Wargaming Forum and Wargamer Forums - Search Results
Advanced Search
Showing results 1 to 50 of 221
Search took 0.05 seconds.
Search: Posts Made By: Deathypoo
Forum: 40k Rules Discussion   05-02-15, 02:40 PM
Replies: 58
Views: 9,016
Posted By Deathypoo
The rules specifically say that melee attacks are...

The rules specifically say that melee attacks are "clamped in place" (1st sentence under "Vehicles, Gun Emplacements, and Monstrous Creatures" BRB 180)

In other words, melee grenades are not...
Forum: General 40k   04-26-15, 01:09 PM
Replies: 30
Views: 1,627
Posted By Deathypoo
Codex's don't get power creep they just get power...

Codex's don't get power creep they just get power rotation. Why are Eldar Jetbikes getting a stupidly good buff? Because they have new Eldar Jetbike models to sell. I've been playing Warhammer for...
Forum: 40k Tactics   04-11-15, 03:38 PM
Replies: 4
Views: 1,071
Posted By Deathypoo
uh, almost! Only wrong part is that wraithguard...

uh, almost! Only wrong part is that wraithguard to not have battle focus, so they can not run after firing.

Also, ideally if you do this you won't have to spin the serpent. The serpent is too...
Forum: Eldar Army Lists   04-11-15, 03:34 PM
Replies: 3
Views: 951
Posted By Deathypoo
Pathfinders are just way too expensive. I keep...

Pathfinders are just way too expensive. I keep wanting to take them because they're awesome snipers and the cost was worth it in the last Codex, but I'm 100% positive they will never ever make up...
Forum: 40k Rules Discussion   03-25-15, 02:17 AM
Replies: 10
Views: 1,130
Posted By Deathypoo
I feel like it'd be pretty rare for models to...

I feel like it'd be pretty rare for models to miss the charge. You are probably going to be at least a little closer than whatever your 2d6 roll is, then you have a 3" pile in, and then you only...
Forum: 40k Rules Discussion   03-25-15, 01:43 AM
Replies: 10
Views: 1,130
Posted By Deathypoo
The seer can only move 6", but the bikes can...

The seer can only move 6", but the bikes can still move 12". You just have to leave a jetbike or two between the ones in front and the seer in the rear.

When you charge they all pile in anyway.
Forum: 40k Rules Discussion   03-25-15, 01:30 AM
Replies: 10
Views: 1,130
Posted By Deathypoo
Regarding Shadowseers, they have to roll for it...

Regarding Shadowseers, they have to roll for it instead of getting it by default like spiritseers. Psycher Level 2 Shadowseers are also more expensive, and come with a lot more formation baggage.
...
Forum: 40k Rules Discussion   03-24-15, 10:57 PM
Replies: 10
Views: 1,130
Posted By Deathypoo
2+ Re-rollable Jink?

So I feel kind of like a scumbag for even thinking of this strategy, but the more I look at it the more amazing it seems. I kind of want someone to tell me it's not legal!

As near as I can tell,...
Forum: Eldar Army Lists   03-24-15, 10:12 PM
Replies: 18
Views: 2,207
Posted By Deathypoo
Edit: I'm dumb

Edit: I'm dumb
Forum: 40k Rules Discussion   03-22-15, 06:12 PM
Replies: 5
Views: 1,750
Posted By Deathypoo
That's what I was thinking/hoping. That's good...

That's what I was thinking/hoping. That's good news for the new Harlequins :)
Forum: 40k Rules Discussion   03-22-15, 04:34 PM
Replies: 5
Views: 1,750
Posted By Deathypoo
Dedicated Transport in Formation?

If you have a Formation with a troop choice but no specified transport choice, but that troop comes with the option to take a dedicated transport, can you take that transport as part of the formation?
Forum: 40k Rules Discussion   03-22-15, 04:32 PM
Replies: 25
Views: 1,211
Posted By Deathypoo
I always play that nothing at all can be hidden. ...

I always play that nothing at all can be hidden.

Page 117 says you have to share your roster with your opponent, so to me that covers everything, although I guess I could see the argument that...
Forum: General 40k   05-17-14, 02:23 AM
Replies: 3
Views: 517
Posted By Deathypoo
More wave serpents. Footslogging wraithgaurd are...

