Methanor; After an age, the hangar doors slide open and allow you to land the shuttle with little effort. Despite the aging crafts less than steller maintenance, you put the craft down with expert precision, swinging its bulk around in a neat one hundred eighty degree arc and touching down. Powering down systems, you get up from the pilots chair and turn to leave the cockpit just behind Demetrius. The pair of you enter the main cabin, with the rest of the team, in addition to that sprint trader Slavek and a pair of guards.
Without needing to wait for any instruction, you continue past the main cabin to the entry ramp, followed by the bounty hunter Grex and the alien Kreshk. With a squeal of ill maintained hydraulics, the ramp shakily descends to the metal floor, partially obscured by venting gases. The hanger itself is fairly devoid of life, just a number of servitors coming towards the shuttle, attaching fuel couplings and marking down identification runes along the ship’s hull for records. A quick sweep of the surrounding area shows what you figured, no threats to be seen and little to be concerned about.
There are two other ships docked in this hanger, which by its appearance is both well maintained and fairly private. The space is enormous, easily capable of holding another dozen ships, and well lit from lighting that vanishes into the ceiling. The other ships are also well maintained, the smaller of the two nearly lavishly so and your mind wonders for a second about flying it before coming back to reality as you spy movement by the second of the shuttles. Three or four flight crew, smartly dressed and keeping to themselves, clearly ex-navy or something similar if you were to venture a guess.
As you yourself lean against one of the shuttle’s landing struts, indicating the other flight crew to Grex, you spy the approaching form of a man in bright green administrative robes walking towards you and the pair of mercenaries. However before you are forced to engage this man in any form of conversation, Everette and Demetrius descend the ramp and immediately make for the man.
[Both shuttles are fairly new models for their class, though the larger of the pair is an escort vessel what with a number of military grade weapons that you can make out. You can distinctly make out the same symbol proudly displayed on them, some sort of fiery bird of prey with a core of orange and wings of bright blue.]
Grex and Kreshk; With a lurch and a twist, you watch through side portholes as the shuttle enters the hanger and touches down with expert precision, despite its cruddy appearance. This is not doubt thanks more to those flying it, than any ability concealed by bad looks. And a minute later this is confirmed when both Demetrius and Methanor come from the cockpit; the former stone-faced and unreadable and the latter wearing a cocksure grin as he is oft to do. Methanor quickly makes his way through the cabin and towards the entry ramp to secure the landing area, an action that is also part of your responsibility.
Taking up your weapons, you follow the pilot out of the ship, noticing Gabrien holding Demetrius back from doing the same but paying the act no mind. Descending the ramp brings you out of a slightly cramped and dilapidated space and out into a luxurious and open hanger with only two other shuttles as company.
There is not much to say or see about this place; aside from some flight crew and servitors the hanger is fairly deserted. Methanor actually brings your attention to the flight crew, whose movements Grex confirms to be that of former Imperial Navy while Kreshk can all but taste a lingering sense of blood and death in the air coming from the larger of the two shuttles.
[Everette and Demetrius soon depart the shuttle as well, going to speak with an approaching man in green robes. Kreshk recognizes him from his previous time here, though it is clear he has advanced his position since before. Grex recognizes the markings on the other shuttles, a bird with a core of orange and wings of bright blue, as one he had done a few jobs for in the past. It’s the symbol of a noble guild based out of a system near Cytheria, which is to the north west of Calth in the Ultramar system.]
Demetrius; Upon touchdown you are rather quick to leave the cockpit, nearly forgetting to power down the systems you are in control of in the process; ultimately though, nearly is as far as that lapse goes. Exiting the cockpit, you walk into the main cabin and for the entry ramp to help Methanor, Grex, and Kreshk secure the pad outside for Barnabass and his daughters. Before you get more than half-way through the main cabin a strong but weathered hand locks onto your arm and time seemingly comes to a halt.
-There are those always watching, those strong enough to hide themselves even from you. Never again make the mistake of thinking you can hide a slip Demetrius, it only brings more attention to wandering minds. Your predecessor paid the price for that mistake; he served me for over twenty years before I was forced to put him down. I expect you to not fail in that regard and to be able to outlast him.- Gabriens soft voice cut into your mind with the grace of a scalpel, implanting the inquisitors own final look at his previous astropath Raegis.
The image left burned into your mind is nothing short of disturbing. A man, if he can be called that, writhing in agony as his limbs both contort and elongate to inhuman proportions; paper think skin cracking to let bulging black veins explode outward in a crisscross of patterns that hurt the eye. The eyes complete the memory; what should be empty sockets contain oily black orbs that appear to be pleading and laughing at the same time.
