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post #1 of 62 (permalink) Old 08-23-09, 07:47 PM Thread Starter
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Default To be a thousand son

With all the rp's flying around I decided to put one in too. It's about a group of psykers that have been taken and captured by Inquisitor Varkan from the planet of Creval.
__________________________________________________ _______________

Ordo Hereticus Inquisitor Varkan took the motto suffer not the witch to live seriously. He swore by it and though his influence amongst the Ecclesiarchy was not strong he had a niche of puritanical friends that offered him power.

He took this power and used it to wage a ceaseless war against the witch.

The planet of Creval is a world on which the void between the warp and Imperial space runs thin and their is frequent psychic activity. Reports of such activity was reported to Varkan and he rushed to destroy and capture the possible psykers and uproot this evil.

He successfully uprooted several cultist cells and discovered some unwitting psykers within the ranks of the imperial army. Those that were not killed were taken upon Varkan's black ship (The merciless hunter) for questioning and eventual execution.

Your part in this rp is to play the part of these psykers. You are trapped, bound and seperatd from the warp in the hold of the black ship. Though you suffer the wounds of torture none can hear your screams of anguish.

The night before leaving Creval you receive a strong vision from an astartes dressed in blue and gold power armour bearing the emblem of The thousand Sons on his shoulder.

In the vision he offers you the thing you desire most in the world for your service and though many of you were once loyal servants of the God emperor your treatment at Varkan makes your desire for freedom and revenge worth seeling your soul. Each one of you agrees to his terms without question and he leaves you with these words

"I will rescue you brothers for the power of the warp knows no bounds"

Though your wounds ache you sob the night away filled with hope and a new resistance in your eyes.

As the black ship moves from orbit round Creval you are alone in the hull of the ship but you are not alone. A ship of the Thousand Sons bursts from the warp and the ship rocks under the salvo from his cruiser (The power). As the black ships crew prepares to return fire a small landing torpedo breaches the hold where you are captive.

It melts into your cell and from it steps the man from your dreams Captain Rak'an and his second in command Ptah Qa'dir (who in this rp will be played by Euphrati) and 3 other sorcerors. These 5 were told by Magnus to expand their cabal of sorcerors before embarking upon the quest that Magnus gave them (hence the reason they are here). They kill the guards and unchain you and you willingly accept his leadership forgetting your desires as they are replaced by a yearning to become a thousand son.


The rp will follow your rise to power. Hopefully you will all escape from the black ship and go on to undertake the mission that Rak'an was set on by Magnus himself.

Those of you that are successful will receive beneficial mutations gifted by Tzeentch and may even become Astartes, those that fail will suffer the consequences for Tzeentch is a fickle friend.

__________________________________________________ ______________
You will be playing the parts of the psykers captured by Varkan. Now I want at least 8 and no more than 15 (though i dont expect that many).
Your psychic level is between Beta and Epsilon
Each of you will know your background which can be Imperial Guard or something as mundane as a baker or a town healer. I dont want all guard and I want variety if possible

Charactor profile

Name
Age
Psychic Level
Original Profession: What were you before you were taken.
Special Psychic ability: Basically what is your special ability. You may be able to enforce your will, heal serious wounds, create barriers around your friends, destroy other psykers abilities in combat. You may only have one and I would once again prefer variety. i dont want everyone being able to kill enemies with bolts of lightening or a single word. Your powers are very specific yet as you watch others you will learn more but your instinctual power will be strongest.

Specialist skill: Are you a close combat expert, healer, crack shot, do you have an amazing memory, once again variety is the spice of life. You will not be unable to shoot if you are a cc expert just you will be strong with the sword and worse with a pistol.

Personality
Background: I want to know how you discovered your powers, were you in a chaos cult beforehand or always loyal to the Emperor. Also how did the Inquisitor track you down

The story

Is MINE. basically you have every right to react as you see fit according to your personality but enemies do not appear from the walls and die at your will. My updates will give you plenty of chance and I promise to keep it as regular and interesting as possible.

