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post #11 of 32 (permalink) Old 04-08-13, 09:20 PM
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have you thought about using the likes of hirst arts moulds or similar? i they have one for pipes etc, and theyre quite easy to use.

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post #12 of 32 (permalink) Old 04-09-13, 03:51 PM Thread Starter
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have you thought about using the likes of hirst arts moulds or similar? i they have one for pipes etc, and theyre quite easy to use.
Nope - doing it all the old fashioned way ;)

I'm designing and building everything from scratch - plasticard, putty, metal etc.

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post #13 of 32 (permalink) Old 04-11-13, 10:24 PM Thread Starter
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DOOR CONCEPT 1.0


This is a quick sketch model just testing some shapes for a door. At the moment it isn't particularly inspiring, and definitely doesn't fulfil the brief regarding the Gothic Industrial styling, but it is what it is - a test piece. I'm gonna change some bits, add some pipes, rivets, buttress-type shapes and an industrial control panel to tart it up a bit. But that's for another post...



Here's a quick maintenance hatch test, too (this can be set in the floor or wall - or possibly even ceiling, if I feel the need to make any!):



+++ MESSAGE ENDS +++

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post #14 of 32 (permalink) Old 04-14-13, 10:51 PM Thread Starter
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This is an early attempt at some pipework that could be used in corridors, under floor panels, in vast enginoriums and pretty much anywhere else in the hulk. The top image shows pipework as it might appear in a corridor, with a combination of floor grills and solid metal plate panelling for the deck. In the centre of the second image is a closeup of the check valve.

One of my ideas for an area of the vast enginorium sector includes a lot of horizontal and vertical pipework formations, with raised gantries, walkways, platforms and so on, arranged into a 3D gaming space that caters not only for the standard forward-backwards-left-right movement, but also up and down.

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post #15 of 32 (permalink) Old 04-15-13, 09:47 PM Thread Starter
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I'm now thinking about combining deck plating with other components, namely pipework and girders. The images above show several views of a short stretch of corridor, although equally this could be used as a bridge or walkway. As you can see, the pipework remains visible through the slits in the floor panels, giving an extra layer and exposing some of the inner workings of the ship.

Since I am going for a gothic/industrial architectural style, I plan on leaving a lot of pipework, cabling and machinery exposed, to give specific areas of the Space Hulk (namely the enginorium) a mechanical - and slightly harder - sci-fi feel. Whilst the aesthetic feel of the architecture is my main concern, I also want to achieve at least an element of 'believability' (assisting with the suspension of disbelief that is so important in story telling).

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post #16 of 32 (permalink) Old 04-17-13, 03:12 PM
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This is going to really astounding when it is done. How are you going to paint this thing? Sprays and airbrushing im assuming? Some weathering pigment to make it a little rusty would be awesome
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post #17 of 32 (permalink) Old 04-17-13, 05:44 PM
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I love the door it looks so 40kish



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post #18 of 32 (permalink) Old 04-17-13, 05:45 PM
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You weren't kidding when you said massive in scope. I look forward to the progress on this one.

one thing I want is the ability to split my fire everywhere, it makes no sense that a squad of 10 guard or marines or whatever all have to fire at 1 target with everything, is the guy with the lascannon not smart enough to realize maybe he would be better off firing at the massive tank looming overhead instead of the little man no bigger than a squat running at him, or is that far too complex for the 10yr olds?

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post #19 of 32 (permalink) Old 04-17-13, 07:53 PM Thread Starter
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Thanks guys! It's always good to receive comments from the community (I accept positive, creative and constructive; just not negative)

@Alasdair - How am I going to paint this thing? To be honest, that's a question I'm trying not to think too much about! Although I do know some professional painters who I may have to conscript for the task! But yeah - it's gonna have to look like it's gone through 10,000 years of weathering...



+++ WARNING +++



+++ INCOMING UPDATE +++



+++ TARGETING AUSPEXES CONFIGURED +++



DOOR CONCEPT 2.0







Small doors will be prevalent within the structure of the space hulk, leading to all manner of areas, from barracks to medicae bays.

For this concept I am trying to combine the aforementioned architectural styles; namely Gothic and Industrial. The industrial shapes are heavy and angular, since I want to give the impression that these doors are solid one tonne slabs of metal. They are hinged and have conventional handles (I may or may not add a handwheel or lever-action locking mechanism). At the top of each one is a test eagle, which I will probably remove for more functional areas of the vessel.

Iím currently working on an open version of the door, since these will be working, hinged models in the final space hulk.

I luv da smell of fried dwarf in da mornin'

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post #20 of 32 (permalink) Old 04-17-13, 08:26 PM
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Alright this seems like an epic project so I have to get my two cents in. Considering the literature on space hulks describing them as large conglomerates of vessels that have been smashed together in the warp maybe you could also add some alien features (orks, nids, eldar, tau) just to liven things up a bit. I mean these things are made of ships lost in the warp, right? It would kinda suck if only the Imperium got lost in Maelstrom...
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