Here are a few antagonists I threw together.
A’LAIN MOIER, THIEVES GUILD STEWARD
- After the purge of the guild by the sentinels of Tyr, most of the remaining members fled south to the Nekra lands. A scant few decided to stay and change things back to the old ways, and keep things out of the public eye. One of these men was A’lain Moier, noble son of House Moier of Sember. He was exiled from the house by his brother, to prevent competition towards the house seat. He might have left the house, but he never left Sember. Using this indignity, and his will for revenge, A’lain and a select few brought the guild back from the ashes to the small, efficient unit it is now. Successful, and more than that, without the murderous and careless ways of the earlier guild incarnation. A’lain himself is quite the gentleman, as are the few ranking members around him. He never loses his calm or strikes out upon a person without proper reason. He is however, a brilliant tactician and a thief of no small merit. That ledger you may have misplaced, or that coin you dropped? It wasn’t your fault, it was A’lain.
KARL TANE, ROSEROCK DRAGOON
- A tall, thin, yet hard-as-steel man, Karl Tane, is the bane of all who oppose Roserock’s doings. He dresses in plain, dark, high quality clothes, that give those around discomfort to look at. He was raised in the streets of West Gate until his early teens, where he was enslaved and sent to Sai’Brom’El for training in the arts of war. Upon arrival in Sember from his years of training, he heard of his master’s demise by a rival, and his subsequent freedom. After a quick stint in the Thieves Guild, he was snatched up by the black hand of Roserock and put into service as their enforcer. He has yet to fail.
LADY AIA RELLAHRA, MATRIARCH OF WEST GATE
- This cruel woman is not only the ruler of this hellish port city, she is also the high priestess of the church of Beshaba that lies within her walls. Her lifespan has long exceeded the human norm, which regretfully has seen the destruction of many villages, the exploration and colonization of Beshaba-worshippers in the far west, and the secession of West Gate from the North Weald Territories. The city of Marsai is in a constant struggle with West Gate, as they worship the Goddess of Misfortune’s twin sister, Tymora, who is her complete opposite. Her personal soldiers are the most feared rogues around.
WILDMEN OF THE NORTH WEALD
- Part old clans of the forest, part vagabonds and criminals, the wildmen of the great weald are a constant thorn in the side of the northern cities. Their rivals, the Knights of the Thorn, are constantly on the move to thwart their attacks along the northern tradeway. They are separated into familial clans, with the outskirting clans allowing outsiders to join through ritual initiation. Each clan is led by an eiljer, who in turn looks to a higher-blooded clan leader for leadership. Their attacks have increased in number by three times over the last decade, leading some to believe central leadership has taken over.
CULT OF NEPH
- The dark goddess Nephthys, queen of death, has many small cults scattered around the Nekra Desert. A few small cells have expanded into foreign lands to sow entropy, but the goddess’s reach doesn’t extend far beyond her sun-bleached lands. These cults over-extend themselves and eventually cause their own destruction, break apart, or fall back to known lands and cells. Her eye is set on the Nekra city of Nephaksha, where her guile and lies spread openly and without resistance. Her cults wear the deathshead-over-khopesh symbol on their garb and artifacts.
- The not-so-secret, loosely organized fraternity of rogues and thieves of the north. Founded ages ago by an excommunicate nobleman who wrested his families fortune back through illicit means. From those proud, gentlemen-thieving ways, sprouted a criminal enterprise of enormous magnitude that was eventually brought down by the church of Tyr and its sentinels. It now exists as an ad hoc fencing and black market operation that changes leadership and membership routinely. A minor nuisance to the cities as of now, the surviving members of the purge still await to lay their wrath upon those that ended their reign, while the current members have returned to the old ways of the guild.
- This mercenary contractor, if taken at face value, is a sterling, stalward organization that deserves nothing but respect. They keep great contacts, don’t force influence upon the governing groups, and generally hire the best for the job. The truth is much more tarnished. The public faces of Roserock are just that, and the hooded, secret chairmen of the company like it that way. The nefarious and informed know Roserock as a sanctuary for assassins and despots, whose contracts are taken by the worst men and organizations.
Last edited by Wrath of Khaine; 07-01-08 at 11:07 PM.