Following the succesful completion of the first two, here is the third installment of my series.
In this RP, we will be returning to the Scythes of The Emperor
(link) and their unfortunate circumstances. Players will take the role of one of the scarce few marines left in the chapter.
I have tried, and will continue doing so, staying true to their history for the most part. I have already made a few changes and as mentioned in my last rp the setting is after
any and all "official fluff" for them and so I will being doing as I wish with the chapter and characters. Upon you reading the warhammer wiki article, this is where the Scythes have come into my series:
The group of Scythes that are said to have left Miral before the last stand at the Giant's coffin were the last remaining company's worth of marines. They are said to have been going around the Ultima Segmentum finishing off Hive fleet Kraken's splinter fleets and remains as well as gathering up recruits while doing so to rebuild the chapter. In ABTN 1, players had taken up the role of Black Templars who went to a 'tau owned' world to extinguish some odd remnants of Kraken. This remaining group of Scythes eventually showed up, as NPCs, and helped venquish the Tyranid forces while the Templars focused on the ever stubborn Tau.
The wiki article explains that 300 or so new recruits were gathered during their campaign against Kraken's hive/splinter fleets and had become scouts or battle brothers since the fall of Sotha. I felt it was logical to assume that losses were taken in their constant battling of Kraken splinter fleets. Between those and the losses incurred in ABTN1, I began the start of ABTN2 saying that about 100 marines remained. Several Scythes of the Emperor fell during ABTN2 upon the world of Ferim while combating the anomaly Hive Tyrant and its forces.
This left them with about half a company's worth of marines, and no more new recruits. Another piece of the puzzle I decided to add was that all of the chapter's librarians have been lost in some way or another. So, the end of ABTN2 left the Scythes being content enough with their revenge against the Tyranids to calm down and focus on rebuilding the chapter. However, with no librarians any recruits that pass physical examination have no way of being mentally examined for taint. The chapter also has no current chaplains, one techmarine (named Laikus), a senior apothecary (Alexander) and only one other young apothecary (a player who rose to the title in ABTN2) named Niko.
The remaining Scythes of the Emperor are particularly concerned about their new recruits being tested for taint because another of the players began ABTN2 as a loyal, long term veteran marine (Astelan) who ended up becoming a traitor by choice. He was granted some of the gifts of chaos by one of Tzeentch's neverborn demons. Astelan had no intention of becoming loyal to Tzeentch though, instead intent on using the gifts of Chaos to begin his chapter anew. Coincidentally going along with what the wiki article describes, the players were mostly either one of the new recruits (scouts while Sotha was destroyed) or veterans dating back to the Damocles Gulf war. Astelan was one of those who strongly disliked the new generation and longed to see his chapter return to its prior state of glory. He was ultimately killed, through the joint effort of some of the Scythe players and a handful of Mortifactors who originally responded to a call for aid from the Scythes in battling the Tyranids.
A couple other things of note, I decided to make the current leader of the Scythes named Lord Sotha. It could be the same marine the wiki article describes as leading them now. It matters little. Whatever his name may have been before, I had him decide to change it to honour their homeworld. The Scythes still travel in the battle barge, The Heart of Sotha
. Also, I have a character named Tobias. He is not meant to be the same mentioned in some of the 'official' fluff.
Now, you should take a look at my final post for ABTN2
, which summarizes the end of the RP.
Now onto the present
This RP will start early in the year 16.M42, barely more than 20 years since the loss of your homeworld and just over 15 since you left Ferim. The chapter has been busy finding able bodied recruits. You and your brothers have seen no action outside of normal battle practice and the occassional firefight with indiginous populations to prove you are in fact gods amongst men and worthy of letting potential recruits volunteer to leave with you.
Niko, being in charge of physical examinations, has allowed 32 boys to pass on to the next stages. However, the next stage requires mental examination and time is of the essence. For even in a year's time some of these boys may no longer be fit to begin implantation processes. Lord Sotha has come to distrust psyker's since Astelan's becoming one and betraying the chapter. Besides, even if they found a Librarian from another chapter who would help, the risk of him seeing into the Scythes' minds and finding out about Astelan's heresy is far too great.
Lord Sotha has instead come up with another plan, seeking the aid of the Black Templars still crusading near Tau space and Ultramar that the Scythes of the Emperor have fought with twice now. They have no psykers among their ranks for their own distrust and hatred of them. Their renowned chaplains will be able to examine the new recruits for taint instead. He plans to return to Ferim to meet them, believing it to be a familiar location in the area, discreet from other Astartes chapters as well as certain Scythes' wishes to check up on the planet. When they arrive, Ferim will quickly prove to not be the secure and familiar world they had hoped for in the slightest.
Before they return though, a unanimous decision has been made to make a heart aching detour back to their dead homeworld in order to retrieve one of their long lost brother veterans, who has been travelling outside the galaxy with an established rogue trader since before the Fall of Sotha. Not knowing if the marine is even still alive or intends on returning when was scheduled, the Scythes with so few numbers left decide to take the time to find out.