Just as quick as the image is burned into your memory, you are brought back to reality; Gabriens hand leaves your arm and time flows once again, less than a heartbeat having passed. You half stumble, half lurch forward, your body momentarily drained by the unexpected ordeal of Gabrien invading your mind so abruptly.
Everette, Demetrius, Amber, and Sara; Reoul Slavek starts to rise from his chair, but a firm hand from one of the two personnel at his sides forces him back down. “Gabrien please,” the trader whines while trying to squirm out from under the gloved hand. “Master Teriven, the current keeper of this station, will be out there to meet with newcomers. This is his private hanger, reserved for only the most special of people. He will need smoothing over after seeing my shuttle docked here.”
“And that is why Meister Evangaluff and Demetrius will be dealing with him, as my proxy. I am sure the dock-master will more than forgive your shuttle being here when he learns that we are expected by master Leeds.” Barnabass purrs before waving over to Slavek. “We will be down in a moment; there is still a private matter my daughters and I must have with the trader.” The trade-baron finishes, turning his attention away from you.
Not needing, or wanting, to find out what that private matter is you leave the shuttle and come out into the larger hanger. Dock-master Teriven is not hard to spot, clad in deep green administrator robes and walking to the shuttle with nothing short of a sour look on his face. As you near a dozen paces of the man, he opens matters with the grace of an ork in a glass-shop. “First that degenerate slob has the gall to land his filth here and now the man sends peons to take the blow for him. Tell your master that he has one minute to exit this bay before I have all of you jettisoned with the rest of the garbage.”
Everette, without missing a beat, proceeds to enlighten the dock-master as to who he represents. Initially, merely mentioning Barnabass in conjunction to Slavek does nothing to shift Teriven’s demeanour. When the historian changes tact and mentions that Barnabass has business with Nathaniel Leeds, which gets the dock-masters attention. At that point, Teriven’s tone makes a dramatic shift as he seeks forgiveness for his earlier comments. However, that does not stop him from trying to inquire about the nature of the business, a question in which Demetrius is easily able to deflect for Everette, and allow the historian to inquire about the rogue trader.
Teriven gladly informs you that Leeds is not only here on station, but has been expecting someone to join him and that the dock-master has been instructed to take that second party to meet with him straight away. “Then let’s stop wasting time and go.” The less cultured voice of Amber purrs from behind you, the younger daughter of the trade baron locked around one of her father’s arms while Sara hovers near the other; Grex and Kreshk stand a few paces to the side of their charges with Slavek and his guards stand a short distance behind the trade-baron; Methanor completes the group, coming up behind you.
[As Everette speaks with the dock-master, Demetrius is able to read the man’s surface thoughts. In doing this he discovers that Teriven knows nothing of the business between Leeds and Barnabass, he didn’t even know of the identity of Barnabass until just now. Politely informing Teriven that the nature of the business between Leeds and Barnabass is private, known only to the trade-baron and rogue trader, will be enough to forestall any further attempts for information.]
Amber and Sara; When Everette and Demetrius both depart the shuttle, you look from Slavek to Gabrien as the inquisitor speaks to the sprint trader. “Do not think you can fool me meister Slavek; we were more than able to facilitate your capture, do not think I or my people so easy to fool. Do not worry, things are nearly concluded, you will be released before too long. Should you try anything until then though, know that I am more than capable of snuffing out your life with but a word.” And with that, Barnabass slowly rises from his chair, extending a hand to Amber before proceeding to follow Sara down the ramp and into the hanger.
The hanger is massive, easily the size of some of the larger sections of the upper hives on Ambers homeworld. The enclosed space feels slightly comforting to the former ganger, though admittedly less so for the healer. Not too far from the shuttle you see Everette and Demetrius speaking to a man in green robes that could only be the dock-master. You can see Methanor, Kreshk, and Grex standing near the landing stanchions of the shuttle, the pilot nodding at you and alerting the pair of mercenaries to your arrival. The trio take their places, with Methanor leading the way and Grex and Kreshk remaining close at hand.
Coming to Everette and Demetrius, you overhear the dock-master mention that he has been asked to escort you directly to Leeds; prompting Amber to cut in. “Then let’s stop wasting time and go.”
[This time around you’ll notice fewer of these from me; they are generally here for prompting or choices to be made. I don’t think you need any major prompting from me here, but any questions feel free to contact me about and ask. Also, something to note is that there will generally be more for the less combat oriented characters to do in non-combat oriented updates.]
Damnation is paved on good intentions; subtle and sugar coated or blunt and honest
A hero is someone who steps up when everyone else backs down.
Popularity is what people strive for when they lack the strength to be themselves.
Seriously, is it really that hard to write reviews without spoilers?
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