Of course, I fully expected the power of the kamikaze-ship to go epicly wrong. I just wanted to see something explode.
On a more serious note, if everyone had gone "wow, damn, oh well, we're dead," I would have myself nerfed the kamikaze-ship. It can't be a game-winning card or everyone'd do it.
It has nothing on the ship. The directions from the Cairn could be interrupted (or worse, intercepted) the ship could hit another ship on its way there, it could even (this was my plan) come underneath the big ship to hit it, right into an orbital bombardment! This way you have *some* falling debris, and no harm done to your ship.
If this sounds like a fair solution, then I expect it will appear in my next update.
And thanks for the support there, Apostle. (I guess the Necrons owe you one!)
And thank you, EH, for being so patient and understanding throughout this whole affair. I'm glad we came this compromise (well, I win mostly!) without any fallings-out.
In my next post, (unless EH does so faster in the update) I will post a fit and dramatic failure of the Night ship.
(Oh, and Vilhelm, the reason I don't abuse the Cairn is cause I'm too frickin' wimpy.