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post #1 of 44 (permalink) Old 02-27-11, 04:06 AM Thread Starter
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Default Blood Ravens, 4th Company Reporting

A while back I began a project log about my efforts to create a new Abaddon model for my forces. I had a really great time and enjoyed the feed back I got at each step of the project. Now I'm beginning a new project log.

I've been playing Dawn of War II quit a bit recently. I admit, initially I was annoyed that it was more of an RPG style system them an all RTS like Dawn of War I had been. But you know what, I paid good money for it so I played it. I grew to enjoy it. The characters are memorable, is perhaps more then a little annoying, and the story was put together well enough to make me feel like I had some investment in my troops but the game play was smooth enough to not be lost to the story.

And so, I've fallen. I've been inspired to create a Blood Ravens army based on Dawn of War II. So with that in mind I am announcing the formation of my project log: Blood Ravens.

The key point for Dawn of war II were the characters, including the force commander (whom represents yourself). I want to build the characters themselves. So allow me to introduce you to the characters:

First we have Captain Garvin Toriel, recently appointed Captain of the Blood Ravens 4th company:

This is the force commander you play through out Dawn of War II and Dawn of War II: Chaos Rising. While you can equip him with dozens of different armor styles, including terminator armor, and outfit him as a bolter specialist, close combat expert, or supporting unit I think I'm ultimatly going to go with Terminator armor mainly because the way I played him, he fought from the front.

Next we have Devastator Sergeant Avitus:

A gruff individual, he got on my nerves a lot through out the campaign. He is extremely vocal is his disdain for any non-space marine and even more so about his hatred for non-humans. He is constantly berating the Imperial Guard for their "weaknesses" and frequently voices his questioning of the reason to be helping them (Where is that "bitch-smack Avitus" button when you need it?). None the less, he can pour a ton of fire power onto a target.

Then we have Scout Sergent Cyrus:

Arguably the eldest of the main space marine characters, Cyrus served with the death watch before returning to the Chapter as a trainer. Fiercely loyal to his initiate students, Cryus is principle responsible for the next generation of Blood Ravens. (This is going to be a counts as Telion.)

Next we Tactical Sergeant Tarkus:

Resolute in the face of danger, Tarkus' ability to think clearly under fire and hold the line provided me with a serious advantage on several missions. Later his ability to be equiped with Terminator armor allows me to use his 4 man squad to hold an area while my other 3 squads eliminated another threat.

Finally we have Assault Sergeant Thaddeus:

Hot headed and impretousness, I found him really annoying in the beginning of the story.
"A quick jump, a few grenades and we'll have it." (Um... no. You'll have a face full of Dakka-dakka from the orks and I'll be shy one assault squad. Leave the tactics to the commander kid.) But love him, or loath him, his speed coupled with the abilities he gains latter on made him a favorite option for fast moving attacks.

Obviously, the focal point for each of these characters will be the faces. So I will need to convert the faces to resemble their digital counter parts.

Force commander Toriel and Tarkus I think will be the easiest. Toriel just needs the head with the squad hair cut from the devastator box while Tarkus is a stern faced bald marine (What marines player doesn't have a dozen of those heads in their bitz box?)

Avitus will be more of a challenge. I'm not sure what to do to achieve his face. Initially I was thinking of the head from the devastator box, again with the squad hair cut, but now I'm thinking the exposed head from the command squad set will work better. using green stuff I can build up the hair and the scar on his face along with the... whatever that is around his head. Bionics?

Cyrus is the real challenge. I'm not aware of any space marine head that looks like Cyrus and likewise I'm not away of any 40k head with the Commander Riker beard on it. I'm open to suggestions here. I know I'm probably going to need to green stuff the optics, so that's no real issue there. And green stuffing hair isn't much of a problem either. The real catch is that Cyrus appears to have a very thin head. Perhaps something from the High elf range? I don't know. Suggestions?

