"Reports reach me that it is not just the Hunters I have summoned that move. Factions, both good and evil, are stirring. They all feel the sense of impending doom that I feel. Though they cannont even begin to understand the true nature of the situation, for I myself only grasp a small fraction of it, they can feel that change is in the air. Lines are being drawn, sides are being chosen, and only time will tell which will be victorious."
Exerpt from the personal journal of Vladamir Prokofski
December 13th, 1577
The troll that has engaged you has shuffled backwards, hands clamped to its midsection, a roar of pain ripping from its tusked maw that hurts your ears due to the proximity. You have just a second to glance around you taking in the battle. Two of the Trolls lie dead, their flesh sizzling with mage fire, their bodies pierced by arrows, but around them lie the bodies of 6 Hunters. The rest of the trolls have been engaged, but its seems that the initial defense mustered by the cadre of Hunters is beginning to crumble. Your trolls heavy footfalls bring your attention back into the fight and though you are weary, a prayer of supplication rolls from your lips and you feel as though you are filled with renewed energy, Ammorochious glows more brightly in your grip, a flash of brilliance that causes the troll to skid to a halt, a massive arm flying up to shield its beady eyes. You take the opportunity to rush in, sword flashing. You are able to kill the troll, taking another clubbing blow to your left shoulder in the process, (this is still not an easy fight so make sure you describe it as such). Whatever satisfaction you felt as the beast falls is quickly brought to heel as several of the smaller creatures assail you from behind, taking you in the legs, and bearing you to the ground face first, your sword pinned beneath you.
You are starting to feel a slight bit of lightheadedness as the blood from the wound in your shoulder continues to flow, combined with your difficulty in breathing due to the broken ribs you now have, you find it almost impossible to raise to your feet as the troll charges. Throwing yourself out of the way of the hulking beast, stars explode before your eyes as the pain of the motion threatens to send you into unconciousness. Hauling yourself up to one knee, you draw your crossbow, hoping that you you can get at least a couple more good shots off on the beast before it flattens you. Your shots find the mark, the first merely imbedding itself into the trolls chest, the creature ripping it out with merely a growl, the second howeverl embeds itself in the creatures throat, causing it to falter in its charge. Despite its offbalance approach it makes it to you. As you throw up your hands to shield yourself, a flash of color flies past your vision, accompanied by a wind heavy enough that you feel you should be in the midst of a storm. You see an azure robed man, a metallic staff clutched in his grip, has placed himself between you and the troll. Lightning snaps and cracks, echoed by the flaring him of the mans robes, as it engulfs the troll. For the moment you have hope that you will survive this fight, that is until you see that the display of sorcerery has drawn that attention of two more trolls.
Eira (Lord Ramo):
The troll stalks forward, a slight limp from the stab wound you dealth it causing it to limp, a growl of pain rumbling in its troat at each step it takes. You are set, the best you can hope for is that someone will come to your aid or barring that that you can keep this one occupied to keep the numbers of the beasts spread out. A cackling cry from your left snaps your attention that way just in time to see three more of teh smaller beasts rushing for you, the first on you just as you bring your dagger to bear, slashing its throat. You almost cry in surprise as your hair is ruffled by two objects streaking past your head as two arrows blossom from the each of the remaining beasts heads. Despite the fact that you have been saved from these small creatures, you cry out as a vice-like grip closes around your middle and you are lifted off the ground. The troll brings you close to its tusked maw, the stench of the orafice almost enough to make you retch, as its nostrils flare taking in your scent. You stab at the arm, furiously trying to get the beast to release you, but it seems that now that the troll has its prize it does not intend to let you go.
Livoc (Romero's Own):
You are momentarily stunned at the disappearance of the two hunters that seemed to be the focus of Bellog's magic. Bellog however screams in rage and something about the way he stares at the new comer makes you think that it is possible the young man managed to counteract whatever dastardly magic the Ogre Shaman tried to cast. These thoughts are shortlived however, as Bellog began to throw more of the small creatures around him back into the fight and faced with the option of being flattened by the maddened ogre or attacking the hunters, the creatures surged back into the fight. You have the option of bringing your skills to bear once more on the small creature who are still quite numerous despite the fact that a large number of them have retreated from the battle. If you choose this option you are able to kill 4 more of them, taking a vicious bite to your forearm in the midst of the battle. The second option is a bit riskier for you: You can follow the Young new comer as he streaks through the battle field on direct collision course with the Bellog. His sword flashes out and slays the smaller creatures with ease as he runs. If you choose this option get with me and I will fill you in on what happens.
