As Reever said, what you read in my post is what you get- meaning those in the outpost might (at the very end of their actions) hear a deep, vox-rendered voice followed by an explosion of some sort outside the walls.
What such a thing means to your character? Well that is on you and your character's personalities!
Now, onto the second (and to me more important part) of what Darkreever mentioned- questions. Pretty much every update he posts up, Reever receives a barrage of questions from me. These includes additional information my character might know/have access to, more detailed descriptions of items/locations/people, questions relating to what my character might be able to do (or think s/he is able to do), etc.
Many of the questions I ask (or have asked in the past) are fairly simple, some are more in depth and in reference to exacting details, some are even are met with the classic Darkreever vague response of 'I guess you will find out...' (Keris got that one a lot....
Here are the questions I leveled at Darkreever for the first update-
So it begins.
Are there any orks still living in the wreck that he needs to finish off in his search?
You note things taught by the crusades' chaplain, I am going to hazard a guess that you mean the death rites of the Templars and not any sort of geneseed extraction, correct?
Initiate Veldir and Initiate Walsh, could I get a brief description of both and was Theo particularly close to either of these brothers or is that something I can choose? Does either of them have a notable battle history? Is there anything in particular that each of them carries Chapter relic wise that Theo would not leave behind (even if it is something he wouldn't use out of respect, merely burden himself with carrying)? In traditional Templar fashion, do these brothers have oath scrolls on their armour that Theo could take unto himself (accepting their oaths in honour of their lives)?
What is the name of the Crusade's Apothecary?
Which leg is broken and how: upper or lower leg, merely a fracture or a full blown break, has it set or is it still grinding with each stubborn step? Can Theo combat jog for short stretches? Can he sprint if he has to (I know this might not be advisable.. but you know the stubbornness of the Sons of Dorn!)?
Can you give me a bit more detail as to the two main sections of his armour that are damaged? Is the integrity still viable or is it breached in some way? How is his vox, are there any signals he might pick up if he scrolls through the frequencies?
What is the terrain like that he is crossing? Is there any sign of Orks having passed through?
How far is he from the outpost at the point of the explosion, and is his helm's visual auspex able to magnify/shift spectrum enough for him to get a glimpse of the scene and the enemy as he approaches?
What is the weather like currently? Is it relatively calm or have the Ork dropships stirred up the atmosphere into looming storms?
Can I name the 4th member of the squad to make it to the ork dropship? (My plan is that he was killed early in the assault of it and going to note that his body was in the now absent rear section of the downed craft which is why Theo cannot find it.)
This is just an example of what runs through my thoughts when I start considering my post for a character.