Xenobiotic's continual madness (Updated 20160816) - Page 12 - Wargaming Forum and Wargamer Forums
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post #111 of 1276 (permalink) Old 09-20-10, 04:47 AM
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my basic rule of thumb is the swords and the bolter's casing should be the same colour give or take a few details as to taste...

think about it, your working in the 40k equivilent of a weapons shop, your not going to change the colours its going to be rank and file and if the owner so wants they can get off their lazy ass and order/paint their equipment within the unit's SOP

that basicly boils down into, yes, i dig the white chain sword :D

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post #112 of 1276 (permalink) Old 09-20-10, 04:09 PM
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Quote:
Originally Posted by xenobiotic View Post
You have redefined beaky!!! I love it His right foot (in the picture) looks a little large. Not sure if you GSed it from scratch or over the original. Just seems out of proportion from the other foot. Other than that this guy is fantastic!

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I think you might have been better off keeping the blood splatters closer to the blade itself. Granted running a chainsaw through someones chest is going to make a mess, but it just seems unnatural. Otherwise, I think it looks great. The whites are nice and crisp, the browns seem to run pretty naturally. Great work.

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post #113 of 1276 (permalink) Old 09-23-10, 10:13 AM
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nice scheme! Painting white armour can be a bitch, (i had a failed attemp at a white scars tac. Squad years ago, but nice work!

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post #114 of 1276 (permalink) Old 09-25-10, 12:20 AM Thread Starter
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Just a small update to prove I'm not dead (yet).

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Originally Posted by sethgabriel1990 View Post
nice scheme! Painting white armour can be a bitch, I had a failed attemp at a white scars tac. Squad years ago, but nice work!
I know, it's one of things you regret even trying after you've started it! I decided that how I did it at the beginning of this thread would not work out in the long run. That's why I came up with the multi-wash method, now I just need to perfect it a bit and then I'll keep on doing it with the rest of the army.

Quote:
Originally Posted by Pherion View Post
You have redefined beaky!!! I love it His right foot (in the picture) looks a little large. Not sure if you GSed it from scratch or over the original. Just seems out of proportion from the other foot. Other than that this guy is fantastic!

I think you might have been better off keeping the blood splatters closer to the blade itself. Granted running a chainsaw through someones chest is going to make a mess, but it just seems unnatural. Otherwise, I think it looks great. The whites are nice and crisp, the browns seem to run pretty naturally. Great work.
I did repaint those Death Company soldiers somewhat, tweaked the splatter amongst other things. Will post them up again once the final 2 are done.

The problem with the foot was that I originally put the leg up about 1 mm to high, making the connection between the armour and the foot a bit off (making it look a lot bigger than it was). So I trimmed down the foot a bit and added some length to that greave. It looks better now (see below).

Started painting the chaplain, some of you asked for a picture with some paint on (and I do think 2 foundation colours and 2 washes constitutes "some paint"). Fixed the miniatures left foot and greave a bit and I thinned down the birds legs as much as possible. I think he looks a lot better now.

I'm considering painting his armour black with white arms. I want him to be an obvious chaplain but still have an obvious connection to my army (I guess we will see how he fits in):



----

On another side I've been thinking about the death company rhino. I tried to make the X continue down the sides of the vehicle and to be honest it looked like crap. So I came up with another idea - making the ends of the X dissolve into splatter of blood and even though I've only finished one of the four ends of the X I'm liking it!



Now I just have to give the top armour some life with tiny birds, hm.

----

Comments and input are most welcome!

Till next time!

Last edited by xenobiotic; 10-17-10 at 03:05 PM.
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post #115 of 1276 (permalink) Old 09-28-10, 11:37 PM Thread Starter
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All right, here we go again. Lots of things going on, as usual. I'm trying to paint at least a couple of hours every day (which reminds me how slow I am at this seeing as I have yet to finish of even the miniatures I'm working on). I guess I won't be able to achieve my October deadline, well well..

I've been doodling on my chaplain, aching to see if it will work out. But the birdfeet have been mocking me, so I started to redo them, leaving the left arm of for easier access. That did not stop me from painting what I could:


I am however not sure on the black. It might clash to much with the other miniatures in my army - but it's hard to tell when lacking one arm. I'll push on tomorrow meaning hopefully I'll finish him (along with the bases on the death company miniatures I've already done). Safe to say I won't be doing any radical changes in the colour scheme but input is still welcome!

----

We've started up the campaign I mentioned earlier. I was given responsibility of the thread (to keep track of each other while the campaign goes on). We are currently 3/5 matches played in round one. You can see what's done so far here. I'm mostly responsible for the fluff part so input about that would be welcome. I'm not a very well read player so there might be many faulty facts. Funny thing is that the name of the planet where our campaign takes place on was randomly generated (Korsk II is mentioned in the actual fluff, even if only in passing).

