The Ashgallow Nomads - Imperial Guard Necromundan Ash Waste guerrilla - Page 2 - Wargaming Forum and Wargamer Forums
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post #11 of 44 (permalink) Old 07-06-13, 06:59 PM Thread Starter
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Originally Posted by Khorne's Fist View Post
Definitely worth some rep. I'm seeing Necromunda models, cadians, valhallans(?) catachaans, and a few I can't identify. How did you make the cloaks?
From everywhere, but no Valhallans - steel legionnaries :-) Latest are 10 GW chaos cultists and 2 packets of absolute excellent pig iron 'kolony feral' and 'kolony rebel infantry' models: http://www.pig-iron-productions.com/...antry-p-8.html and http://www.pig-iron-productions.com/...antry-p-7.html

The cloaks are basic greenstuff and sawdust applied with wood glue

Last edited by Mare; 07-06-13 at 07:24 PM.
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post #12 of 44 (permalink) Old 07-06-13, 07:53 PM
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Dark Elf, actually! I use them to depict ritualistic 'death masks', something these semi-tribals don before going on a war party.
Da hell? I was thinking elf, I even said elf and for some reason I typed Eldar. Odd. Nice to see the old epicly big hunter killer missile getting some action.
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post #13 of 44 (permalink) Old 07-06-13, 09:31 PM Thread Starter
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Da hell? I was thinking elf, I even said elf and for some reason I typed Eldar. Odd. Nice to see the old epicly big hunter killer missile getting some action.
Haha, thanks, that idiotic missile is only there for fluff reasons, 'my evil killer anti-tank scout sentinel'. And who knows it could actually even kill something?

Last edited by Mare; 07-06-13 at 09:41 PM.
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post #14 of 44 (permalink) Old 07-07-13, 01:38 AM
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Very nice conversions, can't wait to see more
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post #15 of 44 (permalink) Old 07-07-13, 03:39 PM Thread Starter
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My third and last wave of reinforcements! These models need green stuff capes and scarves, sawdust and a lick of grey undercoat, alas I don't have much time these few days, so I would like to share these last models in this state as a starter.

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post #16 of 44 (permalink) Old 07-09-13, 08:27 AM Thread Starter
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(double post, mods can you please remove this)?

Last edited by Mare; 07-09-13 at 08:54 AM.
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post #17 of 44 (permalink) Old 07-09-13, 08:39 AM Thread Starter
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Final batch of reinforcements undercoated!

Alas, I noticed my two front storm troopers (or carapace veterans) haven't been based yet...

Next shots: army overview!

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post #18 of 44 (permalink) Old 07-09-13, 10:24 AM
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sweet army! i like how you mix bits from around very different miniatures!
+ rep
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post #19 of 44 (permalink) Old 07-09-13, 02:25 PM Thread Starter
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sweet army! i like how you mix bits from around very different miniatures!
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Thanks! It'll be even more of a ragtag band once I mix my first painted troop up with these new ones! Later today probably.
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post #20 of 44 (permalink) Old 07-09-13, 04:26 PM Thread Starter
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OK, here comes the whole army (at 1500 points). Missing are 10 rough riders on bikes.



First up, the defending infantry base of 30 las/autogunners with commissar, 4 nomads and a warchief.



This infantry base is led by a warlord, a standard bearer and 3 veteran nomads with sniper rifles. They are in the company of an astropath (ratskin shaman)



A firebase of three heavy weapon groups (3 mortars, 3 autocannons and 3 lascannons) are behind cover in the rear.



This infantry troop of 30 las/autogunners is led by a commissar. An outflanking warchief (Al'Rahem equivalent), a ratskin (fluff) and 3 plasma gunners lead the troop.



3 scout seninels with multilasers try to find excellent firing positions and fill in the gap between the outflanking infantry and the firebase.



Another 3 scout sentinels with autocannons and a lascannon try to find a better firing position.



8 basic nomad storm troopers are out on their own, with an agenda of their own.



And finally, 3 missile launchers, 3 nomad juves (no function in 40K, only in Necromunda), 3 grenade launchers, 3 meltagunners, 2 plasmagunners and 2 more storm troopers act as a strategic reserve (meaning they are not part of the 1500 points, but will be used to change tactics in between games)

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