As well as 40k my small gaming group have started to play a little known game called Relics. As I have bought enough figures for an army and painted none of them I thought it was an ideal opportunity to start my first Plog 😀
I will be using it for the Army Painting challenge for this year so expect to paint at least one unit a month, so hopefully there will be regular updates to this thread.
As an introduction I've shamelessly cut and paste the intro from the Relics page on the manufacturers (Tor Gaming) website........
"The whims of a spoilt King can cause nations to crumble, but the arrogance of the ancients could split the world in half. Some seek decadent comfort in the pain and suffering while others pound the drums of war to fight the oppression. Where will your adventures take you?
The Relics miniature range is a totally unique and original 28mm miniatures range. Each of the races of Relicia has a highly distinctive feel; both in terms of look and play style.
Players can currently choose their forces from the Britanan Empire, the Orcnar, the Vaettir or the Nuem. Two more factions are also being developed at present; one of them is coming to restore order and honourableness to Relicia, while the other intends to spread its madness indiscriminately.
The Relics rule set, the first set of rules supporting the Relics range, is a unit based skirmish tabletop wargame. Here are some of the key points:
Units in Relics can number from a single model (known as Independent units) to nine models. However, generally units with a size of three to six models are the norm.
Unrestricted force composition means you can build those themed forces how YOU want them! Relics doesnít restrict you on the number of a particular unit you can take. If you want to take a army all of a single unit type you can, you just pay the price! The more units of a single type you take, the more expensive they become.
The system uses an alternating activation system. Players take it in turns to activate a previously un-activated unit that turn in their force of their choice and carryout the unitís movement, shooting and casting (if the unit can shoot and/or cast magic) and make their melee attack. This is a major key point to the game of Relics! A unit only attacks in Melee during its own activation, so the order in which you activate units has even more for combat resolution. There is no separate combat phase!
A fast core combat mechanic means the action flows thick and fast. We use a single roll mechanic that looks for double to determine the effectiveness of the attack. No need to roll to hit, then reroll those hits to wound. A single roll is all that is needed."
The above can be found at
Where there are plenty of links for lots of background, including faction histories etc.
I was going to write my own introduction to the system and factions but during the last kickstarter they had which has just finished I found an excellent Blog covering everything I would have covered so rather than reinvent the wheel please see this site for a good description of the system and some nice photos of the figures before they are painted.
If you want to see how the mechanics work Tor Gaming have put a video online at:
I think that should give you guys enough of an introduction to the system. If you want to know more ask and I'll see what I can find 😊