Bishop Anders (Anilar):
The line of hunters seems to snap to its senses as you bellow, your eyes tracking the Young New comers path through the carnage to the Ogre, Bellog. From where you sit, you see that you could flank the Ogre easily as his attention is locked on the New Comer. You also have the option to stay in the fight with the smaller creatures whose numbers seem to be thinning or to jump into the fight with the Ogre, a potentially fatal encounter. If you choose to stay in the fight with the smaller creatures you are able to kill 4 more. Either way you choose to go, let me know as there are reprocussions to either decision.
Knowing that if you dwell on the disappearance of the two hunters for long you will be overwhelmed by the mass of small creatures that rush at the line of Hunters anew at the Ogre's urging. Your loosed shaft, though hastily shot, finds its mark in the Ogre's shoulder, but if the beast even noticed the offending arrow it did not show. Moving back up the rows of seating, you try and get a better vangage point to fire over the head of the other hunters. It seems that you weren't the only one to get the same idea and soon you are joined by a contingent of Hunters bearing ranged weapons. As the arrows and stones and the occassional fire balls streaks down into the sea of creatures, you notice that despite their heavy losses the continue to come. You are afraid that your position is going to be overwhelmed, the creatures a mere 10 feet from the firing line, when the air around you begins to tingle. Looking quickly around you notice that four men, all dressed in matching grey cloaks, silver swords shining in the fire light that dots the amphitheatre have taken up positions around your firing line, two on each end. The beasts that swell forward seem to break on an invisible wall of force. You are taken a back for a moment, before one of them calls to the line to continue firing, laying into the beasts with his silver blade. To your surprise, your next shaft streaks through the barrier, as slight blue flare of light marking its passage, into an awaiting beast on the other side. You will continue firing until you are out of shafts, each arrow finding its mark.
Alexander (Lord of the Night):
You begin to come out of the haze of unconciousness that had gripped you and the first thing that assails your senses is the scent of springtime and the song of birds. Sitting up slowly, your head threatening to split in two, you take in your surroundings. You seem to be in some sort of glade, the trees here are greener than you could imagine, the scents fresher, the bubbling of the small brook that traverses near by almost musical. Getting to your feet you find that there is a single way out of this glade, save for if you decide to walk down the stream itself, and as you make your way towards that exit, apprehension gripping you, you find your way blocked, by a massive shadow. As the caster of that shadow emerges into the glade, you find that it is a massive brown bear, walking on its hind legs. You catch its eye and deep in those dark pools resides an intelligence that rattles you. Something about this beast speaks of great age and knowledge. Therefore you are little surprised that it begins to speak, "Welcome to the realm of Summer Wizard." Its voice is deep, but resonates with multiple tones as if it is more than one person speaking, yet it rings with power and surety, "I am Gaea and I have been tasked to bring you to the Summer Lady." You know for a fact that you will need to tread lightly. Encounters with the Fae are tricksome to begin with, but one of the Queens of the Summer court? What could she possibly have to speak to you about. Gaea turns its back on you, drops to all fours, and begins to lead the way out of the glade. How you react is up to you.
The blackness of unconciousness begins to fade and your awareness of your surroundings begins to stir your brain into a semblance of functionality. You awake to the scent of grass and trees, as they would smell just after the rain, the sounds of birds singing in the trees that are around you, and the chittering of small animals that rest in the branches that fill your vision. Sitting up slowly, your head pounding, your body still tingling with the presence of magic, you find that you sit in a glade of such beauty that your apprehension grows almost immediately. Nothing natural could be this beautiful, this vibrant. Taking in your surroundings, you find that there is only one way out of this glade, but before you can make your way in that direction the buzzing flutter of wings behind you takes your attention. Spinning around, you find that a faerie, about 3 and a half feet tall has come to rest on the soft grass, its large too black eyes fixed on you, its stare unnerving. It will not speak and after a few seconds you decide that perhaps it is just curious about you, so you decide to take your leave. However as you turn to make for the exit you had seen, you find that it no longer exists. How you react here is up to you, but if you decide to speak with the Fae get with me via PM and we will work out the conversation.
Senses still reeling from the defeaning discharge of your pistols, you stumble a little off balance as you reach one of the walls of the chamber. The area you have made it too seems quieter than the rest of the battlefield, the heavy fighting located in the center of the large room and off to the west of where you are. You are able to see the massive Ogre to your left, surrounded by the Smaller Creatures that mill about its feet, and you see the vivid flashes of magic and sense its workings in the air, but you cannot see the effects such magic has. To your right you see that a large group of hunters is attempting to fend off a score of Stone trolls, many of the human warriors becoming overwhelmed by the monsterous beasts. You have a choice as to which battle you engage in. Please let me know which battle you decided to get in on and I will inform you of what happens based on your choice.
[Karak, Rems, yoyoyo, and Tyranno- If you all are planning on continuing with the RP get with me and I will add an section for you in the update. If I do not hear from you I will not continue to include you in the updates.]