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Search: Posts Made By: Culler
Forum: 40k Rules Discussion   05-04-12, 04:01 PM
Replies: 21
Views: 1,540
Posted By Culler
This is correct.

This is correct.
Forum: General 40k   05-04-12, 03:59 PM
Replies: 41
Views: 1,853
Posted By Culler
Well, it's going to be marines vs something....

Well, it's going to be marines vs something. Marines vs Orks plays really well to the whole barbarians vs heroes theme and really does a good job of portraying the races of the game. For thematic...
Forum: Wargaming News and 40k Rumors   03-29-12, 11:17 PM
Replies: 54
Views: 3,048
Posted By Culler
Damn, I was really looking forward to an mmo with...

Damn, I was really looking forward to an mmo with the 40k races. Playing as the xeno races like playing a striking scorpion sounded really fun. As long as they keep the ability to play as a xeno in a...
Forum: 40k Tactics   02-04-12, 01:54 AM
Replies: 10
Views: 3,805
Posted By Culler
I run my boyz in mobs of 30, and I find that when...

I run my boyz in mobs of 30, and I find that when I take bosspoles they're actually used in around 1/10 of my games. The benefit is that they then keep around a nearly depleted Ork mob. They're also...
Forum: Ork Army Lists   06-11-11, 11:12 PM
Replies: 2
Views: 401
Posted By Culler
I'd recommend kitting at least one boyz mob with...

I'd recommend kitting at least one boyz mob with shootas instead of choppas, so you can shoot to death the units that you really don't want to be assaulting with a boyz mob, such as purifiers. Also,...
Forum: General 40k   06-09-11, 05:39 PM
Replies: 16
Views: 1,075
Posted By Culler
White Dwarf codex, a codex that's printed in the...

White Dwarf codex, a codex that's printed in the White Dwarf magazine that is as legal for tournament play as any normal printed codex.
Forum: General 40k   06-09-11, 05:36 PM
Replies: 11
Views: 1,075
Posted By Culler
I think 15 points is right, because of the...

I think 15 points is right, because of the versatility it offers and that's what kommandos pay for burnas. It's not like being able to fire it as a flamer helps at all if the boyz mob is charged, if...
Forum: General 40k   06-07-11, 06:18 PM
Replies: 27
Views: 1,414
Posted By Culler
Generally the newer the codex, the better the...

Generally the newer the codex, the better the army, due to codex creep.

Personally, I want to go back to a few editions ago and see what the model count looks like at the same points level as...
Forum: General 40k   06-04-11, 04:00 PM
Replies: 4
Views: 357
Posted By Culler
I'm kinda curious why the bodyguards have...

I'm kinda curious why the bodyguards have multi-trackers when they only have one weapon (the twin-linked plasma rifle.) As for your commander, I'd recommend a fusion blaster for those situations...
Forum: Ork Army Lists   06-04-11, 05:24 AM
Replies: 4
Views: 521
Posted By Culler
One of the nice things about kan wall is that it...

One of the nice things about kan wall is that it does have excellent assault units. Even the humble shoota boy mob is nearly a top-tier assault unit, as 30 of the bastards will still get 90 attacks...
Forum: Ork Army Lists   06-04-11, 05:21 AM
Replies: 6
Views: 553
Posted By Culler
The good news is that strength 8 is not...

The good news is that strength 8 is not meaningfully more effective than strength 7 against land raiders. A squad of 3 kans with rokkits has an almost no chance to get an immobilized or weapon...
Forum: 40k Tactics   06-04-11, 05:12 AM
Replies: 5
Views: 686
Posted By Culler
IMO, the best addition to a foot guard list is...

IMO, the best addition to a foot guard list is the humble leman russ. When you don't have AV 12 spammed with mechanized chimeras, your artillery doesn't have enough survivability to be worthwhile....
Forum: Ork Army Lists   06-02-11, 05:09 PM
Replies: 4
Views: 521
Posted By Culler
It's an interesting Kan Wall variant. I've never...

