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post #1 of 10 (permalink) Old 05-01-13, 10:32 PM Thread Starter
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Default I need help with D&D storyline

hi everyone,

I've just started DMing for our D&D group and i need help coming up with the main story line for the quest.

The premise for the quest line is that an ancient dragon has been awoken by a necromancer and is attempting to take over the world (as usual) however i need help coming up with ideas for mini quests for the PC's to do to help them defeat Timmi (the affectionate name given to the dragon)

Thanks for any help

Khrone

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post #2 of 10 (permalink) Old 05-04-13, 09:53 AM
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in the 3.5 rulebook there's a d100 quest generator. although I cant remember if its for main quests or little ones. What kind of areas are they interacting with, towns... forests... are there lots of people, no people...

Also, you could decide if there is one sure fire way of defeating the dragon or making him a lot weaker (killing the necromancer or destroying something that giving him power or whatever), which could be attained through a chain of small quests. Or maybe you could have lots of optional quests that all have some sort of reward at the end. Then depending on if they want to continue using the characters for other games, make the rewards generally good or just tailored to the specific scenario if not.

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post #3 of 10 (permalink) Old 05-04-13, 03:25 PM
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Quote:
Originally Posted by khrone forever View Post
hi everyone,

I've just started DMing for our D&D group and i need help coming up with the main story line for the quest.

The premise for the quest line is that an ancient dragon has been awoken by a necromancer and is attempting to take over the world (as usual) however i need help coming up with ideas for mini quests for the PC's to do to help them defeat Timmi (the affectionate name given to the dragon)

Thanks for any help

Khrone
and the lords of the underworld?

seriously though, there's a whole bunch of ways you can break this down. much like azwaz said, you could do a chain of quests that lead up to acquiring either an item or knowledge that will help defeat the dragon. maybe its a specific spell to weaken the necromancer's hold over it. maybe you have with you a professional dragon slayer who knows near enough all there is to know about killing dragons and would love a chance at helping to kill an undead one. maybe its even an artifact that held some significance in the dragon's life and that would destabilise its form or somethinbg. the brilliant thing about d&d is that the possibilities are quite literally endless
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post #4 of 10 (permalink) Old 05-04-13, 09:42 PM Thread Starter
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thanks guys, i might have to get a version of the 3.5 rulebook, as we are going off the 4e rules.

the main storyline is that the dracholich-ish thing, is summoning spirits from the other planes to inhabit the bodies of the dead, basicly zombiefying them.

however with the stronger bodies (those of dead heros etc) are possessed by a stonger spirit and retain some of their old powers etc.

a quest to find the dracholichs phylactery might be a good one aswell

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post #5 of 10 (permalink) Old 05-06-13, 04:44 PM
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Hi Khrone,
Just to ask: Do you have any experience of dm'ing? Or DMing for D+D ? or in 4th ed? What about the players?
Also, it depends what level everything (PC's and NPCs') is.
Is the idea for everyone to be high level right from the start? Or is it a huge quest starting from levels 1-3 (for example)?
Also, is it a long term "keep doing it until it's finished" quest? Or only for a certain duration?

Do you know the major stuff yet, e.g.:
Is the dragon hidden? Or do people know where it is, but they're just not powerful enough to stop it?

You could have previous adventurers who fell foul of it...maybe they knew what attacked them and were looking for the same dragon but it beat them or stopped them in other ways before they got close to it?
Or maybe they were looking for someone else, but it was secretly one of the dragon's servants, so the dragon got involved and helped stop them, but they never suspected the dragon's involvement?
Even just one set of previous adventurers could be a whole load of quests just right there.

Also, Dragons are supposed to be really intelligent and machiavellian...plots within plots, not just "CGI flame everything and fly around a bit until they get hit in the face enough" critters...so they probably use intermediaries to get things done (especially if the main dragon is having to concentrate on rituals or spellcasting in order to bring it's nefarious plans to fruition).
If you have an idea of how it gets the spirits, then this leads to questions you could think of such as:
Who does what as part of the evil plan? (Does the dragon not trust anyone to summon things, so they have to do it themselves? Or do they have a henchman or cult who does it for him?
If they use others, the PC's can follow / intercept / bribe / force them for information? Can they be "persuaded" or are they too fanatical to back down?

What effect will it have if they are stopped?
EG the dragon has to look for a new apprentice? Or it needs new raw materials and has to try to acquire them in which case the PC's might find clues to this and trace it to the dragon?
Or maybe this gives them clues to find out what the items materials are used for & giving them an idea about what this part of the plan is?

Any thoughts?

