Nation Name: Salthiusar
Chosen Colour: Teal/Sea Green (Forum colours, basically any greenish turquoise)
Nation Government Type: Benign Dictatorship (i.e. they don’t care about politics and their ruler is the same as when they were founded)
People of Importance:
Hésperion (Co-founder, status unknown)
Irèsp (Co-founder, current ruler)
Calleis (Head Magus)
Dalàth Scieris (Head Librarian)
Slaér (Head of The Guardians)
Population: 500,000 Elves (note: many of them are not truly elven, as the city attracts many students who settle into its society, and they entertain a number of visitors of other races)
Summary of populace*: The Salth (the name for all inhabitants of Salthiusar) are a community of book-lovers, philosophers and magi. Their city, Salthiusar, is home to the largest library of magic in the known world, and contains one of the greatest magic schools known also. They have a reproduction problem, as less than 1% of their race can reproduce, but they also enjoy immortality. As such, they rely greatly on a lack of war and incoming magical students to support their population, as their curse turns students into immortal elves (albeit with killing their reproductive system) at the end of a single month within Salthiusar.
National Traits: Homeland Security
Population Traits: Loyal; Industrious
Academic Traits: School of Wizardry
Military Traits: For King and Country! (They don’t really have much of a military, but they do have a lot of mages who are keen to defend the country and who will blast elements on the enemy)
Military Units Traits: Magi (all troops are magi)
Naval Traits: None!
Necromancy Traits: Speak with the Darkness; The Spirits hear my Call
Divine Magic Traits: None!
Elemental Magic Traits: Lesser Air; Greater Air; Lesser Water ; Greater Water ; Lesser Earth ; Greater Earth ; Lesser Fire ; Greater Fire. (One of these is the elven bonus trait)
Illusion Magic Traits: Cloak of Invisibility; Spectral Army; Master of Disguise; Imaginary Swords Cut Too
Technology Traits: N/A
Racial Traits: Elves – Elven High Mages
Historical Traits: Isolationists; Leave me out of it; Wizards in hiding
Historical summary*: Founded long before the Alliance, the nation of Salth was formed by Hésperion and Iresp, a pair of friends, both mages trained by a kindly old mage. They shared a love of books, knowledge and most importantly magic. After their tutor’s death, they travelled far and wide, across the land, learning and collecting, until they eventually realised that a simple dwelling would be insufficient – they needed a better place. So they travelled to a distant land, after learning crystal singing from the masters, and imbued the land with magic. They sang, aided by a choir of those drawn to their cause, and, after weeks of tireless chanting, Salthiusar was built.
After some time, Hésperion realised that his and Irèsp‘s lives would be over. So he began on a dire and dark quest. He sang a new tower from the mountain to the north, entered, and never returned. However, one night, Irèsp went searching for him. He found the tower, found its darkest reaches, and conversed with Hésperion. He learned of the curse bestowed upon the nation, a curse with a flip-side. The population had been rendered mostly incapable of reproduction, but they also enjoyed one benefit – they had all become immortal. Time could not touch them, but Hésperion was lost to them.
Following this, Irèsp took control of the nation, which none minded. He knew war would come, as it always does, so he set up the Salth Mages’ Guild to aid in magical tuition and The Guardians to protect the city. He trained many for both organisations until he could pass the responsibility on to those he had trained. Meanwhile, more and more people travelled to the city and the library grew. New accommodation had to be sung; new library sections had to be made; new wizard professors were needed. All happened, and Salthiusar grew strong, but still in need of support.
The modern time is known by the Salth as the time of Shadow. Iresp rules the land fairly, though, like the entire populace, cares little for politics. Every person who stays even a month in Salthiusar gains the curse, but few who stay so long rarely wish to leave, save for voyages in the pursuit of new knowledge. The nation has a secret in Hésperion, who keeps in hiding in the northern tower. Some say that he has seen the future, the end times and all, but has become a slave to the gods. None know for certain, but there is something fishy in Salthiusar, and war is due to come. But when it arrives, they will be ready.
Navy: None – they have no potentially useful naval routes, mostly because they live in a massive city of turquoise magic crystal.
Army: The nation has only 500 full-time soldiers, hired as both mages and protectors, but the citizens of the nation are all prepared to defend the land, so up to 50,000 are willing to fight in defence. They are all Magi.
*I know it’s not required and shouldn’t be on the sheet, but I felt like it’s a good thing to have.
CALENDAR, literally translated:
Sunken Sun/December – Winter, 31 days
Snow’s Birth/January – Winter, 31 days
Thaw/February – Winter, 28 days (always)
Breaking Cold/March – Spring, 31 days
Sow/April – Spring, 30 days
Rebirth/May – Spring, 31 days
Risen Sun/June – Summer, 30/31 days
Wither/July – Summer, 31 days
Harvest/August – Summer, 31 days
Redeath/September – Autumn, 30 days
Rain’s Birth/October – Autumn, 31 days
Darkening/November – Autumn, 30 days
Hope it's up to scratch, I basically just reworked the signup from the last rendition. So it might have problems.
Last edited by Septok; 03-09-13 at 02:46 PM.