It's an interesting Kan Wall variant. I've never seen warbuggies used as part of the screen before, most likely due to AV10 and open-topped. Having played a lot of Kan Wall games, I highly recommend...
Forum: General 40k   06-01-11, 10:44 PM
Replies: 26
Views: 1,466
Posted By Culler
As long as the proxies were consistent and...

As long as the proxies were consistent and believable, I'd be fine with it. It's even a nice way to get mileage out of your Tau models with a reasonable codex. I'm not sure DE is the right dex for it...
Forum: Ork Army Lists   05-31-11, 04:35 AM
Replies: 4
Views: 481
Posted By Culler
Same thing every Ork list has for tanks:...

Same thing every Ork list has for tanks: powerklaws. It's what we got.
Forum: General 40k   05-28-11, 04:07 PM
Replies: 36
Views: 1,584
Posted By Culler
I second the redeemer. Good transport capacity, a...

I second the redeemer. Good transport capacity, a little cheaper, and great weapons. The land raider is best used as a deathstar/assault terminator delivery system for getting your terms into the...
Forum: General 40k   05-28-11, 04:52 AM
Replies: 17
  Poll: The Tau
Views: 1,047
Posted By Culler
Same here. They have colonized the underside of...

Same here. They have colonized the underside of my bed for the greater good.

I love the models, the theme, the play style, and the allies, but the codex is horribad atm. As a shooting army, they...
Forum: Ork Army Lists   05-27-11, 04:36 PM
Replies: 3
Views: 757
Posted By Culler
Fundamentally it looks fine to me. It's a green...

Fundamentally it looks fine to me. It's a green tide setup with some support units and nobs. I'm not much of a fan of walking nobs, but you could do worse. Overall, pretty solid for a 1250 list. I...
Forum: Eldar Army Lists   05-27-11, 05:48 AM
Replies: 8
Views: 633
Posted By Culler
Guided war walkers work tremendously well at low...

Guided war walkers work tremendously well at low point values. The only thing I'd change would be using dire avengers instead of rangers. They're much better for handling infantry that get close to...
Forum: Ork Army Lists   05-27-11, 05:44 AM
Replies: 6
Views: 584
Posted By Culler
He is, and I'd strongly recommend he go that...

He is, and I'd strongly recommend he go that route when he thinks of expanding his army. The new kan models are pretty awesome and the list style works well.
Forum: 40k Rules Discussion   05-27-11, 05:35 AM
Replies: 11
Views: 600
Posted By Culler
You'd think so, but the reserve roll modifiers...

You'd think so, but the reserve roll modifiers were FAQ'd to not work that way, I do believe.
Forum: General 40k   05-26-11, 01:53 PM
Replies: 24
Views: 1,134
Posted By Culler
Customizability level is currently alright, but...

Customizability level is currently alright, but the problem is that often times there are obvious best options. Similarly choosing between units there are some neat units that are are combat...
Forum: General 40k   05-26-11, 01:47 PM
Replies: 10
Views: 478
Posted By Culler
The current metagame is very heavily mechanized,...

The current metagame is very heavily mechanized, and fire dragons in wave serpents are a way more reliable way to destroy transports than bright lances. Your basic eldar mechanized list has 1-2 units...
Forum: Ork Army Lists   05-26-11, 01:42 PM
Replies: 6
Views: 584
Posted By Culler
Only 3 things really leap out at me regarding...

Only 3 things really leap out at me regarding your green tide.

1. Stikkbombs. They really are a waste of points for Orks and do nothing 95% of the time. They'll let you strike at initiative when...
Forum: General 40k   05-26-11, 01:30 PM
Replies: 25
Views: 903
Posted By Culler
For 1750 it can also depend on if someone is...

For 1750 it can also depend on if someone is running a horde army. That significantly increases playing time.

On the other hand, if someone is running an entirely mechanized army and only has a...
Forum: General 40k   05-26-11, 05:28 AM
Replies: 25
Views: 903
Posted By Culler
The standard around here is usually 1850, though...