----

Surprise!


One of my friends playing the campaign just started his tyranid army, he's however a notoriously bad painter (can't be forced at gunpoint to paint more colours then 4 on his miniatures) so I've agreed to convert and paint one of his hive tyrants.

So it will most likely pop up more times in this log (just for a bit of variation). Hopefully I can make a Hive Tyrant justice with my abilities.

----

Till next time!

Last edited by xenobiotic; 10-17-10 at 03:06 PM.
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post #116 of 1276 (permalink) Old 09-29-10, 02:38 PM
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The army looks incredible, can't wait to see more. Your freehand work is fantastic.
+rep.

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post #117 of 1276 (permalink) Old 09-29-10, 06:57 PM Thread Starter
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Default Reclusiarch Chaplain Sabinus

Quote:
Originally Posted by general View Post
The army looks incredible, can't wait to see more. Your freehand work is fantastic.
+rep.
Thank you, General

----

The Chaplains of the Brotherhood.

The Chaplains of the Brethren of the Phoenix are specialist officers and spiritual leaders much like chaplains from other chapters. They fulfill the role of being a warrior-priest as well as a guardian which ministers the spiritual well-being of his Battle-Brothers. He works to seek out influences capable of thwarting his comrades faith in order to quench them before they get a foothold. Teaching his Brothers about the values and beliefs of the Chapter and it's rich history is another important obligation. It is from these stories that inspiration can be drawn to help new recruits bond with their fellow Battle-Brothers, seeking to let courage and bravery bloom.

Many other Chapters use their Chaplains as fiery orators in battle, rousing them with words and action. A Chaplains should always be on the front line, ready to empower his comrades. The Brethren have not adopted this stance fully, for in a chapter full of fiery rage they instead let their Chaplains be the calm within the storm. Calming their Brothers until they need their fires to burn with a pure white flame. For rage uncontrolled is chaos, and chaos is taint. One must control fire in order to be truly consumed by it – to be able to be reborn by the caress of the Ember Enraged. Because of this Chaplains of the Phoenix are sometimes compared to calm spectres, black ghosts slowly moving across fields of white and red marines fighting with the Fury of Sanguinus in their veins.

This is the reason for a strong presence of Chaplains within the chapter. Their numbers far exceed those of other Chapters (apart from legions that fell in the time of traitors).


----

Quote:
Words won't purify these heretics, only PURE FLAMES WILL DO!

- Sabinus, Keeper of Feathers at the campaign on Korsk II
----

Reclusiarch Chaplain, Sabinus of the Ember, Keeper of Feathers.
Shown here with his black armour, signature of the office, adorn with a bird skull helmet, worn by many veterans of the chapter. Noted should be the Phoenix Bird on Sabinus arm, affectionately called 'Fervor'. She has been with Sabinus since she was but a hatchling (and have been reborn in pure white fire many times since then). 'Fervor' has been seen ripping enemies apart as their armour simply melt from the touch of her feathers. Many Chaplains adopt Phoenixes of their own as a badge of office and a test of faith and commitment. For it takes the patience of an angel to gain the trust of one of these incredible birds.


----

This conversion definitely has some flaws. First time I attempted to redo feet from scratch - it proved to be very hard to get them right (I'm somewhat happy as they are now, there is a fine line between obsession and insanity). Doing battle damage on black (or in this case - very dark grey armour) was harder then I had assumed. All in all it's good fun and you learn by each attempt.

Should I add some burn marks to the left side of the helmet? Any other input? Comments welcome!

Till next time!

Last edited by xenobiotic; 10-17-10 at 03:06 PM.
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post #118 of 1276 (permalink) Old 09-29-10, 09:53 PM
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A fantastic log. Here are some outstanding examples of modelling and painting. Most rep-worthy.
And burn marks on the helmet ? Maybe just some scorching of the paint. After all, it is Astates Armour



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post #119 of 1276 (permalink) Old 09-30-10, 01:53 PM
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White is an absolute BITCH to paint but you have done so nicely here. Call me impressed.

one thing I want is the ability to split my fire everywhere, it makes no sense that a squad of 10 guard or marines or whatever all have to fire at 1 target with everything, is the guy with the lascannon not smart enough to realize maybe he would be better off firing at the massive tank looming overhead instead of the little man no bigger than a squat running at him, or is that far too complex for the 10yr olds?

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post #120 of 1276 (permalink) Old 09-30-10, 03:06 PM
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It looks awesome! I actually didnt think it would look that good, I'm impressed
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