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post #231 of 512 (permalink) Old 01-16-11, 11:07 AM
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The Cadian's are here!
Thanks to Dan Abnett these guys can kill... pritty... much... anything!

Quote:
Originally Posted by Unforgiven302 View Post
It's called a meltagun because "microwave over gun" is retarded

Things a Guardsman would say
" Why do the Orks have one of our Basilisks?"
" Quick get that spotlight over here if our lasguns can kill then that mean's it must be a template weapon!"
" Lighter, X ray, tanning machine dang weres the kill setting on this lasgun?"
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post #232 of 512 (permalink) Old 01-16-11, 11:20 AM
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@Serp: You know how they never found all of the primarchs....well.....

@Samu: I should've said so sooner, but I feel so sorry for you. The number of Necrons just practically tripled: I deployed my forces to help Serp.

500 Warriors, 100 Immortals, 100 Destroyers, and 15 Monoliths just appeared in a green flash behind Serp's forces.

Nothing can help you now.

Give a man a match, and he's warm for a day.

Set a man on fire, and he's warm for the rest of his life!

Cato Marquand
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post #233 of 512 (permalink) Old 01-16-11, 11:31 AM
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Part from the space marines that have drop podded in, the other space marines en route and the fact that my eldar have now dropped to the planet. I would say the necrons are going down personally haha

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post #234 of 512 (permalink) Old 01-16-11, 01:19 PM
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Hmmmm...... you have me there.

Oh wait, I forgot, we have a Star God on our side. Checkmate.

EDIT: PLUS, Necrons don't take casualties forever. When a unit is crippled, it phases out to its Tomb (my Cairn ship functions as it has the Tomb Matrix), to be repaired by the scarabs. So you might defeat the Necrons; but then, in a few days, they will come back again. No matter how many reinforcements you have, you cannot be unlimited.

Give a man a match, and he's warm for a day.

Set a man on fire, and he's warm for the rest of his life!

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post #235 of 512 (permalink) Old 01-16-11, 01:39 PM
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Quote:
Originally Posted by Farseer Darvaleth View Post
Hmmmm...... you have me there.

Oh wait, I forgot, we have a Star God on our side. Checkmate.

EDIT: PLUS, Necrons don't take casualties forever. When a unit is crippled, it phases out to its Tomb (my Cairn ship functions as it has the Tomb Matrix), to be repaired by the scarabs. So you might defeat the Necrons; but then, in a few days, they will come back again. No matter how many reinforcements you have, you cannot be unlimited.
1) Eldar done it before, they can do it again.

2) On the combat Calculator its still just another figure

3) The Nova Cannon can always just erase the Tomb Matrix from existance, failing that turning the entire army into Molten Slag is good enough

4) Vostroya is one of the only worlds that replace lost soldiers in fighting units. You would be Suprised

Quote:
Originally Posted by Unforgiven302 View Post
It's called a meltagun because "microwave over gun" is retarded

Things a Guardsman would say
" Why do the Orks have one of our Basilisks?"
" Quick get that spotlight over here if our lasguns can kill then that mean's it must be a template weapon!"
" Lighter, X ray, tanning machine dang weres the kill setting on this lasgun?"
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post #236 of 512 (permalink) Old 01-16-11, 03:20 PM
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The smallest continent on earth is Australlia, approximately 3 million square miles (7.8 million km2). How large, compared to say an imperial battleship, are these things?
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post #237 of 512 (permalink) Old 01-16-11, 03:29 PM Thread Starter
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G0arr, the first ship is about as large as the island of Tiawan(thats near China). The second one, a carrier, is the as large as the U.K put together. Does that scare you enough?

Besides, Farseer Darvelath's Cairn ship is as large as the continental U.S, thats even scarier. Only Samu3's battleship comes close and it's the sie of Australia

Also, let me make one thing clear. Even though the Necrons can repair themselves, it takes time; time which you may not have Serpion5 and Farseer Darevalth. If the Imperials drive you back into the portal and destroy it, you have no way to regain access to the system and will only be able to retreat to your ships and survive as a backround army. You guys should take it more seriously, especially since the two space marine forces just arrived on the same turn, and thats preety damn dangerous for you guys.



"Walk Softely, and Carry a Big Gun!"

Last edited by emporershand89; 01-16-11 at 03:36 PM.
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post #238 of 512 (permalink) Old 01-16-11, 03:30 PM Thread Starter
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It doesn't matter, the last major plot twist will soon be introduced, and then after that you guy will have to make a decision, especially the Imperial players.

Ok, this thread is STILL OPEN FOR 2 PEOPLE for now. i will soon close it so hurry up and get in.



"Walk Softely, and Carry a Big Gun!"
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post #239 of 512 (permalink) Old 01-16-11, 05:11 PM
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wow, that's actually tiny compared to what I was thinking by your description. Their manageable.

http://www.merzo.net/
Click on the -x10 and scroll down, they have the size given to an imperial battle ship.

Last edited by G0arr; 01-16-11 at 07:25 PM.
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post #240 of 512 (permalink) Old 01-16-11, 05:49 PM
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stargod doesnt mean much to be honest to me, and it's an insane one at that that will just as much kill his followers as he will bless them. you loose enough battles and who knows, your stargod might devour you himself the Imperium does not need such things to succeed, our faith in the Emperor and our unyielding courage is more than enough to deal with anything. sides if all goes AWOL we can just let the nids have you and leave the system

++++Thought for the day++++

The Emperor helps those who help themselves

++++End Transmission++++

Here is the beginning of my fluff for my Iron Warriors Eighth Grand Company https://www.heresy-online.net/forums/...ad.php?t=51842

"A fortress is a living thing: the commander its brain, the walls its bones, the sensors its eyes and ears, the troops its blood, their weapons its fists. This tells us two things: If one organ fails, the whole dies. And if the whole dies, no single organ can survive alone."
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