"The Knights of Pythia have their work cut out for them. Hunters from all corners of the globe have assembled and are entering the city. These humble brother's from an order as old as the church itself have done all that they can to keep these men and women out of view, away from the prying eyes of the Holy See. Theses so called leaders of the church are blind and ignorant. Thinking themselves untouchable, indispensible. They do not know what lurks outside of their domain, salivating, lips quivering over fanged maws, waiting to destroy what they have so carefully maintained. These Hunters, will they believe me? Will they see the signs for what they are? I hate to think what would happen if I fail......"
Exerpt from the personal journal of Vladamir Prokofski
Sebastian (Tyranno the Destroyer):
April 11th, 1578
, Bishop Sunesen (Anilar):
, & Eira (Lord Ramo):
As Brother Giordano stoops slightly to get his large frame out of the small side door of the massive cathedral, he draws the hood of his habit up over his face. He holds a finger up to his lips indicating that silence would be prudent now that full night has fallen on the Holy City. Despite the creatures of the night that are sure to start making their presence known, the heart of the Catholic Chuch is not the friendliest place in the world for Hunters not connected with the Church itself and prying eyes are everywhere. Giordano leads you all down a series of narrow alley ways leading west away from Il Jesu further into the heart of the city. Despite the fact that you are heading closer to St. Peter's Basillica, the streets that Giordano leads you down are cramped and dirty. You hear silent footsteps approach, then retreat. Whether it is Giordano's presence or the menacing air that clings to your party or the blades visible on Sebastian's back, cut-purses and strong-arms shy away from you. As you approach the great Tiber river, Giordano cuts down a series of stairs leading down to the bank of the river. He follows the river for a few moments and brings the group to a stop just underneath one of the colossal bridges that spans across the swift flowing waterway. Leading you back up the slope of the bank to just under the beginnig of the bridge he halts in front of a large round drainage gate. Fishin in his pockts, you hear the jangling of keys, Giordano produces a small ring and selects one before unlocking the pad lock on the grate itself. After ushering you all inside, he roots around in a small alcove to his left and produces three torches. Lighting them from a small ember box he motions for you to follow. Regardless of your feelings, trepidation, distrust, or excitement you follow and soon the passages show you where you are really heading, the endless labyrinth of passage ways and chambers that span the undercity of Rome, The Catacombs.
& Henry (HOGGLORD):
: You two share a look, before setting off with the plain habitted monk. Despite his earlier interest the mage who was with you has disappeared into the gloom of the gathering night. Apparently dealing directly with an arm of the Catholic Church was not what he had in mind. Perhaps you are relieved not to be in the presence of a mage? Perhaps your feelings and thoughts toward him are ambivalent, the monk's destination foremost in your thoughts. Keeping the monk's back in clear view, you follow him down several side streets, before leaving the main roads all together. You are beginning to think that this can be nothing more than a trap, your hands floating towards hidden weapons when the monk stops. Looking around you can't help but think that this is would be a poorly selected site for an ambush. You are standing in a main intersection of what appear to be merchant footpaths. The monk, quickly moves toward a set of stairs that lead below street level, stopping at a door that appears to lead into the basement of a run down bookstore. Digging into the inside of his habit, you both flinch at his sudden movement, blades coming halfway out of sheathes before he holds up his hands in a show of submission, showing you a large metal key. He points to the lock securing the door, before sliding around you, calm despite the danger he knows he is in, and unlocks the stout iron bound oaken door. Ushering you inside, still showing a complete disregard for your weapons should you still have them drawn, he will lock the door behind him. Despite the fact that building above you is quite large, the room you have entered is small, a mere ten by ten room of stone blocks, unadorned save a small chest next to the door and a set of stairs that lead down into shadow. Opening the chest he hands Edward a torch, taking a second for himself before wordlessly lighting them and heading down the stairs into the gloomy darkness. You follow and soon the passages show you where you are really heading, the endless labyrinth of passage ways and chambers that span the undercity of Rome, The Catacombs.
: The monk, despite being pressed against the wall, a dagger at his back, suddenly pushes up from the wall with surprising strength. As he moves, despite your attempt to stop him, spinning into you, the voluminous sleeve of his habit snapping around the blade of our dagger with a flick of his wrist as he moves. With a sharp jerk he snaps your arm rigid, putting reverse pressure on your elbow, tearing the dagger from your grip while simultaneously pushing you away to create distance between the two of you. He calmly drops your dagger to the ground, eyes locked on your face, hands out to his sides gesturing that he means no harm, but ready in the event you charge him once more. "Seniore," he says slowly, "It is you who have come seeking information and a meeting with Prokofski, not I. I will not be threatened, if you wish to follow you may do so, but if you do sheathe your weapon for I am no threat to you. If not, God be with you my son." He turns down an alley, swiftly travelling away from you. You have a decision to make: Do you follow the monk who clearly is more than he seems? Do you try and find another lead to Prokofski's whereabouts? Or do you write the whole thing off as a waste of time and go back to what you were doing before you heard of the summons? The choice is yours. [Yoyoyo hit me up via PM with your choice and I will give you the rest of your update depending on what you decide to do.]
