Dark Heresy, 40k RPG, Design Notes and review? - Wargaming Forum and Wargamer Forums
Roleplay Games For the discussion of all Roleplay Games.

LinkBack Thread Tools Display Modes
post #1 of 1 (permalink) Old 07-11-20, 04:23 AM Thread Starter
Junior Member
Join Date: Mar 2020
Posts: 3
Reputation: 1
Default Dark Heresy, 40k RPG, Design Notes and review?

While at GenCon I got to speak for a while with one of the developers of the game. We talked for a while on system and differences and similarities between DH and WFRP.

One of the core differences is that while in the Old World, you can start off as a Rat catcher, and work your way in to becoming a Knight of the Inner Circle, Wizard Lord or High Priest of Ulric...the adventurer in the 40k universe doesn't have the same social-climbing ability. You start off as a Hive ganger juve...and in 20 years, at the end of your life likely, you'll still likely be a Hive Ganger.

In the WFRP system there is a lot of career-hopping, but little in the way of depth WITHIN a career for diversity. If you want diversity in WFRP, you change careers.

In Dark Heresy however, this is handled quite the opposite.

In Dark Heresy, the Character careers will have a lot of customization available within them to make a wide variety of characters, within a single career. You may be a former guardsman, but now you can tool out that guardsman career in to becoming a cool sniper guy, or a close combat monster, or have depth in any number of ways...within the same career.

Also, weaponry in 40k Dark Heresy is going to be very lethal. A Bolter round will very likely kill you. A Meltagun will almost certainly kill you. A lasgun can most certainly kill you. Everything...can certainly kill you. Remember, 40k weaposn are based on Marine Equivalents, and for the most part (at least for a bit) nobody is going to be a Space Marine. There IS a Deathwatch book expected next year though.

I believe the expectation that the adventures will be largely investigatory, searching for and hunting down cults and heresies as junior retinue for an inquisitor and that sort of thing, and combat will be the garnish, not the whole meal (and in a universe as deadly as this, believe me, you don't want to be a mere human in combat with these weapons, in these environments).

Thus far I'm stoked about the system, and the setting. A lot of the old familiar parts of the system will remain the same. The core mechanics are the same.

Last edited by Dave T Hobbit; 07-15-20 at 11:17 AM.
TrevorGage is offline  

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Fiction, Art and Roleplay Game Discussion > Roleplay Games

Quick Reply

Register Now

In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Please enter a password for your user account. Note that passwords are case-sensitive.


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:


Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

For the best viewing experience please update your browser to Google Chrome