Adam (Serpion5): You and Belak are about to engage the archer Vicery that has scuttled down the wall, wicked dagger in hand, when Zacarish rushes in from the side and kills the beast in an explosion of gore and armor. He stands there for a moment, seemingly consumed with rage, and you can almost feel the hate that he feels for the Vicery pulsing across the bond. Before he launches himself in the air at the last archer that still clings to the ceiling, bringing it down from its perch by slamming his shoulder into it. Belak streaks off to engage one of the archers that the rest of the Qalm has managed to dislodge from the ceiling, he blade flashing to meet the Vicery's in a clash of steel. You only just manage to sense the approach of another one of the archers, bow discarded in favor of its blade, as it sneaks up on you from behind, Kike calling out a warning as you duck the first slash of its blade. However, you are caught off balance by its attack and it stomps down on your shin and left foot with its spiny leg, causing you to fall onto your back. You are easily able to get to your feet, your fury enhanced speed kicking in, you notice that it is favoring its right side, trying to keep it away from you, but you see that two of Aalrik's stout arrow protrude from joints that attach its thorax to its abdomen. It moves stiffly, but it is still a dangerous foe even though it is injured. Use its injury to your advantage and kill it this update.
Isira (Jackinator): The vicery above you stabs down between its legs with its heavy spear, trying to impale you but the angle at which it is forced to strike makes it all but impossible for it as you dodge around avoiding the blows. Your rapier is still stuck in the joint where your haphazard strike lodged it, but every so often as the beast twists and lurches around in an effort to get at you, it comes close to an angle where you could reach out and grab it if you are fast enough. You going to need to use your dagger to distract it, so that you can get to your rapier and shove it the rest of the way into the Vicery for the killing blow. You will obviously kill yours this update.
Sol (Angel of Blood): The pain of the healing seems to reach its pinnacle, the sharp blinding fury of it threatening to overwhelm you, though your own stubbornness and Solomon's calming presence in your mind keeps you concious. Just as you feel that the pain will drive you mad, it stops, the world crashing in on you in a rush of sound and color. Solomon sits next to you, hands outstretched on his knees, panting heavily, eyes closed. Though he looks exhausted you see that a slight smile plays around his lips. You experimentally try to move your toes and feet, and to your great surprise you find that you can move them again. The pain in your sides and back is gone and you can once again feel everything below the waist. Though the healing has left you slightly fatigued, the sound of battle rages around you and urges you to your feet, ready to fight. Solomon pushes himself to his feet behind you and he calls to you, "Go. I am right behind you." Sprinting towards the tunnel you see the Qalm engaged in battle with a new breed of Vicery warriors. These massive beasts are wingless, walk on four legs, are heavily armored and wield a combination of wicked swords and heavy lance-like spears. All of the members in the Qalm are engaged with at least one of the beasts save Nesrin who is battling two of the things at once, his Ape like fury has been joined by one that appears to be a huge serpent made of Azure flames. Nesrin and his furies fight like mad, but you can tell that even the formidable Hetat is taxing his abilities. Further down the tunnel you see that one of the archer Vicery has hauled itself to its feet and is now rushing up on the Qalm's rear flank. You have the choice to either go and assist Nesrin in his fight, or go deal with the unopposed Vicery. Either way, you can kill a single Vicery this update.
Aalrik (Apidude): Now that the Vicery have abandonned their bows and rushed into melee with the rest of the Qalm, you are leary about using your bow to continue the fight. The speed at which the Tashiri Aria move is a blur even to your eyes and you are afraid that an errant shaft would strike them by accident. Just as you draw your blades to rush into the fight, one of the Vicery Archers, one of your arrows imbedded deep with in its abdomen on the right side, come scuttling at you, sword raised. You must use all of your abilities to dispatch your foe, but during the fight you feel your control of the barkskin begin to strain. You think that you will be able to sustain it for the next few minutes but all of your concentration is required to wield your blades and maintain the protective covering. If you want to utilize any of your other fury abilities you may need to soon drop the barkskin to do so. You are able to kill the Vicery this update, but don't make it too easy.
Robb (Lord Ramo): The Vicery whose leg you just took screams in pain, lashing out with its spear in a pain clouded strike. By some twist of fate it manages to hit you in your wounded arm, driving the arrow head deeper into your flesh, striking the bone, but breaking the haft of of the weapon. Even through your ability to ignore pain you grimace at the agony it causes. The Vicery that you face is whipped into a frenzy brought on by pain and bloodlust and it comes at you with both the broken spear and a large wicked dagger the length of a normal short sword. The beast is fast and it will take all of your skill to take it down. You are able to kill it this turn but don't make it too easy, it is a skilled opponent.
Zacarish (Santaire): Rushing at your opponent you find that it is only stunned by its impact with the ground. It raises to its feel quickly and with a shrieking cry rushes at you with it sword bared. It is fast, much quicker than you had anticipated. It strikes at you four times, the heavy blade of its sword whistling through the air, striking at your face, chest, arms and legs. Your skill with a blade allows you to block three of the four, but the fourth strike makes it through your defenses. You decide where the blow lands and the extent of the injury, small or large, piercing, slashing, or bashing damage it is up to you, just make it something that puts you on the defensive. Your opponent is skilled and it will take all your abilities to take it out, kill it this update but don't make it too easy.
All: The battle rages around you coming to an end as you all defeat your foes. As the last opponent falls, Nesrin calls you all over toward the mouth of the cave to assess injuries and regroup. There is a lull in the action and you neither hear or see any vicery opponents for the moment. It is time to see to injuries and assess equipment before journeying further down into the hive.
Commissions, Project Logs, and Galleries
Follow me on Twitter: @MidgesWorkshop. You can aslo follow me on face book Here