More wave serpents. Footslogging wraithgaurd are as slow as slow can be, and have super short range no matter how you arm them - so transports are mandatory imo. Also, properly outfitted...
Forum: Warhammer Rules Discussion   05-11-14, 02:42 PM
Replies: 9
Views: 2,223
Posted By Deathypoo
I mean, for the record, Dark Elves with great...

I mean, for the record, Dark Elves with great weapons have the same "problem" against your non-great weapon high elves... just pointing out it's not a one-way deal ;)
Forum: 40k Rules Discussion   05-11-14, 02:37 PM
Replies: 5
Views: 375
Posted By Deathypoo
I always thought it was stupid that the shape of...

I always thought it was stupid that the shape of the vehicle affected this, especially with oddly shaped vehicles like wave serpents (what "corners" are you drawing a line between?). Personally I...
Forum: Warhammer Tactics   05-11-14, 02:30 PM
Replies: 5
Views: 1,770
Posted By Deathypoo
I normally use Halberds for the +1 to wound and...

I normally use Halberds for the +1 to wound and the -1 to armor saves. The troop choices make fine tar-pits/bunkers/anvils, I like to use the Guard as the hammer.

But yes, you lose your parry...
Forum: 40k Tactics   02-15-14, 04:33 PM
Replies: 12
Views: 1,560
Posted By Deathypoo
Just to make sure everything your opponent is...

Just to make sure everything your opponent is doing is legitimate... only half of his drop pods can come in on turn 1.
Forum: General 40k   02-15-14, 03:39 PM
Replies: 25
Views: 1,203
Posted By Deathypoo
I have no idea what the answer is for me, but I...

I have no idea what the answer is for me, but I do know a guy who literally never lost to anyone. Not once, not ever.
Forum: General 40k   02-05-14, 04:14 AM
Replies: 43
Views: 2,562
Posted By Deathypoo
As someone who can only actually play extremely...

As someone who can only actually play extremely rarely, it's hard enough for me to remember what everyone's troops are capable of... Special characters generally kill me out of my own ignorance of...
Forum: General Warhammer   01-25-14, 03:46 PM
Replies: 18
Views: 5,101
Posted By Deathypoo
8th Edition is a little too magic heavy for me,...

8th Edition is a little too magic heavy for me, but otherwise I think you have some complaints common to 40k people who also play fantasy on the side... 40k players think that the point of melee...
Forum: General Warhammer   01-21-14, 12:38 AM
Replies: 3
Views: 653
Posted By Deathypoo
GWs are great in my opinion. The S will help vs....

GWs are great in my opinion. The S will help vs. any toughness, and often is huge for getting through armor as well, and going last isn't anything new for dwarves.
Forum: 40k Tactics   01-19-14, 03:30 PM
Replies: 58
Views: 4,280
Posted By Deathypoo
The thread necro brought this to my attention......

The thread necro brought this to my attention... I just want to correct the bad math let through here... there are some items skewed in favor one way or the other, but the end result is way off. ...
Forum: General Warhammer   01-05-14, 05:24 PM
Replies: 7
Views: 864
Posted By Deathypoo
If you post all the points values in your army...

If you post all the points values in your army book than someone ELSE won't have to buy their book. At least that's the theory. You can post total costs of units including their upgrades, but you...
Forum: General Warhammer   01-05-14, 04:39 AM
Replies: 7
Views: 864
Posted By Deathypoo
I don't happen to have any Chaos opponents so I...

I don't happen to have any Chaos opponents so I don't know the army well - take all the following with a grain of salt... but I do know Empire, and my main opponent runs a similar dwarf gun-line.
...
Forum: 40k Rules Discussion   01-01-14, 04:33 PM
Replies: 6
Views: 830
Posted By Deathypoo
... I'm dumb. Still hungover from NYE, is...

... I'm dumb.

Still hungover from NYE, is that sufficient excuse?
Forum: 40k Rules Discussion   01-01-14, 03:41 PM
Replies: 6
Views: 830
Posted By Deathypoo
You may already know this, but seeing as it...