You will be stepping into a suit of power armor belonging to one of the scarce few Scythes of the Emperor Space Marines, placing yourself inside his battle helm and taking on all of the glory and hardships that come with it. His personality, opinions, decisons and all the rest will be yours to make, and shape, along the way. You are about to step onto the battlefields of a war that your dying chapter cannot afford to wage, with no clear or single enemy, all while desperately trying to keep a devastating secret hidden, praying to the God-Emperor that the Black Templars by your side don't shove their swords through you at any moment. You might watch your leaders, brothers, and possibly even yourself crumble in mind and body. One thing is for certain, the choices you make and words you speak will have consequences, for better or worse.
Template: I am looking for maybe 7-8 characters. I know of three people (there may be a 4th but havn't spoken to them) who are returning players, assuming they still intend to do so. Post order does not matter to me. I will choose the ones I feel the best about.
: 36-375 years old please.
: Don't have to include the fact that they are really muscular and such, aside from being a space marine what do they look like? Also, some detail about the power armor you wear, but no errant armor, sorry. Customizing the armor with markings, scripture, or anything to have it better suit your personality is fine and encouraged as long as it is kept logical. I will say if I wont allow something.
: Going along with the current fluff, you will each be armed in a manner that attempts to make each individual marine as efficient and versatile as possible. The chapter cannot afford for each remaining marine to have the normal, codex astrates roles. You will all be carrying the following blessed weapons: A bolter, a bolt pistol, a chainsword, a combat blade. No grenades. There will be times in the rp when other weapons may be involved. Your bolter rounds are standard issue unless I state otherwise.
: pretty self explanatory
: a bit of their role during the fall of Sotha and how they managed to stay alive fighting Kraken's splinter fleets for several years or any significant events that happened to them during. Any real history after that would be in the confines of my last two installments of this series.
(The main reason I ask for the personality and background sections is to help me determine which players I want to take, so quality over quantity please. This can be long if you want, the more developed your character the better, but dont just write a ton of stuff just to write a ton of stuff... We are here to make a full fledged story in the action thread, not in recruitment)
Keep in mind the chapter has few left, so It would make sense for your charcaters to be very familair with each other. However, I understand that you have yet to interact with them yet, except for returing characters of course, so if you can come up with a reason why your marine isnt too familair with the others I am okay with that. Perhaps the loss of the homeworld put your character into a very aloof state for example, losing their whole squad or pretty much their whole company even. Or perhaps they have been so fiercely focused on battle practice and training in order to better seek revenge for what has happened that they haven't made much time in getting to know new marines on a very close level. One thing is a definite must though whether you add it to your character sheet or not, all of you will have heard of one another and have fought with one another before. So if nothing else, the other players' names are well known to you.
Please respect my role as GM. If not its no biggie, as the section's moderator and I have much respect for one another.
I take my RP threads pretty seriously. I put in a lot of effort trying to make them good in hopes of getting similar effort back. If you are unwilling to read others' posts or type more than a couple of sentences, this may not be your kind of rpthread.
for post length I am setting no minimum or maximum. Rather, I will tell you if things are too long or too short. Here is a good general rule of thumb though. A one to three paragrpah post I would normally consider short, assuming each paragraph is 4-5 sentences. Too long is harder to define, as sometimes a lot needs to be said or thought or done so I will just let you know if I see someone who I feel is putting too much into single posts. If you come back to it in a day or two and cant even get yourself to look at it its so big, then its probably too long.
Time for posting: I am more concerned with getting quality posts than I am getting them quickly but keep these things in mind: its no fun when one post comes in per week or longer. No one will remember whats going on or be able to get involved enough to care anymore. 'I would post, but I havnt thought about that charcater in over a month...." Also, the longer the rp takes, the more likely certain players will have things come up in their lives that make them too busy. Sometimes if the players have created very good characters the loss of one can be irrepairable. There is no way for me to know if you have the ability to post in a timely manner. Upon posting a charcater sheet, this is something you have to decide and that I have to trust.
Please tell me, if possible, if you know you are going to be absent for a long period of time or intend to drop from the rp.
You can post multiple times per update, but it tends to only be necessary when interacting with other players or NPCs.
Guess I have to say it, no god modding.
I run my rp based on text alone, no numbers, no dice. My intent is to have interesting charcaters in an interetsing environmet with interesting goals. A story written by multiple people narrated by myself, essentially.
If you all have questions or concerns for each other or myself, use the PM (private message) feature or post in the recruitment thread.
Try to pay attention to detail, and try to add it yourself.
A note on humor: I dont like goofy, slapstick humor to show up. The mentality of certain Ork players comes to mind. I will not say that marines cannot have a sense of humor, I dont believe that at all. But, part of role playing a character is trying to feel out what that charcater would really be acting like in their situation/enviroment. I would imagine most humor in 40k settings would be dark, ironic, satirical, sarcastic, violent, poking fun/picking on eachother. Stuff like that.
I want to mention that maybe about half way through this rp, I plan to take it away from a straight line, constant hour by hour day to day type of timeline or flow that most rpthreads tend to follow. Instead the timeline will start becoming a series of scenes. By the time this happens, characters should be established well enough where things will remain interesting, perhaps even more so with the ability to randomly seperate and combine certain players and NPCs into different scenarios with eachother. I also feel that this will be the best way to really capture the feeling of being involved in a full out war and drawn out conflict.
Lastly, there will be times full of action, and there will be times full of next to nothing but standing around talking, or even just thinking. An action scene, a conversation, or a moment to ponder should all be seen as equal in potential for getting in good posts and creating development for your character.
Once character sheets are in players can use this thread for whatever, but until then please no clutter.