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post #11 of 17 (permalink) Old 07-19-13, 12:22 PM
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Originally Posted by NimbleJack3 View Post
There's actually a white desk lamp pointed straight at the miniatures from above and in front.
Your best bet is to not have a white background, it tends to make the camera read the amount of light off the background, you want it to read the light off the mini
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post #12 of 17 (permalink) Old 07-20-13, 06:17 AM
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Nice work so far man, Deathwatch is loads of fun!

I agree with the others, have a go at highlighting the black armour, it really makes them pop from a distance. If you don't fancy edge highlighting go for a medium grey and source highlight, then use multiple black washes to tie it into the base colour.

This was my original line up for deathwatch, the devastator, assault and tactical marines are just edge highlighted and the librarian had the highlight and wash.


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post #13 of 17 (permalink) Old 07-20-13, 08:20 AM Thread Starter
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Nice work so far man, Deathwatch is loads of fun!

I agree with the others, have a go at highlighting the black armour, it really makes them pop from a distance. If you don't fancy edge highlighting go for a medium grey and source highlight, then use multiple black washes to tie it into the base colour.

This was my original line up for deathwatch, the devastator, assault and tactical marines are just edge highlighted and the librarian had the highlight and wash.
I think just the edge highlight is too much for what I had in mind. Your assault marine looks like he's got silver armour trim, rather than a series of sheens on the edges.


I primarily play WH40KRP, but I also model and paint both as a hobby and for playing pieces.
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post #14 of 17 (permalink) Old 07-22-13, 05:09 PM Thread Starter
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Here's an update - finally got to try out edge highlighting. I wasn't happy with the result.

Best case scenario, it looks like the armour is dusty if you squint.
Worst case, it's a miniature with paint smeared on the edges.

I find washes give a far easier and more precise shading effect, as the surface tension pulls it into corners and keeps it there until the medium evaporates. Highlighting just doesn't work for me, both as a technique and to look at. I don't find much issue with un-highlighted black armour, as the slight gloss of the acrylic paint provides enough reflective definition for me.
Attached Images
File Type: jpg 2013-07-23 01.56.17.jpg (226.6 KB, 7 views)
File Type: jpg 2013-07-23 01.56.58.jpg (269.3 KB, 6 views)


I primarily play WH40KRP, but I also model and paint both as a hobby and for playing pieces.
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post #15 of 17 (permalink) Old 07-22-13, 05:50 PM
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I too dislike highlighting black. When I did for my Death Company, I used real thin grey highlights. This angle is likely the best example of it. I have to work on my picture taking, sorry for the glare.


Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #16 of 17 (permalink) Old 07-22-13, 06:59 PM
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Originally Posted by NimbleJack3 View Post
Highlighting just doesn't work for me, both as a technique and to look at. I don't find much issue with un-highlighted black armour, as the slight gloss of the acrylic paint provides enough reflective definition for me.
Truth to this. In general I find that Black "highlights itself" pretty well.

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post #17 of 17 (permalink) Old 09-27-13, 03:05 AM Thread Starter
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Here's an update to clear the cobwebs. I've settled more on the Techmarine's layout and I've made changes to a couple parts so they fit together easily. The chestplate is still under review - the Mk.8 chest doesn't give enough space for the helmet I've chosen and the Mk.3 (?) doesn't look enough like a Techmarine's chestplate to work. Perhaps I'll convert the Mk.3 chest as well.

I've also replaced his left leg with a bionic made from the Tactical Squad box's scrolls, but unfortunately it is blocked from view in all the photos I took.
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File Type: jpg 2013-09-26 21.13.34.jpg (436.9 KB, 2 views)


I primarily play WH40KRP, but I also model and paint both as a hobby and for playing pieces.

Last edited by NimbleJack3; 09-27-13 at 03:12 AM.
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