The standard around here is usually 1850, though I myself prefer 1500 or 1750, with 1750 being the usual tournament value.
Forum: 40k Rules Discussion   05-25-11, 04:04 PM
Replies: 19
Views: 7,904
Posted By Culler
There is indeed, but the matter at hand is not...

There is indeed, but the matter at hand is not one or the other, it's that both are used. It's not that the dreadknight teleporter 'works like' jump infantry, but rather it 'works like' a long...
Forum: 40k Rules Discussion   05-25-11, 02:51 PM
Replies: 19
Views: 7,904
Posted By Culler
Playing devil's advocate here: Basically the...

Playing devil's advocate here: Basically the statement 'works like' is taken to mean that the dreadknight would use the entirety of the personal teleporter rules, making it jump infantry exactly as...
Forum: General 40k   05-18-11, 03:39 PM
Replies: 24
Views: 995
Posted By Culler
Not only do I never buy things from GW, I also...

Not only do I never buy things from GW, I also almost never pay full price for GW product. I buy models from Ebay that are significantly below GW's price. I buy paints from my FLGS, and I cash in...
Forum: 40k Tactics   05-17-11, 04:49 PM
Replies: 5
Views: 1,146
Posted By Culler
I'm seeing that he has a lot of missile...

I'm seeing that he has a lot of missile launchers, which is common for SW. I also see that you have few vehicles, and very lightly armored at that. You also have a bike squad that those AP3 missiles...
Forum: General 40k   05-17-11, 03:47 AM
Replies: 12
Views: 770
Posted By Culler
What makes the Marines good is that they get the...

What makes the Marines good is that they get the newest codex when the new edition hits. They were top tier when the 5th edition rulebook and marine codex came out. Now, thanks to codex creep,...
Forum: General 40k   05-17-11, 03:30 AM
Replies: 18
Views: 1,085
Posted By Culler
I look at variety as amount of viable different...

I look at variety as amount of viable different units and list styles that can be built. For example, almost every space wolf lists looks very similar and will feature missile long fangs. BA are...
Forum: General 40k   04-21-11, 11:05 AM
Replies: 25
Views: 1,087
Posted By Culler
I encourage you to search around for DE tacticas...

I encourage you to search around for DE tacticas and list-building and playing advice on this forum and other resources around the net. Those will give you a better idea on how the army will play and...
Forum: Grey Knights Army Lists   03-21-11, 12:36 PM
Replies: 10
Views: 1,279
Posted By Culler
If you're looking for a place to get a small...

If you're looking for a place to get a small number of points, you could drop the halberds off the strike squad. I6 is nice but 5 points per model for it is a little hefty, especially consider that...
Forum: Grey Knights Army Lists   03-20-11, 09:12 PM
Replies: 10
Views: 1,279
Posted By Culler
Your heavy support is good but a single AV 12...

Your heavy support is good but a single AV 12 transport is not going to live long enough to do much of anything. You're much better off in rhinos or maybe a land raider. If you're going to give your...
Forum: Grey Knights Army Lists   03-19-11, 03:29 AM
Replies: 6
Views: 705
Posted By Culler
I agree with dropping the warding staves, they're...

I agree with dropping the warding staves, they're nice but just too costly considering you could buy much more effective upgrades with those points for anything but ICs, and even then I look askance...
Forum: 40k Rules Discussion   03-19-11, 03:13 AM
Replies: 6
Views: 487
Posted By Culler
When it comes to shooting, ICs are treated as...

When it comes to shooting, ICs are treated as just another member of the unit with unique stats/wargear. So the shooting player cannot specifically pick them out. In assault the ICs are treated as a...
Forum: 40k Rules Discussion   03-19-11, 03:06 AM
Replies: 11
Views: 2,797
Posted By Culler
I'm not quite sure what you're asking here, but...

I'm not quite sure what you're asking here, but if you're asking if deep striking units must come in within 6" of a teleport homer if there is one on the table, that is incorrect. What teleport...
Forum: Ork Army Lists   03-15-11, 10:47 PM
Replies: 2
Views: 614
Posted By Culler
Just FYI gretchin work very poorly as a tarpit...

