Join Date: Apr 2012
Location: Right behind you.
Thanks for the feedback from you all. It is really appreciated and you bring up some really good points.
Looking back I agree that saying no nation could recruit troops, only replace, was pretty stupid. But then the question is, how to control the army growth?
Yru0, you bring up some really great ideas there, although I am leaning away from using percentages as it adds an overly complicated layer to the game mechanics, in my opinion anyway.
My current idea is to keep the rate of training, so 1000 elite. trained troops in two turns or 5000 conscripts in one turn. And navy it will be 100 Ironclad's in two turns or 100 ships/transports in one turn. Now I am planning to tie the amount of provinces under your control into this 'equation' although I am not yet sure whether this will effect the time it takes to train, the amount you can train or even both. Any preferences on this would be great.
A really good point was brought up in saying that, if you largely surpassed your original army cap, then the game itself would react to this, whether it is increased attention from the shadow or the hostility of surrounding NPC nations. I am defiantly interested in using this and am considering that reaching double your original army size would begin serious problems.
I will go back and incorporate these changes into the rules now, allowing you guys to read over them at your leisure and see if they are better or if they can be futher improved.
EDIT: The rules have now been altered according to the new ideas and suggestions.
In other news, a map should be up by Monday, marking the beginning of the RP early in March.
Last edited by Romero's Own; 02-27-13 at 08:17 PM.