You may already know this, but seeing as it doesn't come up often for Eldar I feel like It's worth reminding you that MC's can only fire 2 weapons (I know I forgot, when I first looked at the...
Forum: General 40k   12-27-13, 03:22 PM
Replies: 13
Views: 1,557
Posted By Deathypoo
S9 Lance is better than S10 against AV14, it's...

S9 Lance is better than S10 against AV14, it's true, but 2 S10 shots are still better against AV14, still exactly twice as good against AV13, and still more than twice as good against everything...
Forum: 40k Tactics   12-27-13, 04:50 AM
Replies: 14
Views: 2,409
Posted By Deathypoo
Uhm... if this is true than my opponent has been...

Uhm... if this is true than my opponent has been cheating with his wraiths :(

PS. I feel stupid for not pointing out that they're bad in CC, but to be fair my army is even worse in CC lol
Forum: General 40k   12-27-13, 04:48 AM
Replies: 13
Views: 1,557
Posted By Deathypoo
The Wriathknight also has 2 S10 shots compared to...

The Wriathknight also has 2 S10 shots compared to the prism's one S9 (which is more than twice as good for less than twice the cost), and a hell of a lot more survivability, and the ability to tear...
Forum: General 40k   12-27-13, 12:19 AM
Replies: 13
Views: 1,557
Posted By Deathypoo
Wraigthknights are amazing. Fire Prisms are also...

Wraigthknights are amazing. Fire Prisms are also good, and I normally take one, but you can lose a fire prism to a single shot weapon at any time. Wraithknights have no weakness besides cost, and I...
Forum: 40k Tactics   12-27-13, 12:08 AM
Replies: 14
Views: 2,409
Posted By Deathypoo
Their vehicles don't reanimate, everything else...

Their vehicles don't reanimate, everything else does. If you wipe out a unit, though, they can't reanimate (certain characters can try no matter what though). Their main troop weakness is just...
Forum: 40k Tactics   12-21-13, 07:51 PM
Replies: 7
Views: 489
Posted By Deathypoo
Sethis's choices are much better than what I put,...

Sethis's choices are much better than what I put, but also up the total points cost significantly ;)
Forum: 40k Rules Discussion   12-21-13, 07:48 PM
Replies: 5
Views: 521
Posted By Deathypoo
The nearest 6

The nearest 6
Forum: 40k Tactics   12-21-13, 04:41 PM
Replies: 4
Views: 874
Posted By Deathypoo
If I had 3 wraith units, I would probably go...

If I had 3 wraith units, I would probably go scythes in one, cannon in another, and swords in the last. They're all good at different things, and while scythes are absolutely the best all-around,...
Forum: 40k Tactics   12-21-13, 04:37 PM
Replies: 7
Views: 489
Posted By Deathypoo
Unfortunately, his basic army concept seems off....

Unfortunately, his basic army concept seems off. Short range slow infantry shouldn't be on foot, and also isn't very Siam Hann!. I would do something like take out the Avatar and one wraith unit to...
Forum: General 40k   12-12-13, 12:27 AM
Replies: 18
Views: 912
Posted By Deathypoo
This is awesome! I'll definitely be checking...

This is awesome! I'll definitely be checking back in for updates ;)

That age can definitely be tricky, though... I started playing when I was 7 (and we won't talk about how many years ago THAT...
Forum: 40k Rules Discussion   11-29-13, 06:25 AM
Replies: 5
Views: 961
Posted By Deathypoo
Yup, he can shoot everything in an open-topped...

Yup, he can shoot everything in an open-topped vehicle, as well.

Do keep in mind that his Ghost Ark's armor goes from 13 to 11 the first time you penetrate it, and that open-topped means +1 on the...
Forum: 40k Tactics   11-29-13, 06:20 AM
Replies: 12
Views: 1,183
Posted By Deathypoo
I always figure out the statistical probability,...

I always figure out the statistical probability, and normally you can see the ebb and flow of luck... but sometimes that backfires, when you're just like "welp, odds are I should have caused 5...
Forum: Eldar Army Lists   11-24-13, 05:19 PM
Replies: 1
Views: 473
Posted By Deathypoo
I personally think that Wave Serpents should...

