serpent cruises out (12”) from behind the old Factory and stops upon the hill in front of the Black Church and turns to face the Chaos forces in the center. From here it can be seen that the Berserkers hold the center objective and the Chaos Marines hold the one in the Gray Building.


Shooting:
• A mighty blast of Shuriken Cannon fire from the Wave Serpent, cuts down another Chaos Marine, leaving only one standing.

No Assaulting.

Eldar – 4 Chaos – 7​
 
#7 ·
TURN 6 Chaos – Last Turn

Movement:
• Kharn and the Berserker squad move in toward the Wave Serpent, but spread out enough to ensure they keep control of the center objective. (3VP Chaos Controlling an Objective)
• The Chaos Marine moves in closer to the objective in the Gray Building
• The Khorne Lord continues to move along the edge of the battlefield behind the Red Hall. (1VP Chaos for Line Breaker)


Shooting:
• A plasma shot fired at the Wave Serpent misses

Assaulting:
• The Berserkers and Kharn try to assault the Wave Serpent, but they cannot muster the speed (Rolled poorly), so instead they throw a grenade which misses


TURN 6 Eldar – Last Turn

Movement:
• The Wave Serpent moves (6”) one last time toward the Gray Building, and the Dire Avengers disembark (6”) toward the Gray Building and the objective. (1VP Eldar for Line Breaker)

Shooting:
• The final blast from the Wave Serpent’s Cannon kills the only Chaos Marine off the objective in the Gray Building. (1 VP Eldar for killing a Unit)
• With a free objective up for grasp the Dire Avengers run (6”) to claim the objective in the Gray Building. (3VP Eldar Controlling an Objective)


No Assaulting.




Game Over: Eldar 9 Chaos 11​
 
#11 ·
Nicely done battle report; beautifully photographed!

One Question though: is there a typo in your Khorne Lord's listed upgrades? Because as far as I'm aware, Daemon Princes may take wings, Chaos Lords may not
 
#13 ·
nice batrep! I definitely imagined Eldar winning hands down...but CHOAS IS GREAT!!! MUAHMUHAMUHA!!!!
A couple of things:
-When the chaos berzerkers moved on top of the wrecked rhino, remember that wrecks are also dangerous terrain
-Victory points attribution is wrong, unless you agreed with your pal to do so. In "Big guns nver tire" you don't get Victory points for any unit you kill, only for heavy support units. So the result is somewath messed up... the real result should be Eldar 6 (first blood, line breaker, killed 1 character, 3 pts objective) - Chaos 6 (killed 1 heavy support, linebreaker, killed the warlord, 3 points objective) , but I think i've done some wrong math.
Anyway very good pics. Waiting for the next report!
 
#14 ·
That's for all the replies.

Yes we agreed that killing units would gain, vp points as we didn't have many heavy support in our list.

When the csm moved over the tank they rolled a six to do so.


The lord did have wings.

The spawn are coated in gloss varnish as my friend like to cover all his models in this.
 
#15 ·
That's for all the replies.

Yes we agreed that killing units would gain, vp points as we didn't have many heavy support in our list.

When the csm moved over the tank they rolled a six to do so.


The lord did have wings.

The spawn are coated in gloss varnish as my friend like to cover all his models in this.
 
#16 ·
That's for all the replies.

Yes we agreed that killing units would gain, vp points as we didn't have many heavy support in our list.
oh, now it makes sense. the chaos player has been greatly advantaged tough

When the csm moved over the tank they rolled a six to do so.
yeah, but i mean, they should also have rolled for the dangerous terrain test. As per page 90 of the RB :)
 
#17 ·
That's for all the replies.

Yes we agreed that killing units would gain, vp points as we didn't have many heavy support in our list.

When the csm moved over the tank they rolled a six to do so.


The lord did have wings.

The spawn are coated in gloss varnish as my friend like to cover all his models in this.
 
#18 ·
Those eldar are immaculately painted, and the chaos aren't too bad either!

The Eldar did very well, I was expecting the fact that they were spread against three board edges would mean chaos would concentrate forces and wipe them out piece meal, especially with the berzerkers and Kharne on the board to steamroll in close combat. Credit to the eldar player for taking such a risky plan and scoring so well with it, especially as they nullified the risk of berzerker multi-charges. Well done to the chaos player too, it seems pretty obvious that they know just how hard hitting their choices are and how to use them to good effect. Tactically, chaos was very sound with concentrated forces, plenty of wound soaks for HQs and use of the chaos marines as cannon fodder to make sure berzerkers don't cop too much heat.

Battle report was very nicely structured and the use of photos that showed the whole battle as well as portion by portion made it very easy to understand what was going on. Good work, + rep.
 
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