I really want to follow the GK paint scheme. But I would love to do some shading and highlighting to help them stand out. I dig the silver. And would love to try to put some blue into the over all finish.
What I origionally intended was to keep my GKs modular. The only items magnatized would've been the heavy weapons. Although the more I read the more I see people sticking to Psycannons and psyammo.
No I wasnt going to go nuts and use every bit. I was thinking long term bang for the buck. quick swapping of heavy weapon systems based on what I thought I would need against what ever fight I was going into, versus the cookie cutter psycannon/psyammo build.
I believe I spelled it out in my second post in the thread
I see. Well then I'll give some opinions on what I think of your thoughts in that second post, I just wanted to make sure I knew exactly what you wanted to do before I offered anything.
Your idea for the Strike Squads and Purifiers is good, they'll be the base of a lot of solid lists.
The Terminators haven't really been nerfed, just changed. And with those changes are the difficulties of changing to a new edition. Grey Knights and their Terminators are still feasible in 6th, so I think you'll have fun and be a force to be reckoned with.
Dreadnoughts work well as long ranged support, so that part is totally doable.
The DreadKnight is a good beatstick for Greater Daemons, Monstrous Creatures, and anything else big enough to be a hassle for your standard troopers.
Overall you've got a good game plan here, can't wait to see your army painted up! I'd like to try an Inquisitorial Retinue army sometime. Just seem interesting.