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post #351 of 384 (permalink) Old 10-11-15, 08:08 PM Thread Starter
JUGGERNUT
 
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And now updated with raptor feet:





And a regular CSM shoulderpad. Might have to end up going with these for the sake of practicality:



SUFFER NOT THE PONY TO LIVE.

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post #352 of 384 (permalink) Old 10-11-15, 08:12 PM
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Are you purposefully putting more trims on your Chaos models? Good god man, you're insane!

... I applaud you.
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post #353 of 384 (permalink) Old 10-11-15, 08:27 PM Thread Starter
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Quote:
Originally Posted by Nordicus View Post
Are you purposefully putting more trims on your Chaos models? Good god man, you're insane!

... I applaud you.
They call me Juggernut, after all.

I only have to do, like, 23 or so...

I could build a few more, but I'm short on Thunderwolf Cavalry legs .


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post #354 of 384 (permalink) Old 10-11-15, 10:43 PM
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I'm impressed, and I like the spur effect that the raptor feet give as well!

Iraqiel

Check out my Imperial Guard Battle-Group-in-the-making as it slowly takes form! Located just here:
https://www.heresy-online.net/forums/...my&army_id=705

And my collection of all things - particularly Grey Knights; Guard and Adeptus Mechanicus: https://www.heresy-online.net/forums/...d.php?t=129966
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post #355 of 384 (permalink) Old 10-20-15, 04:33 AM Thread Starter
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And now some concept work on a unit champion armed with an Axe of Khorne:









Need to sculpt the teeth on the skull on his right leg still, in case you're wondering what's going on there.


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post #356 of 384 (permalink) Old 10-20-15, 04:47 AM
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Hmm. The topknotted head looks a bit... distorted, but then that has been the aesthetic GW's been aiming for with its chaos stuff recently, I suppose.

CSM Plog, Tactica

What sphinx of plascrete and adamantium bashed open their skulls and ate up their brains and imagination? Imperator! Imperator!
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post #357 of 384 (permalink) Old 10-20-15, 03:47 PM Thread Starter
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Quote:
Originally Posted by Mossy Toes View Post
Hmm. The topknotted head looks a bit... distorted, but then that has been the aesthetic GW's been aiming for with its chaos stuff recently, I suppose.
It does, and I'm not totally sold on it tbh. I have some helmeted heads from the same kit, and some Skullcrushers heads as well. My only worry with the Skullcrushers heads is that they would look sorta out of place since the majority of these juggerbikers will have the Night Lords Terror Squad helms from FW. I tried merging the two earlier in the thread, I may end up sticking with that.


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post #358 of 384 (permalink) Old 10-21-15, 04:41 AM Thread Starter
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The topknot head is growing on me. I think it looks better and is balanced by the presence of pauldrons and a backpack:



And here are the two I've built so far together:



Now just imagine 23 more of them... and the loss of my sanity. Hmm. Can't really lose what you don't have, in fairness.


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post #359 of 384 (permalink) Old 10-21-15, 05:42 AM
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They look great, looking like a good idea there. Also are you serious about having 23 of them? Thats certainly something to see when your done.

Keeps up the work.



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Dakka dakka dakka dakka dakka dakka dakka dakka BATORK!!!
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post #360 of 384 (permalink) Old 10-21-15, 03:16 PM Thread Starter
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Quote:
Originally Posted by Battman View Post
They look great, looking like a good idea there. Also are you serious about having 23 of them? Thats certainly something to see when your done.

Keeps up the work.
Thanks very much! I really do have another 23 juggernauts/riders. Juggies are built, but the riders aren't. Still trying to figure out how many I want as meltagunners, champs, maybe an icon holder or two, and perhaps some regular bikers.


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