Mutations

In some updates I will be gifting mutations to those that deserve it whilst others my loose certain powers. Bare with it, its almost a posting standard criterion if you post well and regualarly I guarantee you will mutate. Think of it as quality control but remember Tzeentch is fickle and success doesn't always mean mutation.

Basically bear with me and I will make it balanced. Good posts will see their reward.

I hope you enjoy this rp
Post your charactors plz and any questions will be answered

Thanks to you all and my Tzeentch smile at you with nice white teeth

kudos to lillian thorne for the awesome sig

Last edited by deathbringer; 08-23-09 at 07:51 PM.
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post #2 of 62 (permalink) Old 08-23-09, 08:26 PM
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Just wondering are we allowed to be a girl? Cause they way you say it makes it look like all the psychers all males.
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post #3 of 62 (permalink) Old 08-23-09, 09:07 PM Thread Starter
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Girls are fine
State the obvious
Yeah you can be male or female
didnt think of it to be honest
I'm more interested in the backstory and your characteristics

kudos to lillian thorne for the awesome sig
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post #4 of 62 (permalink) Old 08-23-09, 09:36 PM
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ok im not really up to date with the different levels of psykers and what powers pertain to each level, if you could give me a lowdown on that id love to make a character.

Here is the beginning of my fluff for my Iron Warriors Eighth Grand Company https://www.heresy-online.net/forums/...ad.php?t=51842

"A fortress is a living thing: the commander its brain, the walls its bones, the sensors its eyes and ears, the troops its blood, their weapons its fists. This tells us two things: If one organ fails, the whole dies. And if the whole dies, no single organ can survive alone."
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post #5 of 62 (permalink) Old 08-23-09, 09:49 PM
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Natasha Yarin

Name: Natasha Yashan
Age: 22
Gender: female
Appearance: a young woman, pale and a little gaunt. The markings of a sanctioned psyker on her wrists and neck, Aswell as on her heavy coat. She is smaller than the average Vostroyan, standing only barely 5 feet, her form is small and slender, moreso by her rigorous psychic training.
Position: Sanctioned Psyker / Pilot.
Weapons: 2 Navy pistols, combat knife
Armour: Flak armour.
Psychic Ability: Machine Control, able to enforce her will upon any electrical device, the more complicated generally easier than rudimentary ones. Her ability also extends to 'pushing' said machines beyond their natural abilities. Valkiries with shot engines continue to fly, lasguns keep firing even without ammo, etc. After pushing a device like that, it tends to break down completely.
Other Skills: Pilot, guerrilla warfare tactics.( setting boobytraps, survival, etc. )

Background:
Natasha was the second child of a lower hive family on Vostrov. Her older brother having been recruited, she was left behind in the dirt of the lower hive. Wanting to leave the place, she saw a carreer in the imperial navy as her ticket out, so she signed up. During routine inspection of the troops, she was discovered to be a minor psyker and was deported on one of the inquisitorial black ships to Terra.
It was decided she was strong enough to serve the empire as a full fledged psyker. She was inducted into the rigorous training, wiping away much of who she was. Her talent proved to be in non-offensive psychic training, and here she learned the ability to channel the warp into a protective shield.
After she had completed her training, the stiff and mentally scoured woman she had become was assigned to a Catachan detachment where she served with the men, protecting them from incoming fire with her shielding skill while they went on various missions. Being sent along with a 'guardian' on long commando raids, she slowly began to crawl out of the mental stigma that had been programmed into her in her training, while the men of the unit she served with, at first distrusting her due to her psychic abilities slowly began to give her respect for keeping their buts in piece from hails of enemy barrages and hails of bullets. To keep up with them, she learned basic survival techniques, and her training as a pilot along with her own latent psychic ability helped them fly out of many bad situations, earning her the nickname 'Baby Cat'.
Recently, orders were sent by the ordo hereticus, reassigning her from regular duty with the catachans to serve in the personal retinue of an inquisitor named Galiano, so she packed up her things, said goodbye to her comrades in her regiment and took the shuttle and ship to her new destination.
From there, things went from bad to worse. Inquisitor galiano was a radical Xeno hunter, who sent her and her teammates on several missions to obtain dangerous chaos artifacts and tyranid specimens. He was finally declared 'Diabolis Extremis' and executed by Inquisitor Varkan on Creval.
Natasha was arrested and taken to his black ship on suspicion of taint. She knew it would be a death sentence, a long and painfull death sentence. Here psyk-out drugs were administered to her, to lessen her psychic strength. It was intended to strip her of her ability to control machines, so she could be contained more easily. This didn't quite work, though it did lessen her ability, she lost the ability to shield herself and others as she was trained by the adepta telepatica, not her inborn power of machine control.

