Grrr! Ok life, enough distractions! *sigh* With a plumbing problem mostly sorted out, for now, itís time to get back on track; ah, the joys of home mortgage-ship Ė you donít own it yet, but you gottaí keep it all working. Fun fun! *mutters*
With home maintenance, a holiday weekend out of the city, work at the college, and other random distractions or delays, Iíve lost my focus a bit. However, I do
have my GoFundMe campaign
finally set up for those who might be in a position to make an investment in the future of the studio, and Iíve also started posting images over on Pinterest
for anyone who is more interested in the visuals of Legion Rising and The Dark Works without all the rambling. Both will be getting regular updates as I get settled back into a proper routine again.
Itís time to get out of this funk Iím finding myself in and start pushing outside of my comfort zones again, both creatively and with regards to exposure. Iíve got to get 3D modelling again and get on with marketing the studio more seriously. The next batch of kits is 90% 3D modelled but theyíre going to be larger and consume more materials to produce so Iíve been a bit hesitant; 3D modelling can also be a bit of a trap for me, since I enjoy it so much itís easy to get enthralled by it and spend too much time on projects that are before their time. Expect to see several new kits sooner rather than later and hopefully, the pace will continue to maintain and increase.
On the flip side, Iím getting ready to start contacting some hubs of the hobby in an effort to introduce myself and The Dark Works to a larger audience, with the plan being to tie it in with my next round of kits and models. Any help to spread the word, offer suggestions, input, or feedback would be most welcome. Itís one thing to post W.I.P. articles in smaller corners of the internet but now Iíve got to kick myself in the pants to get out and take this to the next level. Iím eagerly dreading this on some level, but Iíll get over itÖ I think. Not much choice, really.
Being an oh so tempting distraction that Iím better off without, for now, Iím going to put my personal projects on the back burner for the next while. Coming into the final stretch with building, the glimmer of a distant light at the end of the tunnel is starting to become visible. Iíll get back to rationing more time to my personal projects in a while, but for now hereís a little more progress on the Onager Spearhead Detachment for the list.
Holy tons of fiddly bits Batman! Cables, and ladders, and guardrails, oh my! Looks like weíll need to build our way out!
Finally getting close to completing them, and yep, the Onager is a great model, but thereís a reason why the Mechanicus line looks so great, and itís all the flippiní bits-and-pieces that need to be dealt with! The bulk of the build is done, but there are still so many damn bits to actually get it properly finished Iím kindaí glad Iím giving it a break for a bit.
One small tweak to the build so far that Iím particularly pleased with is adding the additional Heavy Stubber under the hull in the provided groove. Itíll need a bit of scratch building to connect it in a more complete way, but itís all mostly hidden from sight so itíll be a simple enough job. Iím also going to replace the reactor on the back, the convex detail on the weapons, and the armour plates on the legs with custom 3D printed bits similar to the Dragoons, but thatís another article for another day.
With the Kastelan ĎBots cleaned up and ready for assembly these are the last of the models required for the first 1,850 center to the collection. Once these are done the final stretch really is to get paint on the second half(ish) of the army. Iíve got some close combat units waiting their turn and already have an urge to get back to the Knight/s to add some additional flexibility to the list, but Iím really looking forward to getting this main block done.
I managed to damage the rear hull plate on one of the Onagers and figured Iíd roll with it and add some more superficial damage to the model.
I have a rule that when I drop something, I donít roll my chair as I try to find the bit I just dropped. Odds are slim, but soon-or-later you will
roll over the component you just dropped as it lands in a blind spot behind the wheel of the chair. Sure enough, I was lax and managed to do just that, flattening half of the rivets and imprinting the cement floor texture into the part. The rivets I can replace, but it looks like this one is going to be an experiment; I had planned on adding some dings, dents, and scratches to the feet of all of the Onagers but since this happened I figured Iíd rough this one up some more to see how it turns out.
Iím of two minds about it at this point. Iím worried that Iíve overdone it and Iím not going to like it once itís painted. Or, that Iím going to like it too much when itís finished and want to do more with the same treatment. In an attempt to get somewhat authentic looking minor dents and scratches I was very careful how I applied the damage. Itís a bit of a time-consuming process so I want to see if I can make it work before I subject other models to the process.
I knew I wanted custom decals for this project, but I wasnít looking forward to doing all the layout, thanks to my hobby-OCD.
I canít really completely finish the models until this step is done, so I had to get it over with soon-or-later. The small is 4x4mm for infantry, the medium is 6x6mm for light vehicles/íbots, and the large is 8x8mm for larger vehicles/íbots. Iím also working on a second sheet with the complete Atrum Laboris icon including the cog and text in various sizes and iterations for general use, but Iíve only just started work on that sheet. A somewhat tedious but necessary final step that will soon be done.
More updates coming from the studio soon, as I administer the rights of activation to Servitor Solus and get back to making the next round of new kits. Time to get over the anxiety and get things really going. Iíve got the skills, tools, and ideas, what the heck am I waiting for? Stay tunedÖ