Beyond the characters is the color scheme. I'm in the process of developing the paint scheme I want to use for my Blood Ravens. So far I've figured out 2 recipes and completed a test model for one of them.

the two paint schemes I've come up are:

1)
Red Armor:
Scab red (2 coats)
1:1 Scab red: Red Gore First High light
1:1 Red Gore: Blood Red 2nd High light
Badab Black wash
Metal Areas:
Bolt Gun metal
Badab black wash
Bone Areas:
Kommando Khaki base coast
4 coats Bleached bone
Eyes:
Knarloc green basecoat
Snot Green High light
Scorpion green High light
Skull White dot

2)
Red Armor:
Red Gore
Devlen mud wash
Metal Areas:
Bolt Gun metal
Badab black wash
Bone Areas:
Bestial Brown Base Coat
Graveyard earth
4 coats of watered down Bleached Bone
Eyes:
Knarloc green basecoat
Snot Green High light
Scorpion green High light
Skull White dot


Here's the test mini for the first paint job:



there is a reason I'm trying to figure out multiple paint schemes by the way. In Dawn of War II: Chaos Rising, they introduced a Corruption system. Based on certain acts you took, or certain pieces of wargear you use your squads may become corrupt and begin to lean toward Chaos. I want to make a note of this in my army but in a subtle way. Basically I want to have an alternate paint scheme that is still blood ravens, but is darker. Kinda like Midnight Blue compared to Regal blue sort of darker. It's still blue, but the midnight is undeniably darker and in truth you probably wouldn't notice the difference in color unless an example of each was standing next to one another for comparison.

So.... I guess that about wraps me up for right now. I need to pick up a few things to continue my development of the army plan but I won't be able to get those until Monday.

As always, Thoughts, comments, criticisms and suggestions are welcome, and encouraged. I'll be updating this project as I make advancements in my plans.

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post #2 of 44 (permalink) Old 02-27-11, 04:15 AM
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Well I have to say this is a great start to a project log. The first marine looks pretty good, I look forward to seeing you start creating the other marines.

On a different note, has anyone else noticed that the voice actor for Cyrus also does the voices for one of the guys in Bullestorm. I don't have the game but I watched a trailer for it and I'm like, hey I know that guy.....

Praise the sun!
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post #3 of 44 (permalink) Old 03-01-11, 04:21 AM Thread Starter
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I've decided to magnetize some of my troops, for a couple of reasons. First, it will allow me to try different load outs, swapping a flammer for a melta gun or a Missile Launcher for a Heavy bolter, with out needing to have a seperate model for each. The other reason is cost. Well, this is kind of the same point but I'll be able to represent several versions with a single model versus needing several models. Look at a tactical squad:

7 Marines with Bolters. ( No need to magnatize)
1 Marine that may have one of the following:
  • Flamer
  • melta-gun
  • Plasma gun
1 Marine that may have one of the following:
  • Heavy Bolter
  • Missile Launcher
  • Lascannon
  • Multi-melta
  • Plasma Cannon
1 Sergent that may have any two of the following
  • one Chain Sword
  • One Power Fist
  • Combi-weapon
  • Storm Bolter
  • Plasma Pistol
  • Power Weapon

That's seriously like 30 models to represent all the options. Where if I magnatize the Heavy weapon, Special weapon and sergent, I just need the parts for various options and with my bitz box, I feel pretty confident in having the majority of parts I would need to accomplish this.

So I'm going to magnatize 3 members per each squad.

For those that are following this work log and want to see how I'm going to magnatize them, please read on.

I'm going to need 2 magnets for each point of connection. So I need to make note of how many points of connection I will have.

With the heavy weapon guy, I'm going to need 3 points of connection. The Right arm/Shoulder, the Left arm/shoulder and the back/pack. So that's 6 magnets.

You can see by this diagram I'll need to place one magnet in each of the arms and another in each of the shoulders. I'll also place one magnet in the back of the upper torso and another in the inner section of the back pack.

The special weapon trooper will only need one point of connection, and that's the right arm. You may be saying "Wait a minute. You need to change both arms." Well, no. I don't. If you think about it, the left arm is just holder the front of the weapon. And it's an open hand. I just need to change the arm holding the weapon. So I'll need to set magnets like so:


Lastly the sergeant. Baring the possibility of making the heads removable, which is an idea I'm entertaining for reason I will go into later, the sergeants will need 2 points of connection, one on each sholder so I can swap out the arms for the various weapon options.


I just ordered the magnets. For those interested, I ordered magnets from K&J Magnetics. I've worked with Rare earth magnets before and free confident I can get away with using the smaller sizes in all the connection points I'll be doing. I ordered a package of 100 of the D201-N52 magnets. I'll be sure to post a step by step of my efforts once the magnets come in.

