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post #1 of 400 (permalink) Old 06-08-11, 07:33 PM Thread Starter
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Default The Tashiri of Telanoth (Recruitment Thread)

Background:
In the land of Telanoth, the Fortress Countries are the last bastions for free men, the lands of the free peoples are constantly threatened by outside forces.Over the course of the history of the lands of Telanoth, one can see that for milennia the kingdoms of men, elves, and dwarfs, ruled over a land that was peaceful and plentiful. Enemies were few and contained in the most wild and untouchable places in the world. The land became a utopia, free of crime, poverty, and strife. The lands of the elves had reached the pinnacle of thier society, spending their time wielding the forces of magik, creating art, song, and literature. In the lands of men science ruled. The practice of alchemy and potion brewing helped bring and end to disease. The mighty mountain fortresses of the Dwarves rang with the sound of hammer and chisel, the Deep ones creating works in metal and stone that were the admired by all. The Taroug, the bestial clans of wolf-men, had been pushed back into the far reaches of the Kelarond mountains. The Vicery, a vicious insectiod race had been driven to near extinction, and a firm peace had been reached with the Naggarond, the Sea Folk. It seemed that nothing could bring this time of peace and plenty to an end.


Unfortunately, as is the way of most things, all was to change. In the later years of the 5th millenium, as accounted by the elves, the eldest race, the Joining came. In a cataclysm of magik and elemental forces the lands far to the north were swallowed by dark shadow, and surrounded by a malevolently pulsing wall of pure magik. Any who ventured forth into the Darkness never returned. For years things remained the same for the people of Telanoth save for the unexplainable phenomenon that had appeared out of no where. 10 years after the appearance of the Shadow, the wall of magik fell and from the lands of darkness came the Magoth, a horde of deformed and feral humaniod beasts. Their numbers were so vast and the might of their assault so forceful that the swept over the lands mostly uncontested, for the races of Telanoth had grown soft in the centuries of peace. Only the elves, by the forces of their magiks held any ground on the advancing horde of the Magoth.

Seeing that the fall of the free lands was inevitable, Yan'Anarion, Arch Mage of the High Elves devised a plan to safeguard the survivors. He gathered together his strongest mages and began the ritual that would cause the creation of the fortress countries. Such was the power of their incantation that huge swaths of land rose out of the earth and were surrounded by impenetrable walls of stone laced with iron and mithril. Though this act saved a large portion of the population, the back lash of magik caused widespread devatastation to the lands outside the walls. Forrests grew over the course of hours, lands split and mountains rose. outside the walls of the Fortress countries became and inpenetrable wilderness populated by beasts of nightmares.

Yan'Anarions plan, while succesfully safeguarding the peoples of Telanoth, had an unexpected side effect. No longer were the elves, and to a lesser extent the mages of men, able to feel the eddy and flow of the powers of magik. The most powerful of mages were unable to completed the simplest of incantations. Magik had gone from the world and with it the most valuable weapons of the free peoples.

The Survivor Wars lasted for several years as those in the furthest reaches of the world made their way to the Fortress Countries. Slowly but surely the Magoth, and their new allies, the Taurog and the Vicery, whose populations had swelled with the changes to the landscape, realized that the Fortresses of men were unconquerable. These creatures melted back into the shadows of the great forests and barren deserts that had become the face of Telanoth.

It was approximately 200 years after the end of the Survivor Wars that the first Tashiri was recorded into history. This indvidual, only named as the Radan, or holy warrior, was able to wield the forces of the elements. This man was studied by the elves and they determined that his gifts were not the magiks of old. It was surmised that with the changes to the planet itself wrought by the Joining and then the incantation of Yan'Anarion, the elemental forces of the world had grown to a sentience. The Radan reported that he could feel these forces, or Furies, and that he spoke with them. It was through a partnership with these Furies that he drew his power. This man was thought to be an oddity, a singularly unique occurence, in the race of men, so where he was heralded as a mighty warrior for the cause of the free peoples, none held hope that his abilities could be taught to another. That was until several children where found with the same sensitivity to the Furies. Over the course of the next 100 years, for it was recorded that the Radan had an unnaturally long life span, he found, amongst the population of Deidre, the Fortress Country of his birht, no less than 40 children that could wield the forces of nature. It was here that the School of the Tashiri, or Nature Walkers, was founded.


For the last 500 years the Order of the Tashiri has sought and inducted children from each of the 8 Fortress Countries, and their numbers historically have included close to 500 since that time, until the last 50 years where close to 400 new inducties have been identified and brought the the floating temple of the Tashiri. It has been foretold that a second darkness comes for the lands of Telanoth. That the spirit of the planet itself feels the impending sense of doom and has called more warriors to its aid.

The Plot:
Im looking for 6-8 people to join. These people will take on the role of the holy warriors, the Tashiri, the elite Nature Wielding warriors of the free people. This RP will start at the end of your training. You have passed the trials to become full fledged warriors of the order and have been grouped with your first Qalm, or battle group. The RP will follow your progress as you grow in your abilities and begin to deal with the events that have been foretold to be the apocalypse for the peoples of Telanoth.