After a rather brutal nigth of torture, she received the vision of promised power and freedom by the tzeenzth sorcerer. Horrified, she rejected it, in her core still a loyal subject of the emperor.
Days of torture passed, holding on to that shred of herself, a loyal subject of the emperor as she was tortured, and every night, she would be tortured again by the visions of the sorcerer.
After another week of it, she was tossed into the cell once again, Varkan personally throwing her in with the words 'The Emperor won't save you, Witch. He saves who I deem worthy of saving.'
That is where she lost her faith. When the vision came again that night, she no longer refused, but accepted his bargain.
And for once in those weeks, she slept peacefully.
She was awakened to the thunder of guns, when 'The Power' made it's move against Varkan.
When the sorcerer appeared, she smiled. He had kept his word.

Side note: While she has accepted the sorcerer's offer, part of her still feels as an imperial citizen. She no longer believes in the god-emperor, but she is also still very wary of her new 'friends' among the forces of chaos, and not very comfortable in embracing chaos.

TKE's NTGU Brigade
Quote:
Originally Posted by Winterous View Post
Einar is right.

Last edited by Inquisitor Einar; 08-24-09 at 07:54 AM.
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post #6 of 62 (permalink) Old 08-23-09, 10:24 PM
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tell me if this is good or not DB

Name: Wilhelm Govan

Age: 25

Gender: male

Psychic ability: Pyrokinetics, he has the ability control and create fire with his mind.

Psychic Assignment: At the time of Flovak taking him in he was thought to be a High Level Gamma by Flovak but other Inquisitors believe him to be a Beta, epsecially Varkan.

Other skills: Has a very acute detective mind, a skill he had learned inhis previous career.

Position: was once an Interrogator for the now deceased Inquisitor Flovak, now he is a fugitive on the run.

Appearance: He is of average height and muscular build, his facial features are regal, has blue eyes with a strange gold tint and short brown hair. At the time of his capture wore a long trenchcoat and clothes he used to disguise who he was, now he only wears a ruined pair of pants in the cell he is in.

Backround/Personality: Wilhelm was taken from Terra at an early age by the henchmen of Inquisitor Flovak who recognized the abilities of the boy after seeing him light a bartender on fire on accident when he tried to flee after stealing a loaf of bread. His pyrokinetic abilities were nurtured and advanced by the inquisitor who treated the young boy as a son and taught him everything he knows, the most prominent being his superb detective abilities.

After many years of living with Flovak Wilhelm was finally given the position of Interrogator, something that some of the other henchmen saw as unfair and who believe they should have the position. While these members would never confront the Inquisitor, they would never confront Wilhelm outright for fear of his abilities, they knew that sometimes if they surprised him his power would be used by accident so they devised a plan to oust the young man.

