: Thanks very much.
: Thanks for your comment. First off, I don't intend to "sell" you on wargaming the period, so I certainly don't sense any danger there either.
It's about tastes, that's all. My interest in the period is based on several different things beyond the particular kind of warfare. It's an interesting conflict on so many levels from the very top of monarchs, realms and systems wrestling to keep the upper hand, each one for their own interests, with this paper-thin coat of religious struggle, right down to the civilian population who lived through this seemingly endless period of total war. Even worse - a period of war and barbarism, becoming the norm, right at the time of Enlightenment. There's a lot of ambiguity going on, between war being fought with a seemingly rational and well-researched approach, yet being as barbaric as it can get. At the same time warfare changed a lot over the time of the conflict as well. There's a ton of very fascinating stuff going on and last but not least Europe was shaped for the centuries to come.
You're raising some valid points in terms of the warfare of the time possibly being static. However, anything can be boiled down to a very basic level. And even there the very basic challenges of battle remain (command, control, communication). This is very important, as always. And this alone I enjoy about games. Of course this isn't a specific strength of the period either but certainly a factor. However, getting through the enemy lines, creating a weak spot by the use of combined arms and pushing through (or getting repelled and dying horribly
) poses an interesting challenge. Coordinating units on a battlefield of course is a thing in itself. Also, if we're looking at the later battles of the war, the ratio of cavalry to infantry was surprisingly high which can make for very dynamic battles. And certainly the "shock" cavalry tactics wouldn't have been used more frequently again if cavalry was completely useless. Especially in terms of cavalry tactics (including the whole thing about the caracole) I think that there is a lot of additional research to be done because it's one of the bigger mysteries of the period. I'm currently looking for German or Dutch literature on the subject. As for aping Gustav Adolf and bringing lots of cannon - not sure if setting up a number of a certain formation counts as tactic. If you mean bring to bear at a certain point of the battlefield - sure, that was done by all sides involved as far as I know, at least of course with pieces larger than "regimental cannon". The goal after all is doing battles, not using a points list to get "the most" our of an army list. That's not really the kind of game I aim to play.
If you prefer to play fantasy battles that's cool (you mean actually playing Warhammer Fantasy I assume? Or do you play warmaster? Or something else entirely?). I wouldn't dare to say either was better than the other but me, I prefer to keep it historical and with the TYW. Which set of rules one uses is a whole different additional question. So in terms of mechanics, that's up to you and to what rules set you want to use. I'm happy with Pike&Shotte. I got the Father Tilly rules lying around too, hope I get to give them a go some day.
Thanks for the compliments on the minis.
The cotton is only for looks and so we know which units shot and which haven't. What periods and rules sets for them do you like?