Rules:
1) ABSOLUTELY NO GOD MODDING, do it even once and i remove you from the roleplay.
2) Respect your fellow roleplayers.
3) I want a minimum of 1 paragraph(7 sentences) for each post.
4) Roleplay battles will last a minimum of 2 updates as you will be fighting powerful monsters and enemies.
5) Follow the Character sheet exactly.
6) Post atleast once per update.
7) Have Fun and warn me if you cant post.
8) Updates will typically be on Friday

Character Sheet(Player):
Name:

Race: (See below for options and ability restrictions)

Gender:

Age: (Human/North Men: 20-25. High/Wood/ Dark Elves: 50-70. Dwarves/Deep Dwarf: 40-50)

Physical Appearance:

Personality:

Background: As an inductee into the order you would have been taken from your home somewhere between the ages of 8-12, and would have come from one of the fortress countries (see below for race details). Talk about any details that you remember of your life before your training. Talk about the training that you experienced, but keep in mind that the training of a Tashiri is one of hardship and isolation. Your training group would have consisted of 3-5 people assigned to a senior Tashiri, these would be the only people
that you would have had contact with.

Fury affinity: There are 6 different types of elemental forces that can be felt by a Tashiri, Earth, Wind, Water, Fire, Metal, and Wood. You have several options here:

1) You can choose to specialize in a single type. In this case you may choose two major abilities and all of the available minor abilities. One of the major abilities available will be one only available to specialists.

2) You can select two types. In this case you may have a single Major ability from each type, and a total of 6 minor abilites spread between the two.

3) You can select three types. In this case you may not take any major abilites but you can select 4 minor abilities from each type

These abilites are not the only abilites that you will be able to have, your skills will develope over the course of the RP, but these will be your starting point. For restrictions, general notes on abilities, and descriptions of the abilities themselves, see below.

Equipment: You all will wear the garb of the Tashiri. Loose fitting ivory colored cloth pants, a matching shirt, leather boots, and the red sash of marking your status as a full
warrior of the order. As far as equipment, you all have access to daggers, and support weapons of that nature, but your main weapons and amor will be heavily dependant on your choice of Fury Affinity. PM me and we will discuss your options.

The Nations:
Deidre:


Borkan:


Hardagan:


Namanole:


Caratad:


Ioleth:


Opun:


Andarathan:


Ferrun Malda:

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post #2 of 400 (permalink) Old 06-08-11, 07:35 PM Thread Starter
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The Races:

Elves:


Dark Elves:


Wood Elves:


Dwarves:


Deep Dwarves:


Men:


Fury Affinities
A general note on Fury Abilities. To use most of these powers one must have access to the element in question to be able to use any of the powers listed in the sub sections below. That is why most Nature Walkers will carry something associated with their Affinity with them all times. (e.g.- Fire pot for Fire Walkers, Water Flask for Water Walkers. ) Also listed in each of the major abilities section is the ability called manifest Fury. This is exactly what it sounds like. You must choose a shape and form for your manifested Fury, and a minor amount of personality for the Manifested Fury Creature. (Example: Naomi is an Earth Walker with the Manifest Fury Major Ability. Her Fury is a Large Boar Hound made of solide stone with emerald eyes that rises from the ground, and is extremely protective of Naomi. It will attack enemies attempting to drag them below the earth, but is friendly to Naomi's friend.) For this Ability I will discuss the particulars of what your Fury can do via PM. Unless specifically stated abilities are only able to effect a single enemy or the Tashiri themselves at this level. If the ability says that it requires concentration it is the only ability that a character can use at one time. Please take this into account with your posts.

Fire:
Major Abilities:

Minor Abilities:


Earth:
Major Abilities:

Minor Abilities:


Wind:
Major Abilities:

Minor Abilities:


Water:
Major Abilities:

Minor Abilities:


Metal:
Major Abilities:

Minor Abilities:


Wood:
Major Abilities:

Minor Abilities:


There you have it. I hope to see you in the RP, drop me a PM if you have any questions or if you want me to take a look at a character before you post it in the Recruitment thread.

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Last edited by Midge913; 06-08-11 at 07:49 PM.
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post #3 of 400 (permalink) Old 06-08-11, 07:55 PM
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I might be intrested in this one, I'll probably toss up a human character at some point tommorow as I'm kind of in a rush here. Is it okay if I can reserve the Water Ability?
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post #4 of 400 (permalink) Old 06-08-11, 07:58 PM Thread Starter
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Quote:
Originally Posted by Bane_of_Kings View Post
I might be intrested in this one, I'll probably toss up a human character at some point tommorow as I'm kind of in a rush here. Is it okay if I can reserve the Water Ability?
At this point I am not restricting the Fury abilities unless I get like six people who all want the same thing. I look forward to your character.