While on a station used for refuelling ships the henchmen sprung their trap, while the Inquisitor was talking with the station commander Wilhelm was watching the stars, the henchmen had killed a lowly serf and brought him out into the void where they were able to throw him at the window Wilhelm was looking out of. The body hit the window and Wilhelm jumped in surprise but his psychic clamp on his power held firm, but what the henchmen did not expect was what happened next, Flovak had made his way to Wilhelm and when he said his name to get Wilhelm's attention the Interrogator's already frayed nerves cause him to use his power.

As Flovak fell to the floor screaming in pain as he burned to death Wilhelm, horrified by what he had done, fled and hid on the Inquisitor's ship until it reached a planet and then jumped ship, ever since he has been a fugitive on the run from the Inquisition but has yet to be caught until now. His willpower and strength had grown over his years on the run and his control of his ability has increased greatly due to his use of his power to kill those who find him.

When he was caught he believed he would be killed outright for what he had done but for whatever reason he was tortured endlessly for secrets of Flovak's. Every night he had visions of a Tzeentchian sorceror and soon his love of the Emperor was replaced by a burning hatred for what he had allowed to be done to him and he gave in to the whispers of power and freedom. As the ship rocked around him he realized that the time for his breakout had come and when his cell door was blown open and two giants in azure and golden armor entered he smiled to himself and thought, The Imperium will pay for what it has done to me. and he followed the giants, the burning hatred in his breast for the Emperor and the Imperium increasing with each step.

Here is the beginning of my fluff for my Iron Warriors Eighth Grand Company https://www.heresy-online.net/forums/...ad.php?t=51842

"A fortress is a living thing: the commander its brain, the walls its bones, the sensors its eyes and ears, the troops its blood, their weapons its fists. This tells us two things: If one organ fails, the whole dies. And if the whole dies, no single organ can survive alone."

Last edited by BlackApostleVilhelm; 08-24-09 at 05:31 PM.
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post #7 of 62 (permalink) Old 08-23-09, 10:30 PM
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Name: Elisa Felin
Age: Unknown (appears to be 28 but has been using drugs to slow down her aging)
Psychic Level: Beta
Original Profession: Inquisitor
Special Psychic ability: Warp Strenght (Increase strenght toughness of herself and nearby allies to)

Specialist skill: Excels at close combat.

Personality: Elisa is hungry for revenge and has an Iron Will. She also likes to poke her nose around even if it has nothing to do with her.

Background: Elisa comes down from a family that served the Imperium of man for a long time. Her family had no records of psychers. She was taken to a black ship and found worthy to serve. For several years she served in the Imperial Guard. In her service she fought agaisn’t the Tau, the Eldar and even the forces of chaos. She had an impressive record which gained the attention of an Inquisitor, who was also a psycher like her. The Inquisitor was impressed by her ability and thus made her his acolyte. For years she served in the Ordo Mallues, fighting Daemons. The more she fought the Daemons she more she learned about them. As time pass her psychic powers grew stronger and stronger. Her Inquisitor then recommended her to be promoted to a full fledge Inquisitor. During this time Elisa and her Inquisitor went on a mission. Elisa returned but her Inquisitor did not. For her Inquisitor was killed by an orbital bombardment while fighting a Greater Daemon. After the mission her promotion to Inquisitor was made official.

She continued off where her Inquisitor had left off, sending the Daemons back to the warp. During this time she used her connections to find out who had really ordered the orbital bombardment. After months of research she found it that it was Ordo Hereticus Inquisitor Varkan. She became enraged when she found this out and swore she would get her revenge on him. Yet she did not have the resources to pull it off. Thus she continued her mission while gaining resources. Yet during one battle she was badly wounded against a daemon and disarmed. As the Daemon was about to finish her off she grabbed a nearby daemonic weapon and impaled the daemon with it. Unknowed to Elisa was that the Inquisitor Varkan had place a spy in her ranks who reported this incident. Inquisitor Varken used this as an excuse to arrest Elisa.

