I am thinking about designing modular city terrain for my 6x4 gaming board for use with 40K miniatures. I like the concept of a dense downtown city in ruins divided into blocks by roads. I also like the concept of tanks and transports weaving their way through the streets of a city and having to fend off ambushes. Ive seen a lot of very dense and amazing terrain in WD and wanted to experience something like that myself but have the ability to change the whole thing up every game. My plan is to make tiles that will represent city blocks and build the ruins on them. So when its time to play a game we just put the pieces on the board so they fit and we have a unique city to fight on. I plan on building ruins on most of the pieces but a few will be open areas like a park with trees, a parking lot, or a collapsed building with a lot of rubble.
Initially I thought of doing it in 1x1 tiles. Thus, I could make 24 (or more) individual pieces and place them on the board in any order to make a new battlefield every time. But I then started thinking about the roads. Because it would be a hassle to use tanks (which my opponents and I use a lot of) without roads I decided that each block must have a road around it so when its placed on the board there is sufficient room for a landraider to navigate the battlefield. I believe the widest vehicle in 40K is a landraider, which measures about 5 ½ inches wide, so the roads would need to be 6 wide. If I put a 3 road around each tile then when all of the tiles are put together on the board theyd make a 6 road around every block.
When I drew the 1x1 tile out in Visio I realized that the 1x1 tile with a 3road around it would only leave a 6 square in the middle. It would make my city mostly a bunch of roads with a small ruin here and there. So I decided to play around with road placement and tile sizes. Pictured below in Figure 1 are the different sizes I came up with:
Figure 1: Tiles Sizes Chart
Figure 2 shows what the battlefield would look like if I were to only use Tile A. A board full of Tile A would be a lot of roads and very little ruins. Not what I was going for, but I think that Tile A could be used in conjunction with 1x2 size tiles. The only good thing about this is you can just place the tiles in any order and the roads will match up correctly. I added ten 25mm circles in black to represent a typical squad on infantry into each Figure.
Figure 2: 1x1 Tiles With Road on All Edges
Figure 3 is an example of a board comprised of all Tile B. Because I only have the road on two edges I have a 9x9 spot to place more terrain/bigger ruins. But you are limited on how you can place each tile as you must make sure that there is always a 6 road around it.
Figure 3: 1x1 Tiles With 9 Center.
Tile C in Figure 4 is comprised of long narrow blocks. The problem is you just can haphazardly place the tiles out there as they may not fit on the board correctly. So some planning of tile placement is required.
Figure 4: 1x2 Tiles With Road on All Edges
Figure 5 uses Tile D, which is really a combination of two B Tiles. Less variety but less tiles to worry about making it easier to place them correctly. It does make the tiles twice as big and heavy though. And placement is still important to make sure they fit on the board and still form 6 roads.
Figure 5: 1x2 Tiles with 9 Center
Figure 6 uses Tile E is a 2x2 tile which makes board setup very easy but very little variety at all. Also, the tiles would be huge themselves and very difficult to store and transport.
Figure 6: 2x2 Tiles
Figures 7-9 are Hybrids. Using two or more size tiles to give a little variety but will make constructing a viable 6x4 board a challenge.
Figures 7 uses Tiles A and D to make some different designs. I did break the 6 road rule but figure a narrow alley wouldnt be that much of a big deal.
Figure 7: 1x1 and 1x2 Hybrid
Figure 8 uses Tile A and C to great effect. Gives it some variety but does provide a lot of openings for long range shooting. It also guarantees 6 roads everywhere.
Figure 8: 1x1 and 1x2 Centered Hybrid
Figure 9 uses 3 different tile sizes (Tiles A, C, and E) but offers the widest variety of possibilities. The 2x2 tiles allow me to make big center pieces of terrain if I want, but the flexibility to use smaller pieces elsewhere.
Figure 9: 1x1, 1x2, and 2x2 Hybrid
Now that Ive shown my plans for building module city terrain and shared my problems and goals Id like to hear C&C from those who have experience with this kinda thing. Or those who have any other good ideas I might try. This is just the concept phase to see if its worth trying and what direction I should go. The next step of planning the terrain pieces and deciding what material to use will be discussed in a later thread. And if you read down to here, thank you in advance.