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post #5 of 400 (permalink) Old 06-08-11, 08:04 PM
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Right I will post up character tomorrow if thats ok.

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post #6 of 400 (permalink) Old 06-08-11, 08:12 PM Thread Starter
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Not a problem Ramo. Would be happy to have you aboard.

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post #7 of 400 (permalink) Old 06-08-11, 09:19 PM
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I really don't know why but this reminds me of Naruto every time I read it XD

Apart from that a great idea I think ^^ sadly won't be able to participate

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post #8 of 400 (permalink) Old 06-08-11, 09:29 PM
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Per our conversation I am in .
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post #9 of 400 (permalink) Old 06-08-11, 09:37 PM Thread Starter
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Quote:
Originally Posted by komanko View Post
I really don't know why but this reminds me of Naruto every time I read it XD

Apart from that a great idea I think ^^ sadly won't be able to participate
Actually it is loosely based around Jim Butchers Furies of Calderon, so props to him. Sorry to hear you won't be joining in, but I understand the time constraints.
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Originally Posted by djinn24 View Post
Per our conversation I am in .
Very good. Get that character up

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post #10 of 400 (permalink) Old 06-09-11, 05:05 AM
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Name: Sven Ironson

Race: Dwarf

Gender: Male

Age: 42

Physical Appearance: Standing just over four feet tall, Sven has brown hair and tanned skin. His beard reaches his belly, adorned with trinkets crafted with Sven’s own skills. His green eyes are always observing his surroundings. Well muscled, Sven can just as easily best an opponent through skill of arms as Earth Walking.

Personality: Sven can be the best of friends, or the worst of enemies, as the situation dictates. He enjoys a good story, and will always listen to tales spun by friends and acquaintances alike. Always ready to lend a helping hand to his comrades, Sven forms close bonds with his fellow Tashiri, for they are his family now. Somewhat pragmatic when it comes to problem solving, borne from his Dwarven heritage, Sven will only lend advice if it is asked for. This is a trait enforced by his training in the isolated mountain ranges of the North, where his master would let the trainees go on for days executing a plan, just to see it fail and have them ask his advice.

Background: Born to a hard working family in Hardagan, Sven exhibited an inclination towards Nature Walking since birth. Blessed with an uncanny ability to influence stone objects, Sven was taken from his family at age nine for training as a Tashiri.

Of his life before training, Sven remembers little, but those memories he holds quite dear to his heart. He remembers the clang of hammer on steel and the hiss of water cooling a freshly wrought blade in his father’s smithy. Sven can still recall the smell of freshly baked bread on the dinner table and the stories his father would spin of his ancestors fighting for the very survival of the dwarf race, always punctuated with theatrics and haughty laughter.

Training to become a Tashiri was the hardest thing Sven has ever accomplished, and he proudly bears the red sash of his station around his waist, in which he tucks his now prodigious beard. The extent of the harshness of the training to become a fully fledged Tashiri is difficult to convey in words. Sven, accompanied by three other trainees and their leader, would spend months, even years, traversing the mountain ranges of the North, honing their skills of Nature Walking in order to survive.

Cold and isolated, Sven became a master of the Fury of Earth. Able to bring up an earthquake with his bare hands or meld into a stone wall, Sven learned all of these lessons through blood, sweat and tears. At times he wanted to quit, giving in to weakness, but the master Tashiri would have none of that. Sven learned to depend on the earth, growing strong and steadfast as the root of the mountain.

“Look to the highest peak.” The master would say. “Look to the plains. The earth is the root of all things. To walk with it, to use it, to bend it to our will is a gift not lightly given. Grow strong like the earth and depend upon it, for if you put your trust in it, the stone will never betray you.” These are the words Sven carries with him as he begins his journey as an Earth Walker.

Fury Affinity- Earth specialist
Earthquake
Manifest Fury- Asher, Sven’s Manifested Fury, takes the form of a grizzly bear made completely from granite. Protective of Sven and his party, Asher will viciously defend against opponents. Sven first manifested Asher when in training. Surrounded by a pack of wolves, Sven drew on all of his power and summoned the stone bear to defend his comrades. To this day Asher can be trusted on in times most dire.
All Minor Abilities

Equipment: Sven wears the traditional ivory garb of the Tashiri warrior. Simple leather boots cover his feet, but Sven has been known to tread without them to better “feel” the earth around him. The red sash around his waist denotes his completion of Tashiri training, something Sven is very proud of. Around his neck, Sven wears a worn hunk of granite hung on a piece of leather, upon which he focuses when drawing on the power of the earth. Sven’s chosen weapon, a large warhammer, lovingly called “Avalanche” by Sven, is usually slung across his back. Sven also has three throwing axes secured under his sash, for instances when his enemies are just out of reach.

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All I can say is holy meltafuck.
Quote:
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a massive mess of incorrect information and patrotic [email protected]$%s wiggling.
https://www.heresy-online.net/forums/...81#post1273781

Last edited by Therizza; 06-09-11 at 05:45 AM.
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