I will accept that the ship-destruction was perhaps far-fectched. Original, but very powerful, and I fully expected its power to be heavily diluted before impact. If you don't want it at all, then fine... I'm sure heavy orbital bombardment of my forces will also cease if we follow this same trend. EDIT: No, this point is silly and spiteful. Orbital bombardment can of course continue, but I'm just trying to say: why are the Necrons being so heavily limited in what they can do?
Originally Posted by emporershand89
even your advanced technology cannot do that. look at the eldar)
Perhaps I misunderstood, but are you saying that the Eldar have superior technology to the Necrons? *calls Serp for expert opinion*
The Necrons were the galactic overlords when the Eldar was a mewling race. The entire fear of death that has been introduced into every single race's psych is because of the Nightbringer. There was no "grim reaper" before him, he was
the reaper. There was no fear of death before him.
The Necron technology is so vastly superior that it isn't true. If we cannot have this one advantage (what with the Necron's infamous resilience seemingly discounted and the super-Immortals just regarded as "infantry", thrown into the collective noun that also includes Imperial Guard... when IG are as tough as Necrons, the Emperor will win) , then we have nothing. We are just numbers, to run forward, die in the most boring way possible, and move on.
I will remove the ship-kamikaze if I you wish, and without hesitation. But the fact that the Necrons cannot have their teleporting advantage, and must just slog it out, under heavy orbital fire, assaulting a base defended by Imperial Guard and Astartes, with alliances with Eldar being formed against them; it's just wrong. It screams Black Templars to me, not Necrons. And for Shadow to just sit there dumbly swiping at two Space Marines, incredibly powerful foes, let alone two officers, and do nothing is just... ugh. If that is what Shadow must do to "fit in" with this RP, then I will have him escape at the earliest inconvenience to avoid becoming another autonomous and ultimately boring Necron leader.
And to be honest, I don't see the difference between Shadow and his forces teleporting to the planet to attack, and teleporting off in withdrawal. They're not just a bunch of numbers; they're not just "600 infantry, 100 scarabs, and 16 vehicles". If that is how roleplay is supposed to be, perhaps I have found the wrong hobby. Maybe I should stick to chess.