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post #11 of 99 (permalink) Old 01-05-13, 07:47 PM Thread Starter
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Looks good dude

When the sky falls down, The Dead sleep no more. Can you survive as your world slowly tears itself apart?

"When life gives you lemons...BLOOD FOR THE BLOOD GOD"
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post #12 of 99 (permalink) Old 01-05-13, 07:49 PM
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Does Enchanted Object include armour?

We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. Watch for that moment - and when it comes, do not hesitate to leap. It is only when you fall that you learn whether you can fly.
— Flemeth

The greatest trick the Devil ever pulled was convincing the world he didn't exist.
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post #13 of 99 (permalink) Old 01-05-13, 07:51 PM Thread Starter
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It does yes

When the sky falls down, The Dead sleep no more. Can you survive as your world slowly tears itself apart?

"When life gives you lemons...BLOOD FOR THE BLOOD GOD"
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post #14 of 99 (permalink) Old 01-05-13, 08:56 PM
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Count me in. However, a sheet may not be up for a while yet, all kinds of crap is all about to hit me. I'll need to PM you the utter insanity of my character. Which, for everyone's note, is an Altmer. Who hates the Aldmeri Dominion. And is generally weird. More on that later.
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post #15 of 99 (permalink) Old 01-06-13, 02:09 AM
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As with Septok, I too will not have my character sheet up for a small while. Maybe late tommorrow.

Anyway, if shotguns are the rule here, then consider the Imperial off-limits


If someone lacks intelligence, than he is not stupid, because one cannot be stupid without intelligence.

If someone reverts to having to complain about your grammar, then you already won.
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post #16 of 99 (permalink) Old 01-06-13, 06:35 PM
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I'm creating a character sheet now, it should be up sometime today! This looks like fun.

I'd also like to take the Thalmor dissident character option -if it's still open. Either that or I can take an Altmer or Dunmer.

Last edited by Noise Marine; 01-06-13 at 08:26 PM.
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post #17 of 99 (permalink) Old 01-06-13, 09:13 PM Thread Starter
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The Thalmor dissident is definately still open, so go ahead.

When the sky falls down, The Dead sleep no more. Can you survive as your world slowly tears itself apart?

"When life gives you lemons...BLOOD FOR THE BLOOD GOD"
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post #18 of 99 (permalink) Old 01-06-13, 09:18 PM
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Quote:
Originally Posted by Farseer Ulthris View Post
The Thalmor dissident is definately still open, so go ahead.
So do all other Altmer/Bosmer characters have to agree with the Thalmor, or is complete neutrality acceptable to every Altmer/Bosmer?
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post #19 of 99 (permalink) Old 01-06-13, 09:23 PM Thread Starter
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I'd expect most to be completely neutral or at least disagree with their values...especially if they were born outside of the current Aldmeri territories. The Dissident here is someone who actually spoke out against the Thalmor...whether or not they were a member is up to them.

When the sky falls down, The Dead sleep no more. Can you survive as your world slowly tears itself apart?

"When life gives you lemons...BLOOD FOR THE BLOOD GOD"
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post #20 of 99 (permalink) Old 01-06-13, 09:30 PM
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Name: Redras Raven-Eye

Race: Dunmer (Dark Elf)

Age: 97 years old

Birthplace: Erabenimsun Tribe Territory, Morrowind

Physical Appearance: Having spent the earliest years of his life under the perpetual fog of Erabenimsun territory, Redras’ red eyes and greyish skin are slightly paler and more sensitive than those of your typical Dunmer. His white hair is worn closely cropped, completely shaven on either side and around the back while the hair on top is worn slightly longer at about 2 inches and worn to the left –picture one of the so-called “SS” haircuts. His face is both stern and kind at the same time, with a complete lack of facial hair or scarring and a surprisingly noble bearing for an Ashlander. Redras stands at a relatively tall 5'10" with a lithe yet muscular build.
On his head, a fine tri-corn grey-black hat sits –unless he’s inside. He wears a fine, yet rugged grey-black overcoat that cascades down his form well past his knees with little hint of ornamentation beyond the black iron buttons and pale grey trim which almost seems to glow. In addition to this, he wears a pair of black leather gloves, knee-high black boots, a white swashbuckler’s undershirt, and black pants. He wears a thin ebony rapier on his right side, with which he is completely ambidextrous and a shortsword of the same make and thickness on his right.
All of this gear is of obviously expensive make, yet it has all seen much use and smells faintly of brine and salt water.

Religious Beliefs: Redras loosely follows Clavicus Vile, valuing money and commerce above most other things.

Personality: A swashbuckling pirate by trade, Redras has a special affinity for all things gold. If he can make money at it, cutting down a few civilians won’t get in the way. A loud and sometimes boisterous drunk, he’ll be the first to break out into song when the opportunity strikes and loves nothing more –except for gold of course- than a bawdy wench and several tankards of ale or anything else alcohol related on hand. Somewhat of an alcoholic, he drinks heavily throughout the day -which he claims helps him focus.

