Fluff: A system hidden for centuries to the Imperium was the last known location for a splinter of Hive Fleet Cerberus before vanishing, never to be seen from again. Hailing from this world is a chapter erased from the records of history, completely unknown to the commanders of the besieged worlds as they dropped from above to wreck havoc on the Imperium's enemies. Mistaken for the Lost and the Damned the Inquisition trailed them until they came across their homeworld, a world named Esoterra that had been consumed by warp storms less than a decade earlier. The volcanic world inhabited by the chapter made for an intimidating invasion prospect, having used xeno tech to bury themselves within the planet and use the xenos themselves as laborers the chapter made it their home. Though the chapter was only 150 marines at the time the molten rock covering most of the planet was daunting enough.
Rumors flew around the Inquisition as to the origins of these marines, were they the descendants of one of the legions who had been struck from history? Chaos marines from the warp storm? Renegades? No one knew. After much probing the Inquisition obtained a sample of the chapters gene seed and were surprised to learn that they successors to the legacy of the Dark Angels. They also knew they had spent considerable time in the warp, but found the astartes free of all taint and corruption. Once notified, Grand Master Azrael sent the remainder of the available forces, including the entire Deathwing and Ravenwing, to the system to investigate the chapter, fearing that the Fallen had notified outside forces of their past. Upon arriving they were greeted with open arms from the new found chapter and after investigations and thorough screenings by the Dark Angels Interrogator-Chaplain the young chapter was deemed pure and equal sons of the Lion. It was also deemed that the secret was safe for now.
What remained hidden from the Dark Angels and the Inquisition alike was the true origin of the chapter and the initiation rituals involved in the chapter. Not only did they know first hand the events at Caliban but had been visited with visions of the Lion and the Emperor alike bringing them here under Balthial, a Fallen Angel under a different name executed three millenia ago in the Rock. Balthial came to the kingdoms of Slaanesh after being cast from Caliban, himself being caught in melee with the Assault Marines during the invasion and bombardment of Caliban, and was bred to kill the emperor that turned on him. He was intercepted in this by Azrael and was tortured and executed for his past. His soul was immediately intercepted by the Emperor before he could be devoured by chaos. It is uncertain how exactly he returned to the mortal realm but when he did he did so with the same timing as the other marines in the chapter who had been overwhelmed by visions of the Primarch El' Jonson and visions of the Emperor. After beating back a splinter of Hive Fleet Cerberus and subjugating the Demiurg who had crashed into the mountains of Esoterra they dug into the mountains and carved out a base. Shortly thereafter the marines fell into a coma lasting weeks. Exactly what happened during this time is also a mystery but the souls of the marines were purified and mutations fell off, stunted and rotting. To this day, in the ceremony that elevates the Sons, scouts, to Brother the Son falls into a coma and their souls are believed to be given to the Lion and the Emperor in the warp as a sort of purgatory before returning several days later.
However, memories of the Chapter Master were also given to them and is an addition mark of dishonor among them. During the time in the care of Slaanesh the marine was given a deep kiss, which haunts the memories of the chapter. At a trigger, especially when fighting Slaaneshi forces, all the marines lose control and go into a rage, seeking to destroy the object or being that caused the memory. However, the change is not permanent and can be overcome once the stimulus has been removed. Many a strip club was destroyed by a passing unit and thus the chapter puts much effort into staying away from populated areas and guard USO camps.
The traits of the Dark Angels are well pronounced in the chapter, rarely communicating outside the chapter, leaving out key information, and when speaking being impeccably brief.
If you don't care for fluff, skip to here
Ok so that was a long background for an intro. Anyway, I'm building the 3rd Brotherhood (that is, company) and enough of the Deathwing and Ravenwing for a 2k pt game with a small portion of the 3rd coming in.
List to build as is:
Guardian of Reapers Nathaneal (Belial)
Guardian of Hunters Mika'el (Sammael)
Deathwing Reapers (Lightning Claws, TH/SS (2) Heavy Flamer, and Chainfist) (x2)
Ravenwing Hunter Support (x2)
Tactical with Rhino
Land Raider Crusader (x2)
3rd Brotherhood units
6 Tacticals w/Rhino
2 Assault Squads
2 Devastator Squads w/Razorback
2 Sniper Squads w/Razorback
2 Predators, Dreadnoughts, Vindicators, Whirlwinds
So here's the scheme I've got. Yes, I named them. No I'm not going to give a monologue about each individual when they get turned into a pile of slag on the board.
Anyway, this is the first scheme, no shadows or highlighting yet.
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This is also going to be somewhat of a long project as my income is not very high atm. Currently aiming at one a month.
Thoughts on scheme?
Thoughts on best basing to go with the scheme?
Thoughts on fluff are welcome but I want to get this mainly to painting and thoughts regarding that.
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So a word of warning: by the time I get around to touching things up I'm generally tired of staring at that unit and things tend to get left at the point where they look good on the table, but look like crud on camera. I'll circle back around eventually. I think.
Gideon is more or less done, though I would like some thoughts on him before I submit him for the painting challenge.
Needs touch ups.
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