I personally think that Wave Serpents should never be given anything except Scatter Lasers to twin-link their shield attack. You can remove the sword/shield and 2xShurcannon from your wraithknight...
Forum: Eldar Army Lists   11-21-13, 07:50 PM
Replies: 9
Views: 901
Posted By Deathypoo
I like the change from seermaster, but I would...

I like the change from seermaster, but I would also keep a couple more squads at 5 and add chin cannons to all your serpents. 3 more rending S6 shots go a long way, even though sometimes they'll be...
Forum: General Warhammer   11-16-13, 12:04 AM
Replies: 8
Views: 1,051
Posted By Deathypoo
I play with Dark Elves, Greenskins, Tomb Kings,...

I play with Dark Elves, Greenskins, Tomb Kings, and occasionally use my TK "counts as" Vampire Counts... and my personal belief is that TK are the hardest to win with. But they're also cool, and...
Forum: Eldar Army Lists   11-16-13, 12:01 AM
Replies: 6
Views: 522
Posted By Deathypoo
It's a completely different style list than what...

It's a completely different style list than what I'd do so I won't go in-depth, but if the majority of your army is going to be in reserve, you should probably have an Autarch on general principles :P
Forum: 40k Rules Discussion   11-09-13, 02:30 AM
Replies: 6
Views: 343
Posted By Deathypoo
All the advice above is good, but I'll also...

All the advice above is good, but I'll also mention what NOT to worry about - and that is complicated special rules. If you feel like you're spending so much time looking up rules that you're not...
Forum: 40k Tactics   11-08-13, 12:05 AM
Replies: 41
Views: 5,183
Posted By Deathypoo
I have also yet to see a hemlock in use or in a...

I have also yet to see a hemlock in use or in a posted army list, although I think it may have place in the scary spirit council+Farseer army (with horrify and psychic shriek). Otherwise it's just...
Forum: General 40k   11-07-13, 04:21 AM
Replies: 8
Views: 523
Posted By Deathypoo
"Main" is kind of a weird way of putting it, but...

"Main" is kind of a weird way of putting it, but I'll bite. I guess for Eldar I've always thought of Ulthwe as being the "Main" force, just because they're the most Eldar-like of the Eldar, with...
Forum: General 40k   11-02-13, 01:07 PM
Replies: 7
Views: 626
Posted By Deathypoo
Even if you go farseer, the jetbike and mantle of...

Even if you go farseer, the jetbike and mantle of the laughing god are seriously good.

I don't think Illic does enough damage to justify his points (although there's always the potential you roll...
Forum: 40k Rules Discussion   10-30-13, 01:10 AM
Replies: 9
Views: 596
Posted By Deathypoo
"True" line of sight is good to understand and be...

"True" line of sight is good to understand and be aware of, but my main opponent and I find it very limiting. I definitely recommend addressing how each bit of terrain or fortification on the field...
Forum: 40k Tactics   10-30-13, 01:04 AM
Replies: 19
Views: 1,367
Posted By Deathypoo
As an Eldar player, I have to admit my Wave...

As an Eldar player, I have to admit my Wave Serpents are OP.

As an Eldar player who really only plays against a Necron player, they aren't OP enough :P

My 2c directly on topic: AV14 is...
Forum: Eldar Army Lists   10-30-13, 12:56 AM
Replies: 15
Views: 1,219
Posted By Deathypoo
I see nothing wrong with using the Avatar -...

I see nothing wrong with using the Avatar - fearless is a nice perk, fast shot on the lascannon is solid, but eventually a CC focused army WILL get something to your line, and then he adds serious...
Forum: General 40k   10-27-13, 03:56 PM
Replies: 5
Views: 359
Posted By Deathypoo
There are exactly 2 pages of new rules in that...

There are exactly 2 pages of new rules in that book, and half of one of those pages is STILL fluff. So I guess 1.5 pages.

The actual rule changes are small, but can still really change the feel...
Showing results 1 to 50 of 221

 
Forum Jump
 
For the best viewing experience please update your browser to Google Chrome