Though typically a self-serving bastard, heroics aren’t entirely beyond him and he’s not averse to a good fight if he sees any worth in it –money related or otherwise. Redras has a certain code of honor he lives by, though it is by no means a rigid code, on some matters he will not budge.

Background: Born into the purely warlike Erabenimsun tribe, Redras has lived a rough life. Cast out of his tribe at the young age of 26 when it was found he possessed the “cowardly” attribute of invisibility and being an undisciplined alcoholic –kleptomania was just icing on the cake as far as the elders were concerned. Disgraced, he was branded an outsider and thrown to the inhospitable lands on the outskirts of his village with nothing but his bare skin and a kitchen knife to keep him alive. Such a fate should have been considered a death sentence. However, he fell in with a group of outcast Mabrigash and from them he learned much of the different schools of magic.

Before long he was driven out of his native land by an Erabenimsun hunting party and forced to migrate to other parts of Morrowind at large. He travelled like this for years, preying on travelers when he could and hunting other bandits for their loot and the bounties on their heads. Redras never stayed in the same place twice but, eventually the authorities caught up with him in Solstheim. He was thrown into the dungeons of Fort Frostmoth to await execution for his crimes. On the day of his hanging, the Imperial jailer came to take him from his cell, however, when he arrived Redras was nowhere to be seen and would not answer his calls. The guard opened the cell door and Redras, using his powers of invisibility, slipped past him and incapacitated him, leaving the guard naked and hogtied in the cold cell.

Quickly, he stole what he could and bought passage on a pirate vessel mere moments before it left. Well acquainted with the arts of thieving, subterfuge, and murder, he offered his services to the ship’s captain and was quickly accepted. For years, piracy was his trade, eventually he became captain of his own ship, accruing wealth and items. Tragedy struck for Redras when his ship was sunk off the Golden Coast and he washed ashore near Anvil, strangely, he hadn’t lost a single thing he’d had on him. His ship sunk and his crew dead or taken into Imperial custody, Redras had little choice but to go into town and hope he hadn’t become a figure of infamy in the region. He currently lays low in the Flowing Bowl where the story begins…

Magic:

Destruction:
Leechmaster (7 points): Steal lifeforce from your enemies.

Illusion:
Master of the mortal mind (3 points): You can comprehend the gears that are the minds of mortals, allowing you to easily manipulate them with your spells
Shaper of Realities (5 points): Such is your skill at illusion, you can easily make others see things that do not exist or warp their perception of Nirn itself.
Invisible Prince (10 points): Sometimes people wish to be invisible...you can do just that.

Alteration:
Arcane senses (2 points): With the right spell, the living and the undead become known to you, even behind the very walls.
Mage Armour (3 points): The forces of Alteration can make the softest of fabrics as strong as the purest Ebony.

Combat:

One Handed:
Blademaster (5 points): The sword is much a part of you as the metal is of it.
Dance of Death (10 points): Each blow you make is deadly, none shall survive your blade.
Storm of blades (5 blades): Two weapons can be used in perfect harmony.

Stealth:

Sneak:
Swift Shadows (5 points): Night falls quickly in Winter, so why can't you creep quickly in the darkness?
Sweet Silence (5 points): No one can hear your movements (can't be taken with Heavy Armour).
Shadowkin (10 points): All your life you have been in the shadows, now you are shrouded by it.

Pickpocketing:
Under their noses (5 points): So great is your skill, you can easily steal weapons and jewellery from your targets.
Master of Deception (3 points): You can easily conceal what you have taken...or plant it on someone else.
Ghosthands (10 points): No-one will notice your hands in their pockets.

Alchemy:
Snake-kin (5 points): Like a snake, you are skilled in making the deadliest poisons in Tamriel.
One with the forest (5 points): Such is your knowledge of plant life, you know what to avoid and what to pick to achieve the right effect.

Skills:

One-handed:
Blademaster
Destruction

Illusion:
Shaper of Realities
Invisible Prince
Shadow Spells

Restoration:
Mage Armor
Alteration

Sneak:
Sweet Silence

Equipment:

Swordfish: An ebony rapier, typically coated in nightshade poison.

Stingray: An ebony short-rapier, typically coated in nightshade poison.

Captain Raven-Eye's Longcoat: Pirate captain's overcoat, increases stamina.

Captain Raven-Eye's Boots: Enchanted boots, increases movement speed.

Black cloth pants and gloves: Nothing special.

Black Tricorn Hat: Nothing special.

Black flask: Contains some of the strongest rotgut known to man and mer.

Traits:

Dunmer Blood: +50% fire resistance.

Drunken Sailor: Stamina and movement speed increase while drunk.

Sea Legs: More coordinated onboard ships, stamina and movement speed increase.

Last edited by Noise Marine; 01-08-13 at 06:38 PM.
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