Now, I had mentioned that I was thinking about making the heads removable. That's half correct. In Dawn of War II, there are a lot of equipment options. Just because Tarkus begins with power armor, doesn't mean you can't give him Terminator armor later on. The Commander can be given a jump pack like wise. So I'm considering the possibility of making the head for each character model removable so I can equip then with different armors if I choose to. Not totally sold on this idea just yet, but it's an option I'm thinking about.

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post #4 of 44 (permalink) Old 03-01-11, 05:42 PM
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Sounds a little fiddly to me, but Im sure it could work! Really looking forward to your Cyrus, he was my fave in the game!
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post #5 of 44 (permalink) Old 03-01-11, 05:56 PM
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Looks like an interesting project. Your test mini looks very good. Look forward to seeing more!
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post #6 of 44 (permalink) Old 03-01-11, 07:32 PM
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Looking really good so far buddy - got the colour scheme nailed down by the looks of it.

I'm a great fan of magnatising as it makes the models go further and imho is just a more cost effective way of building an army. (he's says currently magnatising a stormraven).

Looking forward to seeing how it pans out for you as I think putting magnets on space marines would test anybodys patience.
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post #7 of 44 (permalink) Old 03-01-11, 07:40 PM
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Dang, you stole my idea!

It seems like you have put a lot of thought into this. I hope you dont have a problem with me stealing your color scheme. I have no idea how to paint them, and your list of paints sounds reasonable.

[Flerden] 9:05 pm: Why the hell can't he just go offline if he goes to watc tv?
[dark angel] 9:06 pm: It is Doelago, we will never know
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post #8 of 44 (permalink) Old 03-01-11, 09:55 PM Thread Starter
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Well we'll see how it turns out. I ordered the magnets last night. They'll probably be here next week, which coincidentally is spring break for me (I swear that was not planned!). I went through my bits boxes last night and pulled out bits for the vast majority of options I'll need in the tac squad. I've got a heavy bolter set, Plasma Cannon set, and Lascannon set sitting in a pot of simple green to remove the paint from them as I type this. Mean while I've got plastic parts for the Multimelta, the flammer, and about 3/4 of the options for the sergeant set aside in a bag. While I'm tempted to actually full out balls to the walls crazy and make a part for every possible option on the sergeant... yeah do I actually want to invest the time in making 2 arms with storm bolters? Though if my opponent lets me use a pair of bolters as a twin linked bolters with inferno rounds...

As another update I took a suggestion someone made over on B&C and used the head from the Dark Angles veteren sprue to make the head of Avitus.



I'm gonna try and pick up a tactical squad box later this week. That will give me the material to build the squad next week.

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post #9 of 44 (permalink) Old 03-01-11, 09:57 PM
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i LOVE the idea! i would have liked to get my bloodravens more like the indame ones ( the rimless shoulder pads and stright edged rebreathers) but im cheap good luck
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post #10 of 44 (permalink) Old 03-03-11, 10:56 PM Thread Starter
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And I present to you the Singing Trio of Space Marines!


No, just kidding. I've completed a test mini for each of 3 color recipes I've come up with:

#1:
This one is the most basic of the three.
  • Red Armor
  • Chaos Black prime
  • Scab red base
  • 1:1 Scab Red: Red Gore highlight
  • 1:1 Red gore: Blood Red high light
  • Badab Black wash
  • Bone
  • Kommando Khaki Base
  • 3-5 coats of watered down Bleached bone

#2:
  • Red Armor
  • Chaos Black prime
  • Red Gore Base
  • Devlen Blud wash
  • 1:1 Red gore: Blood Red high light
  • Bone
  • Bestial Brown Base
  • Graveyard Earth
  • 3-5 coats watered down Bleached bone

#3:
This one is based on a recipe I found on Heresy-online.
  • Red Armor
  • Chaos Black prime
  • 1:1 Scab Red: Dark Flesh base
  • 1:1:4 Dark Flesh: Chaos Black: Water (Wash)
  • 1:50 Scab Red:Red Gore highlight
  • Blood Red High light
  • Bone
  • Graveyard Earth
  • 3-5 coats watered down Bleached bone

What do you all think? The last one looks a bit darker in comparison to the first two and I think I'll look at that when I do the corruption of the Blood Angles. I've been toying with the idea of doing the odd weapon or part with a faint red glow to it to represent the corruption of the chapter. A more glowy red might look better contrasted against the darker scheme.

As an additional little update, I've also made a series of army templates to use when I build the actual army lists. They don't actually do anything, but I think they look cool and help pull the army together a bit more:











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