Alexander (Lord of the Night):
By the time you make it a hundred feet from the tavern full night has fallen. The monk ahead of you shudders slightly, something causing a chill in the man that you either do not feel or choose to ignore. He pulls the cowl of his habit over his bald pate, settling the shoulders of the heavy brown cloth into a more comfortable position. If you didn't know any better, you would think that he was settling the leather of a weapons belt into a better settling ride. Something about this Brother screams that there is something more to him, beyond his appearance as a devout Catholic. Gazing around, taking in your surroundings as the monk leads you into a warren of twisting alleys and rarely traveled footpaths. Oddly the monk leads you through the open gateway of a cemetery and quickly winds his way among the headstones, statuary, and grave markers to a large mausoleum in a far removed corner. You are intrigued by this man, the swiftness of his stride and the surety of his movements tell of a life as a soldier, not a peaceful monk. You can't help but think that you may be walking into an ambush as the man disappears into the darkness of the ornate stone building. As you enter you see him in a rear corner, standing near an ornately carved sarcophagus, something about the way he touches the features of the woman carved in marble speaks of personal loss, but without further pause he depresses a stone in the floor that seems to sit a bit higher than the rest, but only by the barest of margins. slowly with the grating rasp of stone on stone, the heavy crypt slides back revealing a set of stairs down into a shadowed hallway. Grasping one of the torches set in a brazier on the wall, the monk gestures for you to follow before disappearing into the darkness below. Soon the passages show you where you are really heading, the endless labyrinth of passage ways and chambers that span the undercity of Rome, The Catacombs.
Your earlier trepidation at entering this underground realm is soon banished by the aura of peace and comfort that falls upon your shoulders. The area that Friar Giuseppe leads you through are truly works of art. The crypts and mausoleums adorned with protective symbols, both modern and those older than time. You find it odd, that here in the heart of Christendom, that the old rites, the pagan rituals still hold sway. Friar Giuseppe for once is quiet, even the boisterous man feeling the presence of the contented dead all around him. Giuseppe slows, randomly in the middle of the hallway, as if he is deciding something before he blurts out, "I think there is something you may want to see my lord. I was unsure whether we would have time to visit the Chapel, but I brought you this way on the off chance." He slides down a passage that until you were upon it you didn't even see. At first you are impatient at the interruption of the seemingly unfocused Friar, but as your steps follow in his path, a feeling of rightness, of purpose and understanding fills your mind and heart. You know beyond a shadow of a doubt that you are going in the direction you are meant to. You can see up ahead that the narrow tunnel you are in opens up into a larger room, but you cannot see more than that beyond Giuseppe's bulk. You are first met with confusion as you see excavating equipment, brushes, shovels, and scaffolding dominating the south end of the room. It looks as though the people working on restoring and clearing the room of the rubble of a fallen ceiling, have uncovered a forge in the rear of the room. You have no idea what a forge would be doing in a realm dedicated to the dead, but turning your attention to the front of the room you are met with a sight that fills your eyes with tears of joy. In the front of the room are three kneeling figures, dressed in flowing robes covering armor all carved from the finest gold veined marble. Their hands are out stretched, held out to a figure carved from the same marble of a regal papal figure standing in front of a cross that is conspicuously missing the form of Christ, where the nails would have been, empty holes. You approach the kneeling figure on the very end of the line and looking at his hand, if you drew Ammorochius your blade would fit perfectly into the grove in his outstretched palms. Dumbfounded you turn to Giuseppe his face beaming, your unasked question plastered on your face, "yes my lord, this is where your blade was forged."
, Livoc (Romero's Own)
, & Johan (Rems):
Noemi slowly turns to face you Johan, in her eyes the pain caused by your distrust. "You think me naive Johan? I have been practicing my craft since before your father's father was born." The room cools, the shadows around you taking on a menacing air. The feeling of the presence of thousands of other souls suddenly descending upon the room, the ectomancer's ire drawing the shades of dead closer, more visible. Your magical senses are on fire, the power the mage in front of you wields surprising all of you. As soon as it begins the feeling lifts, the light in the room returning to normal. Looking at Noemi she seems composed, no sign that anything had just occured. "I act under the authority of the council young mage, think you that we would sit in our towers while the some power beyond our understanding seeks to end life as we know it. The things of which Prokofski speaks are of great import to the White Council.." She takes a deep breath, as if trying to convince herself of the truth of her next statement. "Signs indicate that someone seeks to pierce the veil. To reach beyond the Outer Gates. I need not tell you what that would mean for the world around us." She fixes her glare on you once more Johan, "Do you seek to question me further? Or are you satisfied that this is indeed the business of the Council." Turning to Cormac she says, "Indeed, those that Prokofski gather's are from all walks of life. Warrior, scholar, rouge, and mage. The matter is serious, we will need the best to deal with it." Finally turning her gaze to you Livoc she says, " I agree, it is time to go. Follow if you want, stay if you want. The decision is yours." [Rems, Serpion, and Romero- PM me what your character is going to do. Do you follow Noemi or does your character decide to stay behind? Based on your PM I will provide you with the rest of your update.]
& Freja (Karak the Unfaithful):
I will need to see a post for last update before I can move you along. If you get to the point that you have stuff for last update, send me a PM and I can get you the rest of your update.