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post #1 of 46 (permalink) Old 06-15-10, 08:34 AM Thread Starter
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Default The Sacred Host of Ibu Shenka

Yes, another ProLogue by yours truly.

For as long as I have collected 40k, in my quirky way, I have always loved the Aztecs and their ways, so naturally I always had a soft spot for the reptillian Lizards of Lustria. Finding myself with access to loose change and being on location to do so, I purchased myself a Lizardmen Batallion, and some Water Effects, to begin my plunge into Fantasy.

As I'm also starting up an Imperial Guard army, I'd like these to be dual projects, one to compliment and motivate the other, if I bore of blacks and greys, I can paint blues and golds, and vice versa.

But I digress so onwards...

- Painting has not yet commenced
- Bases are to be Swamp bases; like this, or something more complex: Cutting bits out of the base, GS-ing a 'cup' under the base covering the whole, painting the base (inside of GS cup as a greenish colour), water effects in the cup.

I want the bases to be 3D whilst maintaing the models at the right LoS height, so this seems to be the most viable way.

-Fluff (the larger section for this post until assembly/painting begins)

Ibu Shenka (a made up god) is the a God of Mystery and Shadow, he is all but lost to time, having been removed from the runes and carvings by the Slann. Unknownst to the Slann, Ibu is crucial in the Old Ones Great Plan, however the reason for his removal was that there had been no spawnings of warriors that bore the shadowy black crest that represented Ibu. Then recently a while a Skink scouting party from Tlaxtlan were scouting past the ruins of Tlax, they encountered groups of Skinks, and later Chameleon Skinks unlike they had seen before.

The 'new' Skinks were on first glance the same as themselves, with teal coloured skin and deep blue scales, it wasnt until these Skinks raised their crests in anger at the intrusion, that the Tlaxtlan Skinks saw the black membrance between the crest and neck of the Skinks. After establishing a mutual distrust the Tlaxtlan Skinks were escorted towards the East Waters, upon reaching the coast, they were led into the swamps just inland from the Tuok River. Here they encountered a strange sub-species of Chameleon Skink, the Skinks still were able to blend into the terrain seamlessly, but in appearence were completely dissimilar to the normal Chameleons. They also appeared to be normal Skinks, sporting the same crest-to-neck membrance unlike average Chameleons, their skin was still teal, but their scales and crest were of the same shadowy black as the 'new'skinks, and their membrance colour was a yellowy-orange colour.

As they moved on, now escorted by more Skinks, and the Chameleons, they came to the ruins of a Fortress, as they neared more and more Lizardmen appeared, all seemed to sport some form of black spawn markings. Upon reaching the base of the Fortress, a Scar-Leader, mounted on a Carnosaur approached, demanding to know why the trespassers had entered the lands of Ibu Shenka. After much deliberation and negotiation the Tlaxtlan Skinks were released and returned to Tlaxtlan, there they notified their Slann of the return of the Shadowed Ones, the Forgotten.

Altun Ha, is the name of the Fortress, 'the Forgotten' call themselves, 'Chosen Shadows' and wait in their territory until they are given the sign to help in their place of the Old One's Great Plan


So they are painted as the normal blue Lizardmen, with black spawn markings,
Skinks are Skinks, Chameleon Skinks are painted as in fluff, all creatures used by the Chosen Shadows (Carnosaurs, Cold Ones, Stegadons) are painted like this

That's all I have off the top of my head for them at the moment so we'll see how we go.

Cheers,
Grish
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post #2 of 46 (permalink) Old 06-16-10, 06:21 AM Thread Starter
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Default Update Numero Uno

I decided on one of my Special Units to be Chameleon Skinks, but the models just didn't gel with me. So I decided to convert some using the Skinks in my Battalion box. So here is the first test model for painting and Chameleon conversion. {the light in the photos isnt good so it's all abit dark}







I'm happy with it but would love some feedback, and the arms in progress, C&C appreciated before I finish the other skinks

Cheers,
Grish
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post #3 of 46 (permalink) Old 06-16-10, 08:50 AM
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I think he looks very chameleon like, great job! What I'd change though is the tail. If you'd look at most chameleons here on earth, most have their tails curled up like this one:



The only solution to get a tail like this is sculpting, though. So I don't know how many you want to make, but if it's more than 5 I'd just keep the straight tails. Or maybe only give the champion a curled tail or something.

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post #4 of 46 (permalink) Old 06-16-10, 09:56 AM
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Something about those eyes bugs me...lol
Suggestion - Perhaps cut them off, drill out sockets and use ickle beads with some sculpting. Have the eyes, sunk in the head/skull. Perhaps similar looking to a T-Rex.
You should be able to get more facial expressions this way. You could ever so slighly make frowns over the beady eyes for example, make them squint/wink.
The base idea sounds cool and should suit the model well.
Looking forward to the updates Grish. All the best,
Dusty
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post #5 of 46 (permalink) Old 06-16-10, 12:35 PM Thread Starter
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Cheers for the feed back guys;

@Bloodthirster: I don't really like the curly tails on the Chameleon models as it is, and some Chameleons have straight tails, plus my fluff says they are not the same as the normal Chameleon Skinks that Lizardmen encounter, non-curled tails may be one such trait. As for numbers there are 10 in the unit plus a Hero.

@Dusty: the eyes as is are MKI as such, so I can simply pluck em off (good ol' Green Stuff) and try to use smaller balls of GS, or as you suggested, drill out the eye sockets, and have larger balls of GS in them etc.
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post #6 of 46 (permalink) Old 06-16-10, 03:50 PM
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I like the eyes, they make it look mad and crazy, which is a good thing. I will be following this project, it's quite interesting and nice to see another fantasy blog.

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post #7 of 46 (permalink) Old 06-16-10, 06:22 PM
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The skink looks very cool with that minor adjustment, i think you could have a really interesting log here


Will we be seeing some kind of Quetzacoatl special character?


My Salamander Logs & Army Showcase:
The Ashbringers 3rd co. ::: Into the fires of Battle:::Army Showcase


Currently Painting:

Landraider Redeemer
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post #8 of 46 (permalink) Old 06-18-10, 06:31 AM Thread Starter
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Right, after having it done for a few days, I've gone back and looked at my skink test model, and I'm happy to say that I'm going to stick to this MK, as it is to scale, and it's only ten Skinks, and they're meant to be different anyway, in short, I'm sticking to what i know works.

Hopefully I can paint up at least another 2-3 Skinks this Sunday, will try doing some batch painting to see how I go. More pics then I guess

Grish
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post #9 of 46 (permalink) Old 06-20-10, 09:05 AM Thread Starter
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Default Sitrep

progress report;

hangovers dont help with painting however I have got 2 skinks GS-ed and primed to be painted, 1 Saurus in progress, a temple guard in progress, and a cold one in progress

no pics for now, possibly tomorrow afternoon
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post #10 of 46 (permalink) Old 06-20-10, 01:06 PM
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Are you planning on gaming with these? If you are, arm most with spears, spears are pretty awesome in big blocks in 8th ed, especially on foot soldiers. Oh, and I've subscribed to this thread, can't wait to see more.

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