Hello, everybody. Now i am starting Space Marines. The chapter is the Sons of Iron
. They are a iron hands successor, and are going to be very "dark gothic". Their symbol is a broken cog, and their colour scheme is torquoise and red. I will use the Space Wolf codex, because the rules fits the chapter better.
I started with a space marine battleforce, from which i am going to build (some minis are built) 10 templars (grey hunters with ccw's and bolt pistols) and 10 neophytes (grey hunters with bolters). Scouts are not used in this chapter (The newcomers become neophytes), so they are going to be traded away or kept for later projects. The rhino is a... rhino.
The plastic strip is to make tabard sculpting easier.
Templar with flamer:
The flamer is not attached yet, to make it easier to paint. The tabard looks crap on the picture, but it is better in the reality.
Iron knight: (Wolf Guard)
His arm and head is missing because i don't have the parts i need yet. The packpack is going to be painted separate. It is a regular backpack with a banner from the tactical accessory sprue.
If you wonder what the whole tabard thing is, one of the chapter's status symbols is the Red Robe of Redemption. It is given to everyone that has survived being a neophyte. Some specialists, like Iron Priests and Redeemer priests (Wolf priests) wear other sorts of robes and tabards.
No special commentaries on this one.
You will see a lot of kitbashing, free hand painting and a bit sculpting from me, as this chapter is going to be unique. And sometimes you will see my fantasy stuff too.
Also, when i am going to say something important, i am going to make a big orange line, so your attention gets caught easier when there's something important. Like this:
When you are going to say something important, like giving me inspiration and ideas, use a big light blue line:
Hope you get inspired!