Right, so after a number of hold ups and delays I have finally finished off half of trukk mob 1:
Well I say finished, but I plan on either painting the end of the muzzle black or drilling it. All depends if I can get my hands on something to do the drilling and not put a hole in my fingers or hand in the process.
Also, in the top right you will notice a motley assortment of parts, that would be half of the shoota mob of which I happily discovered I will be able to build either nine shoota boyz and a big shoota or eight shootaz, the big shoota, and a nob (I need ten nob bodies total for the list, each battleforce comes with three and I need six for the biker boyz.)
And now for a few individual shots of a few of the boyz:
I gotta be honest, I hate this guys ammo arm. The bullets broke off on both arms (for this one and the other one) while I was trying to get them off the sprue and I was being as careful as possible!
That aside, I like the grenade arm a little better, keeps the model open a bit more. Gonna be using either the cleaver or axe arm for the second guy.
This guy is honestly my favorite of the lot; that particular shoota is my favorite largely due to the stock and the picture probably doesn't capture it but his scar is actually painted red to slightly differ from his regular skin (I'm actually changing it to the green I will be using for the nob.)
Here we have Luky, due to the blue on his 'person'. Blue emblem on his helmet, blue armband, even the cloth on his gun was coated in a blue wash
And then theres this sneaky git, with his purple arm band and lovely demeanor. He managed to snag a pair of gloves which went well with the mechrite red I discovered amongst my paints. I'm really liking the devlin mud on these guys, rather glad I snagged it when I did (whenever I did.)
Now I have mentioned, at least in chat, that I fully intend to paint the nobz and warboss darker greens. Heres an image displaying the three greens:
Top left arm is the regular boy skin but without the devlin, the bottom left is the nob skin (which is a 3:1 mix of chromium oxide green and cadmium yellow medium hue from Golden.) The dakkajet pilot has the warboss skin-tone, its just chromium oxide green and very hard to show without that light. I will be looking into making a wash or ink with the light green for the darker ones but its a work in progress.
In other news, a momentary return to the dakkajet:
After looking around for some tutorials and articles on weathering I have found one to my liking which can be found here
and is courtesy of Brush for Hire. This is the route I will be going, however there is one problem I will be facing.
That problem being that the effect is achieved via airbrushing, something for which I have zero experience. So while I will most definitely be giving this a try, don't expect to see that happening for a good long while; we're probably talking one of the final touches to the log as I have to first get an airbrush and then practice working with it to the point where I am confident enough to have at the model.
All that aside, as trukk mob 1 goes from WIP to complete I will need to start looking into my next purchase. I still need two more battleforces, another battlewagon and jet, ten burna boyz, three rokkit buggies, and a set of forgeworld biker nobz and biker boss (those are likely to be amongst my last purchases and any tips/tricks with resin are going to be very helpful.)
Thinking battleforce, buggies, and burnaz as the next set, then back to battleforce, jet, and wagon, and then end on forgeworld kits.