like the idea of apoc scale units in more-or-less squad level engagements - sub 2000 points.
the increased scale adds variation without adding randomness which turns the entire "strategy" game into spectacle. the table starts feeling too small. opportunities close in. the end times...
see, i like to feel as if good leadership and wise use of limited resources may produce results - mortals call this "hope".
there is no hope in the face of macro-cannons.
but getting that many guys together for a day of spectacle is also good.
Ha I get where you are coming from Jin, the Macro Cannon is scary but there is something very noble about taking one on at 1500 points and then drop pod army storming it!
Well, I have a pair of vet squads and a command squad for my Airmobile Commando Company now - I played a game with them (no photos sorry) still a bit unpainted, where I lost through losing cypher to a DA librarian and not being able to catch back up! The different colour scheme has been fun to do, as have the yellow lenses and blue fatigues to blend with the scions!
Also, I finished my MOO and found my first Astropath, hurray!
After the destructive, confusing, ridiculous Apoc Game at the local GW (that was awesome fun), I had a second one with a friend who hadn't been able to attend. 4500 points, at my place, and I was GM and one of two players. Well... It was fun... for me... but my poor mate had it tougher than I expected. I think the main problem was that I had enough guard to build a list that big, but he fielded his whole tyrranid army with an allied group of scions and inquisitor and fortification borrowed from me. Cool idea - radical ordos xenos inquisitor (and retinue) test a 'hive mind emulator' on the local guard regiment.
Unfortunately, the guard firepower at long range was immense, and some unlucky rolling saw the 1st turn deep striking bugs wiped from the board, leaving my manticores and basilisks to blast the incoming cc beasties into mincemeat.
I think I'm addicted...