Urgently trying to trace any living relatives of Private Sam/Samuel "Jock" Wilson (Black Watch, No. 6 Commando, UK Army Service ID 2764432, died 10.06.44). Any info/suggestions gratefully received.

"Mockles! Pent on silpen tree, blockards three a-feening. Mockles! What silps came to thee, in thy pantry, dreaming?"

Please check out the HOES (Heresy Online Stories) threads and vote for the tales.
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Last edited by andygorn; 05-06-13 at 05:04 PM.
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post #6 of 10 (permalink) Old 05-06-13, 05:04 PM Thread Starter
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i have DMed before, for a variety of games, 2 of they players have played before, one being as experienced as me, the other 3 have not played before, but have good knowledge on how it works.

the idea is that it is a massive quest line taking them from level one to 15 ish

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post #7 of 10 (permalink) Old 05-06-13, 05:15 PM
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<Whoa, I just got a deja vu hit there!>

Not everything has to be about the dragon...keep people guessing about what's connected and what isn't.
You probably know this already, but you don't need to have everything perfectly mapped out in advance (& it's actually a better experience for everyone if you don't), just as long as you keep it at a good pace and let people explore what they want to do freely (as opposed to things like obvious "plot hints").

I'd really recommend getting a look at The Bard's Handbook for AD+D 2nd Ed...it's great for thinking about personality traits for important NPC's...they're people too.

Also, know your players and their characters and get good descriptions and motivations and backgrounds from them:
Families? Hobbies? What do they do when not adventuring (i.e. only very rarely will you get a career PC who does nothing else apart from whatever is takes for them to "level-up"). What sort of things are they interested in? Not every Rogue wants to steal everything in sight.
Not every Cleric is pious and never leaves their cloisters.
Not every knight is 100% honourable and lives for combat but nothing else.
These will give you loads of options to tailor the storyline to what your PC's do and want from life, making it better for the players, as you are taking notice of the effort they've put into their backgrounds and so everyone gets a better experience.

Urgently trying to trace any living relatives of Private Sam/Samuel "Jock" Wilson (Black Watch, No. 6 Commando, UK Army Service ID 2764432, died 10.06.44). Any info/suggestions gratefully received.

"Mockles! Pent on silpen tree, blockards three a-feening. Mockles! What silps came to thee, in thy pantry, dreaming?"

Please check out the HOES (Heresy Online Stories) threads and vote for the tales.
More feedback = better stories for everyone.

Last edited by andygorn; 05-06-13 at 05:28 PM.
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post #8 of 10 (permalink) Old 05-06-13, 07:23 PM Thread Starter
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the advanced storyline is that timmi is summoning vestiges (basicly spirits) into dead bodies to cause zombies to cause confusion, while higher level vestiges make up the main evil characters.

the zombie plague is a cover up, timmi wants to posses the angel that is bound to this world and ride her body into the higher reaches of heaven and posses a god there, to do this she (timmi) needs to summon both the angel and a deamon to open the gates to the other planes (only both of them {the angel and deamon} are powerfull enough to open the gates to reach the higher levels of heaven/hell) while distracting the rest of the world enough to not stop her

I am waiting on the characters backgrounds at the moment, so that will be usefull.

There is also a range of consequences of killing the angel or deamon, none are perfect solutions.

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post #9 of 10 (permalink) Old 05-07-13, 07:03 AM
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man... level 1 - 15. That sounds pretty epic. Your going to need a lot of quests to fill that gap aren't you! Maybe you could think of certain bullet point quests they have to hit as they make their way through the campaign, which reveal the next bit of the story and also give them a significant bump in XP, like 8 or something so there's one ever 2 levels on average. Then worry about the filler quests on a session by session basis. Means that the really important stuff you have already and you have plenty of time to think about, and those quests will help you think of your filler quests.

So maybe you start with things like rescue a boy stuck in a celler or stop a bar fight... then by level 6 your basic filler missions are venturing into tombs for powerful artifacts, or escaping the clutches of a giant. Your story may end up writing itself once you have your main level/timeline quests.

Oh, I don't know how you feel about this but you could always put some evily aligned missions in there, if you think there's anyone in the party who might be up for it. I find it unrealistic when every opportunity is for a saint. Why cant there be something really cool and useful that belongs to someone... and you could really do with it but you know they are not parting with it willingly, maybe its a family heirloom. I don't mean like a mission to punch as many children in the face in 1 Turn as possible... its evil, but draw the line somewhere right? : )

Well I hope your finding any of this helpful, started writing quests yet? Wish I had a group locally I could play with.

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post #10 of 10 (permalink) Old 05-09-13, 07:01 AM Thread Starter
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ye, i have some major storyline events planned, but not written down yet. so I'ill come up with them soon

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