So we have two pirates? Sweet jesus, this could be funny. Bust out the rum before we all get killed by not-drunk-enough pirates.
So have a character sheet:
Birthplace: Alinor (city), Summerset Isles
Physical Appearance: Always robed from head to toe (a full 6’4”), it is rare for someone to find Tullahvul’s skin, though it is a paler shade than that of most Altmer, more similar to that of the hardy Nords than that of the dextrous Bosmer. His eyes are a striking green and his face usually reads cold and calculating when out of view, though this will change to whatever is best if his face is visible. His features are striking and fairly sharp. He normally takes to the outside world in wizard robes of a distinctly black shade (read: black as you get), robes, hood and all. He wears normal leather boots, also normally black, along with gauntlets that run under his sleeves. His robes emit many colours, quite faintly, while his boots and gloves radiate a light green glow, visible only to those who are really looking for it. Despite this aura of power, his muscular ability is rather lacking.
Religious beliefs: Tullahvul never reveals his beliefs, even to those closest to him. However, it is notable that he refrains from making any reference to religion, such as the common remark of ‘by the Eight!’, in any of his speech.
Personality: To say that any man or mer alive on Tamriel knows Tullahvul for who he is would be a statement falser than any. For the most part, he is quiet and tactful, interjecting useful little tidbits into conversations to turn them his way. He appears to be plotting, scheming and thinking for the most part, but he does not talk about it, so nobody knows for sure. Sometimes, he comes alive, actively taking part in the dialogue. Sometimes, he will just slip away without a word. He is as changeable as can be known, but there is one fact for certain: he must know things. That fact is as inescapable as fate itself. He will do anything for knowledge, brutally efficient in his endeavours. But he must keep to his own agenda…
Background: Tullahvul’s childhood was one of normality for the Altmer – secrecy from other races, daily affirmations of Aldmeri superiority and a top-notch education. Due to the eruption of Red Mountain in his early childhood and the reformation of the Aldmeri Dominion, his childhood was not the most open one – the Altmer were taking their normal haughty reaction to world events and were in the middle of a powerful bout of feeling themselves Tamriel’s rightful authoritative power. He learned a lot but was indoctrinated more. He harboured no hatred for the Thalmor, nor any great feelings for his parents or even other Altmer – he just studied as he wanted to.
His childhood was of no consequence for the things to come, as fate dictates him being a mage in every timestream and said experiences were to be for little. Upon his 20th birthday, Tullahvul left the city of Alinor for other places to learn and to gain more practical experience. He made his way to the Crystal Tower, the Mage’s Guild of Cyrodiil and various mages about Tamriel, learning, fighting; becoming who he was to be. He travelled as far as High Hrothgar to Sentinel, into Ayleid Ruins and even into Daedric realms in his travels. He was becoming great, advancing to numerous positions within magical organisations at a young age for an Altmer. But his tale took a turn for the odd.
A messenger was sent with instructions for him to travel to the Temple of the Ancestor Moths, high in the Jerall Mountains. Here, a priest took him forcefully, eyes glowing with ethereal power, and locked him away in a hidden catacomb within the temple. Even for a mage of his calibre, this was a strange experience. The catacomb was completely empty, save for a single, black tome. There was only one option for him to take, after a process of decision spanning a week. He had to read it, whatever it was. Then he disappeared from the world, and spent the next fifteen years in a place known to few. When he emerged a mere fifteen seconds of real time later, he was a changed Mer.
He was an enigma to all, completely and utterly changed. Where he was once relatively jovial and outgoing for an Altmer, vocal and eager to learn, he had become sullen and insular, quiet and efficient. His stations grew small to him and he rose in the order of these organisations, more suited to teaching than learning, but seeking knowledge nonetheless and never teaching a mass. His robes, once of the colours of the rainbow, cheerful and energetic, were changed for those of black, forbidding and dark. He was feared by many, but few knew what they were afraid of.
At the start of the Great War, Tullahvul was present in Leyawiin. As the Aldmeri army besieged the city, he cast a horrible, foggy blackness for yards around him, hampering both armies to little effect, save for his own escape. Eventually, on his own business, he came to the Flowing Bowl Inn in Bravil. He waited and waited for the people to arrive. His motives may be his own, but his business was to be shared.
-Master of Elements(5)
-Master of the Mortal Mind(3)
-Shaper of Realities(5)
-Prince of Oblivion(10)
Robes of the Black Mage (Magic Armour): Grants a boost to total Magicka to, reduces spell costs of and exudes a fearsome aura from the wearer.
Elven Leather Gauntlets and Boots: Mild protection, but less cumbersome and better at being armour than casual imperial leather.
Tendril Knife (Magic Weapon): Makes foes sluggish and stupid 75% of the time. A very sharp and very strange self-protection blade.
Highborn (Race Trait): Increased Magicka regeneration rate (1000%) once per day, for a short period of time (60s).
Fortify Magicka (Race Trait): All Altmer are born with a distinctly greater amount of Magicka to draw from (+50).
Servant of the Tome: Tullahvul knows things nobody else does and a strange power is on his side when it comes to business. He has access to specific spells and abilities and most people couldn’t even dream of, as well as the knowledge of how to bypass traps and puzzles with eerie ease.
Years in seconds: Tullahvul’s voyage into the unknown has left him a changed Mer. He has wisdom and magical ability far beyond his years (increased magicka and magicka regeneration rate) and has the strangest aura surrounding him (speechcraft skills are temporarily lowered in his presence and enemies have a small chance of fleeing in the same area).
Hope you like it. And on a side note, feel free to begin guessing his motives and plans at any time. I want to see how easy he is to see through.