Just FYI gretchin work very poorly as a tarpit unit. They cannot 'tie up' walkers etc. because they're Ld7 when the runtherds are alive and T2 with no armor save. This means that they will lose...
Forum: General 40k   02-17-11, 05:19 PM
Replies: 14
Views: 1,039
Posted By Culler
I've not read it myself, but I thought the reason...

I've not read it myself, but I thought the reason people disliked the new chaos codex was not just that it was bland, but that it was also weaker? It was the overpowered cult special rules that were...
Forum: General 40k   02-17-11, 05:12 PM
Replies: 15
Views: 982
Posted By Culler
You left out sanguinary guard, who are basically...

You left out sanguinary guard, who are basically jump pack terminators.

GK terms are my favorite for general all-purpose utility, I like their blast power for fighting hordes, something TEQs...
Forum: General 40k   02-17-11, 05:02 PM
Replies: 18
Views: 1,001
Posted By Culler
Or running a KFF mek in 1/3 of the battlewagons.

Or running a KFF mek in 1/3 of the battlewagons.
Forum: 40k Rules Discussion   02-17-11, 04:55 PM
Replies: 19
Views: 1,152
Posted By Culler
I personally think the idea of all skimmers in...

I personally think the idea of all skimmers in 40k hopping from place to place is extremely stupid from a rules standpoint, especially if they're not transports. Epic battles in the 41st millenium...
Forum: 40k Tactics   02-17-11, 04:48 PM
Replies: 13
Views: 2,073
Posted By Culler
I usually run an army with lots of killa kans...

I usually run an army with lots of killa kans backed by KFF meks, boyz mobs, and lootas and it has worked really well for me. Just remember that deff dreads are mostly for when you run out of heavy...
Forum: General 40k   02-16-11, 06:15 PM
Replies: 18
Views: 1,001
Posted By Culler
I'd like to point out that this is what a kan...

I'd like to point out that this is what a kan wall army does with the current codex. If you take down the kan wall or shoot over it somehow then the cover save for the boyz goes to a 5+, but that...
Forum: Ork Army Lists   02-14-11, 01:40 PM
Replies: 17
Views: 1,255
Posted By Culler
Culler Gets Stompy! 90- KFF Mek with 'eavy...

Culler Gets Stompy!

90- KFF Mek with 'eavy armour

150- 10 lootas
260- 8 nobs with 'eavy armour, 1 PK, bosspole, painboy

40- 10 gretchin and runtherd
40- 10 gretchin and runtherd
Forum: Ork Army Lists   02-14-11, 01:15 PM
Replies: 6
Views: 576
Posted By Culler
I believe the intent of his list is to have the...

I believe the intent of his list is to have the burna boyz riding in the wagon. I am somewhat amused that you criticize his list for both not having a transport for his burnas and for having a...
Forum: 40k Rules Discussion   02-11-11, 06:21 PM
Replies: 8
Views: 957
Posted By Culler
It's just a function of all Orks having furious...

It's just a function of all Orks having furious charge and Mob Rule. Just like the runtherds in gretchin mobs where there are only ever a maximum of 3 Orks in the mob (gretchin do not count as Orks.)
Forum: General 40k   01-14-11, 05:07 PM
Replies: 106
Views: 4,288
Posted By Culler
You guys should really playtest all this kinda...

You guys should really playtest all this kinda stuff out in Vassal. Then instead of theory you could have actual data to look at. I'd be down for showing off the capabilities of the way I play Orks.
Forum: General 40k   01-13-11, 05:45 PM
Replies: 106
Views: 4,288
Posted By Culler
Here's what I'm usually fielding nowadays at 2k: ...

Here's what I'm usually fielding nowadays at 2k:

2x KFF Mek
2x 15x Lootas
2x 30x Slugga Boyz with PK Nob
30x Shoota Boyz with PK Nob and 3x big shootas
15x Gretchin and Runtherd
2x Deff...
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