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post #21 of 355 (permalink) Old 02-26-13, 04:24 PM
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Well Romero, I take back that pm.

You can expect the return of Esterwynne soon enough

Edit: Wait, no special trait and no flaws?

Awww

Wait, you've got rid of a bunch of the old trait options. Dammit I liked them

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post #22 of 355 (permalink) Old 02-26-13, 05:08 PM Thread Starter
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The special trait had to go, it just meant some nations could seriously OP. And as for the flaws, they didn't really have a place in the new game system.

And I basically demolished all the traits that didn't really have any effect on the game itself.

I am looking forward to the return of Esterwynne.

And KayanM, that is a nice Nations sheet there. Welcome to the RP.



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post #23 of 355 (permalink) Old 02-26-13, 05:14 PM
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So dragons don't affect it?



Still wish I could have portals though

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Last edited by Santaire; 02-26-13 at 05:17 PM.
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post #24 of 355 (permalink) Old 02-26-13, 05:21 PM
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Cool
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post #25 of 355 (permalink) Old 02-26-13, 05:50 PM
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Are there going to be Dragons and portals? What magical beasts will we have? And how limited will magic be?

Also, we appear to be gaining nations. Cue hiding in a corner.
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post #26 of 355 (permalink) Old 02-26-13, 06:14 PM Thread Starter
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Dragons and portal are looking, at the moment, like a no-no. They put too much complexity on the game for it to function cleanly.

As for magic, it all depends on how powerful you mages are how much magic you can do. But mainly it just effects sea battle/movement and battle respectively.



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post #27 of 355 (permalink) Old 02-26-13, 07:06 PM
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Quick query Romero, how much of your unit 'cap' does a ship take up? :D

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post #28 of 355 (permalink) Old 02-26-13, 07:12 PM
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What about small, single-man portals to send ambassadors about? Saves crazy journies for mages. And long-distance communication via magic? How would they work?
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post #29 of 355 (permalink) Old 02-26-13, 07:26 PM Thread Starter
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Quote:
Originally Posted by Septok View Post
What about small, single-man portals to send ambassadors about? Saves crazy journies for mages. And long-distance communication via magic? How would they work?
I'm allowing diplomat parties to move about pretty much instantly, so that could be from portal, magic or who knows what else.

And I'm sure mages would be able to communicate over long distances so it's OK to assume they do.

Quote:
Originally Posted by Yru0 View Post
Quick query Romero, how much of your unit 'cap' does a ship take up? :D
Something i meant to ask in fact. How much do you guys think ships should take up? I'm considering them a transport cap of 200 but I'm not sure how much to count them as. Any input would be appreciated.



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Set a man on fire and he will be warm for the rest of his life.
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post #30 of 355 (permalink) Old 02-26-13, 08:02 PM
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I would have various tiers of ship, each taking 5-10% of its capacity in troop allowance. Maybe 200, 250, 500, 1000 capacities?
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