When Varkan arrested Elisa he executed her entire team in front of her. Elisa swore that she would get her revenge on him. Varkan then place Elisa in the black ship were old memories returned. Yet she was given a vision, by a chaos space marine. She accepted their terms and rested better, knowing that she would get revenge agaisn’t Varkan. She waited patiently until the day would come.

Last edited by Necrosis; 08-24-09 at 04:47 PM.
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post #8 of 62 (permalink) Old 08-23-09, 10:36 PM Thread Starter
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http://wh40k.lexicanum.com/wiki/The_Assignment
these are the psyker levels im using
As for powers
I really dont mind
They are simply the power that is strongest within you and have no relevance to your level
Just make them individual

Einar: just one thing
Could you put your powers as a part of your post ie
Psychic skill: Force fields and barriers
Special Skill: Pilot good with machines
other than that absolutely fine

kudos to lillian thorne for the awesome sig
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post #9 of 62 (permalink) Old 08-23-09, 11:11 PM
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Wowza there's gonna be a lot of ladies in this roleplay.

Name: Opal Lance

Age: 16

Psychic Level: Delta

Original Profession: Prostitute

Special Psychic ability: Irresistible beauty and seduction, though those of the same sex are less affected by it.

Specialist skill: She is intelligent with a good memory and keen grasp of mathematics and science, though she uses them less often than she might once have due to her current condition.

Appearance: Slightly taller than average for women. She owns what is often seen as the perfect body as she is very slim yet still retains many curves. Opal's skin is a powdery white and she has long ginger hair.

History: Her powers first appeared when she was 14 and still in school. Back then she still wasn't sure what was happening but still took full advantage in it, becoming the most sought after girl at school. She was still intelligent however and has started many philosophical arguments about how the Imperium runs things, seeing them as corrupt and immoral. When Opal left school at 16 she was approached by a gang who explained to her what she was and offered to let her join them. She agreed, seeing a glamorous career ahead of her where she would use her beauty to to expose corrupt politicians and greedy aristocrats. It was not so however. The psyker guard they assigned her to teach her was devoid of all emotion so she was unable to control him like she could others. He taught her little but the basics and then, to her horror, she discovered what the gang had organised all along. To use her as little more than a prostitute with which to extort money from the rich upperclass who would then, mesmerised by her charm, always come back for more. She tried to fight them and refuse but she was too weak and her sombre guard always kept her under control. This went on for some months until finally the Inquisitor raided the cult. Originally she was pleased, the Imperium wasn't so bad after all, they were going to rescue her... That fantasy died quickly as she was gruesomely tortured and as cruel, sadistic guards did with her what they pleased until she had a complete and total breakdown. This wasn't what she wanted. Opal just wanted to do good. And then Tzeentch contacted her. She excepted immediately, thinking things couldn't get any worse and while she was doing it purely for survival a small part of her mind realised that her original dreams of being an attractive spy, diplomat and now manipulator may yet come true.

Personality: While Opal was originally bubbly and full of life that is now gone, replaced by a silent self loathing and hatred. She is completely withdrawn, rarely speaking and avoiding eye contact, not trusting anyone apart from the Astartes that saved her. Given time she may recover and return to her once lively persona though how long it will take is anyone's guess. . .

"Playing Warhammer is just like making love. It's usually done on a table and afterwards you always feel great shame. Plus like most fun things the older you get the less fun it becomes. So remember, always wear a condom while playing Warhammer - I've got mine on now."
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post #10 of 62 (permalink) Old 08-23-09, 11:19 PM
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it seems Wilhelm is a lucky guy to be surrounded by all these girls lol

Here is the beginning of my fluff for my Iron Warriors Eighth Grand Company https://www.heresy-online.net/forums/...ad.php?t=51842

"A fortress is a living thing: the commander its brain, the walls its bones, the sensors its eyes and ears, the troops its blood, their weapons its fists. This tells us two things: If one organ fails, the whole dies. And if the whole dies, no single organ can survive alone."
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